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5 hours ago, Mikki said:

Hi there, some tips:

1. Put the Kermes on a retrograde trajectory around Duna, high elliptic, periapsis not to low... maybe 250-350km above surface...

 2. Launch with Bob towards west when the Kermes is incoming... timing is the key...

3. Match up trajectory, inclination and speed as fast as you can, bail out Bob and enter the Kermes on EVA, no docking required...

4. Enjoy the thrill! :D

The KRES IV ascender should have enough deltaV for this direct-ascend-and-rendezvous maneuver, you have little time to make it right, but it is possible as you see below: 

wEcC9bm.png

This maneuver is really hard to process, but it is just like in the cinematic. It`s possible, with lots of safetymargin left, timing is the key.

I hope you can imagine on how to set the maneuver up... good luck! :)

@ilya_f   IIRC the ascender has three stages, look closely!!!  Nope, two stages....sorry...

What is the relative velocity at rendezvous point (Kermes and Kres4) in your case?

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18 hours ago, ilya_f said:

What is the relative velocity at rendezvous point (Kermes and Kres4) in your case?

IIRC the Kermes was buzzing with around 1400m/s (high eliptic orbit in the SOI) past Duna, so the Kres IV plus the deltaV of Bobs monoprop in his backpack have being well enough to catch up and board the Kermes at one of the crewcabins in the ringmodule.

Not wasting much fuel for hitting the right inclination during takeoff is crucial, this consumes alot of precious fuel in the ascender.....

If all goes wrong, use the ion drive of the Kermes to close up towards Bobs position, save at least some of his EVA fuel for entering the vessel.

This task should be well doable for experienced KSP players.

I once catched up with the Kres IV to basically zero difference in velocity/trajectory  and the Kermes was well in sight a few hundred meters away.

 

CVsEbE5.png

Edited by Mikki
typo
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On 10/11/2019 at 8:38 PM, Mikki said:

IIRC the Kermes was buzzing with around 1400m/s (high eliptic orbit in the SOI) past Duna, so the Kres IV plus the deltaV of Bobs monoprop in his backpack have being well enough to catch up and board the Kermes at one of the crewcabins in the ringmodule.

Not wasting much fuel for hitting the right inclination during takeoff is crucial, this consumes alot of precious fuel in the ascender.....

If all goes wrong, use the ion drive of the Kermes to close up towards Bobs position, save at least some of his EVA fuel for entering the vessel.

This task should be well doable for experienced KSP players.

I once catched up with the Kres IV to basically zero difference in velocity/trajectory  and the Kermes was well in sight a few hundred meters away.

Hmm... That explains my problem. In my case Kermes has velocity around 3300 m/s.... while passing Duna. The orbit that I've built is wrong...

I guess that I have to replay from the point of refueling Kermes.... And 60 min travel on the Rover one more time ))))

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15 hours ago, pogo protie said:

THANK YOU MIKKI for this great great great mission. 

i still a newbro in KSP. coming from old school orbiter does help a lot tough..

but i really fell for this long adventure.. 

this will be hard to top i gotta admit

 

@pogo protie, oh well, i see you successfully returned Bob back to solid ground on Kerbin... thank you for posting your mission endlog! :D

Glad you liked this adventure, i`ve played orbiter too back in the days and followed simulations like FS from microsoft and all the rage.

"The Martian" by Andy Weir seemed to me a perfect fit for a KSP Mission, and the mission was even harder in my first releases, but i barerly could make it myself, so i reduced the mission to a playable size... :wink:

I made quite some background research on the cinematic and my goal was not to exaggerate with partcounts of the various vessels and keeping some "Kerbal lore", with a bit of freedom on the narrative (:rolleyes:) and on how the mission ends.

Congrats to you, for science! :cool: Excellent!

The "Dreamchaser" part was something out of thin air, i love the concept and gave it a reference in the "The Dunatian" as a nice final task.    

Edited by Mikki
typo uhmm
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  • 2 weeks later...
On 04.08.2020 at 13:18, Dexter_D said:

Привет, ребята,

Я просто хотел сообщить вам, что миссия по-прежнему отлично работает в KSP 1.10.1.

И никаких модов пока нет. :закатывать глаза:

XpOFAzq.png

 

I wants to walk it mission.Hope, it be success

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Great mission in a lot of different ways, this would be a long post if I listed them all. I modified the supply mission to stick an extra RA-100 around Kerbin, put 3 RA-15s around Duna, and send another rover docking-port-module with 4x6 solar panels cause why not - made the  rover journey and the commnet stuff hell of a lot more straightforward :cool: oh and gave the damn lander more fuel and an engine so i could land it lol

TAC Life Support mod integrated into this would be dope.

Issues I ran into -

  1. the red rover's wheels would not draw power from anything on the red rover. Couldn't figure that one out.
  2. some of the triggers in the mission were overeager. just because something like the RTG or the KRES ascent vehicle is the active vessel, doesn't mean Bob got there, just means I looked at it when the mission started to see what vessels I had to work with.
  3. And sadly I couldn't get the mission to finish despite landing right on the runway. Looking in the mission builder it looks fine so I don't know why this would happen.

 

Edited by taio
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On 11/16/2020 at 7:37 AM, taio said:

3. And sadly I couldn't get the mission to finish despite landing right on the runway. Looking in the mission builder it looks fine so I don't know why this would happen.

Sorry to hear that.  How did you install the mission? Via Steam or manually? I'm asking because I finished the mission a few months ago on  a stock ksp 1.10.1 install. The only thing I'm always altering on the mission is the amount of fuel in the supply probe. Last time I forgot to fill it up, but I still was able to use only the red rover to get to the ascend vehicle and use the fuel cell for power generation. Maybe the game can't handle it so good if you don't do things in order.

Edit: Did the mission progress until the landing task?

Edited by Dexter_D
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