Eskandare

Kerbin Side Remastered [1.4.x]

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10 hours ago, Spuzzolo_98 said:

@EskandareTried reinstalling KK 1.4.5.4 directly from github, still nothing. 

So here is your issue, you need to uninstall KK, then run KSP start your game. Then exit KSP. This should clear any settings KSP recorded in the game. Then reinstall KK. Run KSP. I had this problem when I was running tests on the mod.

Your KSR folder layout should look like this:

YVxjo4O.png

Your Statics folder should look like this:

IxTas6j.png

Your ExampleBases folder should look like this;

Ov8m0hq.png

There should be no additional folders in the KerbinSideRemastered folder, AT ALL! Airports is not one of my folders and should not be installed in the KSR folder. Without the Statics and ExampleBases folders, there is no KSR.

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@Eskandare it finally worked! while reinstalling KK (it was the moment I had no mods in GameData) I found an "Internal" folder in ksp. I deleted it and followed your guide and now it works!! (maybe something in "internal" was messed up in my game?). thanks a lot!

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48 minutes ago, Bottle Rocketeer 500 said:

@Eskandare The "Airports" folder in the KSR folder is from @AdmiralTigerclaw's KSR Airports mod.

It should be in its own mod folder as it only references the config files and is not a part of my distributed license. @AdmiralTigerclaw's  mod is an "as is" set of configs and isn't related to KSR apart from using the KSR assets.

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6 hours ago, Eskandare said:

It should be in its own mod folder as it only references the config files and is not a part of my distributed license. @AdmiralTigerclaw's  mod is an "as is" set of configs and isn't related to KSR apart from using the KSR assets.

It's in your folder because I chose to put it there specifically...

1: To ensure that it references your assets correctly and gets removed if they remove KSR (without having to go 'what all went with this again?').

2: To keep it easily located and the information compartmentalized, especially while I'm busy editing new bases in.

 

Also, at this point, the folder nesting call for all the base thumbnail images are based on KerbinsideRemaster's folder structure as the parent.

 

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@damonvv where does that sweet blimp hangar come from?

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On 9/1/2018 at 9:23 AM, Polyus said:

@damonvv where does that sweet blimp hangar come from?

It's a part of KSR. In default KSR, it is found at Round Range.

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Hey, so this is just an idea I had that goes with your Supply and Demand mod too, but maybe a series of remote airfields with communities built around them, like Alaska style?

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Update: New 4800x72m Runway for those go fast machines...

hrUTccY.png

Edited by Eskandare
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Nice! One of these!

1024px-Shuttle_Landing_Facility.jpg

 

@AdmiralTigerclaw Do you plan to update the KSR Airports spaceports with the new SLF-sized runway?

Edited by theonegalen

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I'm confused. Does this mod provide assets that you can place via Kerbal Konstructs? Or does it actually place things for you from the outset? Just wondering because I'm on RSS with multiple KSCs around the world. (Would it even work?)

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12 hours ago, PataSolar said:

I'm confused. Does this mod provide assets that you can place via Kerbal Konstructs? Or does it actually place things for you from the outset? Just wondering because I'm on RSS with multiple KSCs around the world. (Would it even work?)

This provides new assets. You can place them yourself in RSS.

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17 hours ago, Nightside said:

This provides new assets. You can place them yourself in RSS.

On 9/14/2018 at 5:22 AM, PataSolar said:

I'm confused. Does this mod provide assets that you can place via Kerbal Konstructs? Or does it actually place things for you from the outset? Just wondering because I'm on RSS with multiple KSCs around the world. (Would it even work?)

Yes new assets that can be placed in game via Kerbal Konstructs. My focus is mainly Stock Kerbin, but it should work with RSS, with one caveat, the placement is going to be weird with RSS and other rescale mods. @Ger_space is currently prototyping a permanent fix for this. 

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New: Stock-alike Hangars, painstakingly recreated. (and it was painful)

g8ONWy6.png

O7VmK34.png

On 9/9/2018 at 4:04 PM, Polyus said:

Hey, so this is just an idea I had that goes with your Supply and Demand mod too, but maybe a series of remote airfields with communities built around them, like Alaska style?

Sort of a direction I'm going with it, a few will have highways connected.

Edited by Eskandare
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On 9/17/2018 at 3:58 AM, Bottle Rocketeer 500 said:

@Eskandare Are you planning to make a large standalone tower? If so, that will really help with KSR Airports.

Yes already done. :0.0:

GGYTVYd.png

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Nifty.

 

I might have to go back in to existing airports and do overhauls.  Hangars with open space, and Towers that aren't bolted onto the side of them will be wonderful.

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Not sure why you didn't PM it to my like you normally do.

 

Anyway, a thought occurs.  Are the new tower and hangar assets already in KSR?  Or was the last update just the 4km + runway?  I've been procrastinating badly.

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How do I "discover" bases in a Science career? I landed at an airport but nothing happened O_o

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Posted (edited)
12 hours ago, Zah said:

How do I "discover" bases in a Science career? I landed at an airport but nothing happened O_o

When you land on a base, click the KK icon. This window will pop up. In career mode it will tell you if it is open or not.

eH2GOAH.png

 

 

 

I remodeled the runways and taxiways, added two more exits, and corrected the texel density and grass color to match stock.

UJHcKRm.png

4EOBd7I.png

Edited by Eskandare
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Huh, so the south airfield looks like this for me Oo.
rkuoiki.jpg

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6 hours ago, Zah said:

Huh, so the south airfield looks like this for me Oo.
rkuoiki.jpg

Looks like a serious PQS error. Sorry but I can't help you without logs and mod list. 

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