linuxgurugamer

[1.5.1+] Malah's Quick Mods

Recommended Posts

Posted (edited)

Is there any way by using ZeroMiniAVC to ignore ksp version notice but keep update available notice?

the parameters of ZeroMiniAVC config are not really clear, what is the difference between prune vs delete vs NoMessage? Cannot find it during quick glance of readme file. Sorry if I miss it

 

Edited by ssd21345

Share this post


Link to post
Share on other sites

Not the way it is right now.  

Share this post


Link to post
Share on other sites

I've noticed two minor issues today while using quick hide:

1) The framerate drops <10 as soon as the settings window is open

2) The button for ScienceAlert got a wierd name:

Spoiler

GvOtGLN.png

The latter one is probably caused by ScienceAlert itself

Regarding the FPS issue, I haven't seen anything unusual in the log but if you want take a look anyway:

https://www.dropbox.com/s/pzef3izum5lpwd8/output_log(quickhide).txt?dl=0

Also, wasn't it possible to put mod buttons into the stock toolbar by using QuickHide or was this always restricted to the Quickhide button itself?

Share this post


Link to post
Share on other sites

@linuxgurugamer I created a PR for Quick Search. It allows you to right click in the Search bar to delete all of the text. This is a feature that is very popular in Modded Minecraft with the JEI mod and is a nice QoL thing to have.

Share this post


Link to post
Share on other sites

New release of QuickSearch, 3.2.3

  • Added the feature that if you Right Click in the Search Bar, it erases the current search
     

Share this post


Link to post
Share on other sites

Can you make a change to QuickRevert so "KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP)" is detected and is preventing the QuickRevert when a simulation is running?

Edited by Kolago

Share this post


Link to post
Share on other sites
2 hours ago, Kolago said:

Can you make a change to QuickRevert so "KRASH - Kerbal Ramification Artificial Simulation Hub (simulation mod for KSP)" is detected and is preventing the QuickRevert when a simulation is running?

Not as easy as it sounds

Share this post


Link to post
Share on other sites

Haven't had a chance to install the QuickIVA mod, but had a question for @4x4cheesecake who seems to use it a fair bit. Does the mod keep the camera in IVA after a successful docking? Or does it switch to 3rd person like it does in stock?

Share this post


Link to post
Share on other sites
1 hour ago, wile1411 said:

Haven't had a chance to install the QuickIVA mod, but had a question for @4x4cheesecake who seems to use it a fair bit. Does the mod keep the camera in IVA after a successful docking? Or does it switch to 3rd person like it does in stock?

You will stay in IVA while undocking and docking and afaik, it is impossible to switch to the external camera at all if you set Quick IVA to disable the third person view (it is disabled by default). I would suggest to use some mods like part commander or ship manifest to keep controll over the PAW of all the parts on your vessel (and RPM + custom IVA internals for the cockpits of course^^).

Share this post


Link to post
Share on other sites

Hello! Planned update for version 1.7.0 + ??

Share this post


Link to post
Share on other sites
17 hours ago, Grem said:

Hello! Planned update for version 1.7.0 + ??

No need, they should work.  Notify me if they don’t 

Share this post


Link to post
Share on other sites
Posted (edited)
5 hours ago, linuxgurugamer said:

Сообщите мне, если они этого не делают 

Oh, damn. I forgot about dependencies. Now everything works, I apologize.

Edited by Grem

Share this post


Link to post
Share on other sites

Hey thanks for maintaining Zero MiniAVC, it really cleans things up for me.

Share this post


Link to post
Share on other sites

 Hi,

I am trying to get quickSAS to work on KSP 1.7.3. I put the QuickMods-folder into the GameData folder as explained, but it doesn't work.

According to the documentation, QuickSAS 1.1.5 only supports KSP until verseion 1.7.2. Is there a way around that?

 

Thanks,

 Frank

 

Share this post


Link to post
Share on other sites
58 minutes ago, aerospace_engineer said:

 Hi,

I am trying to get quickSAS to work on KSP 1.7.3. I put the QuickMods-folder into the GameData folder as explained, but it doesn't work.

According to the documentation, QuickSAS 1.1.5 only supports KSP until verseion 1.7.2. Is there a way around that?

Thanks,

 Frank

First question is, did you install the two required dependencies as listed?

New Dependencies

  •  Click Through Blocker
  •  ToolbarController

All the mods are included in a single zip file for the beta.  


I know, its kinda confusing and not really clear that you have to grab these two *seperately*, and that these two are *not* included in the single zip file.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.