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[1.8 - 1.12] Tundra's Space Center - v2.0 (December 18th) - Stockalike KSC launchpads!


Damon
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  • 3 weeks later...
  • 2 months later...

How much impact does adding statics like the tundra pads to the KSC have on performance e.g. on launching bigger vessels? Does it have an impact or is it totally neglectable?

Is it more CPU or GPU eating?

Edited by Rakete
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  • 2 months later...
On 4/15/2021 at 8:53 PM, CollectingSP said:

I had this issue as well. is it where the grass is like really, really green and it covers the pad?

If so, it's because the Mod isn't Installed Correctly. (Learned that the hard way Back in 1.8.1.)

 

Then how do you fix it if I may ask?

 

Edit: typo.

Edited by Spartan-B312
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  • 2 weeks later...

Greetings @damonvv! Would you be able to mark this as compatible with KSP v1.12.3 on SpaceDock? Hafco Space Center requires Tundra's Space Center as a parent mod because it uses your test pad and barge assets, and  due to it being marked incompatible for 1.12.3, CKAN requires compatibility mode to install it. I can confirm it works in 1.12.3 :)

Edited by HafCoJoe
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6 hours ago, infinite_monkey said:

I'm sure I've read it somewhere, but I can't seem to find it anymore: is there a way to have another space center as the default view than KSC?

In Kerbal Konstructs there's a setting to set the space center view to the one you last launched from.

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On 8/9/2022 at 1:15 PM, infinite_monkey said:

Ah, found it, it's in the difficulty settings. Thx!

I wish there was a way to set a 'default camera position' instead of view based on the last launch site, or better yet set a camera position for each launch site. HafCo Space Center's runway and launchpads are far enough away from the main bulk of the space center that it's hard to view anything :/ I have to use the KSC still if I want to click on facilities 

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9 hours ago, HafCoJoe said:

I wish there was a way to set a 'default camera position' instead of view based on the last launch site, or better yet set a camera position for each launch site. HafCo Space Center's runway and launchpads are far enough away from the main bulk of the space center that it's hard to view anything :/ I have to use the KSC still if I want to click on facilities 

Yeah, I just realized that I can right-click on the facilities icons in the left instead of the buildings themselves, but that seems to work only from KSC. Left-click works fine.

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  • 3 weeks later...
On 8/12/2022 at 5:42 PM, infinite_monkey said:

Yeah, I just realized that I can right-click on the facilities icons in the left instead of the buildings themselves, but that seems to work only from KSC. Left-click works fine.

Not sure why it didn't work back then, but it seems to work now.

Anyway, I still have the issue I mentioned a while ago (also see this entry by @Tonas1997) that changes in the grass color aren't persisted. Interestingly, this is only true for launch pads. E.g., I have Launch Pad 05 and 06, which return to their bright green color, and the Launch Pad 5-6 Blockhouse, which persists the color I assigned. What's going on here?

 

 

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  • 2 weeks later...
On 8/27/2022 at 7:25 PM, infinite_monkey said:

Not sure why it didn't work back then, but it seems to work now.

Anyway, I still have the issue I mentioned a while ago (also see this entry by @Tonas1997) that changes in the grass color aren't persisted. Interestingly, this is only true for launch pads. E.g., I have Launch Pad 05 and 06, which return to their bright green color, and the Launch Pad 5-6 Blockhouse, which persists the color I assigned. What's going on here?

 

 

I believe this is more a KK bug since once something has saved, it can break stuff and even reset some values (like the color). I will try and see what's going on.

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