Burning Kan

(EMBLEM)EVAMagnetic Boots & light EVA Mechjeb +EVAstuff(pre release))

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EMBLEM -EVAMagneticBoots&light EVA Mechjeb

DzFbGUd.png

Iam start working on a cfg set(for KIS/KAS)to reach my needs and sharing it (with IgorZ/sarbian´s permission)here,so iam no modder nor 3Dmodelmaker,just,cfg modder

First: DO NOT PESTER IgorZ for things iam have done wrong-he is the maintainer of kas/kis and enough to do with them !

nor Sarbian maintainer of mechjeb!

Required mod depencies:

KIS: https://forum.kerbalspaceprogram.com/index.php?/topic/149848-14-kerbal-inventory-system-kis-v110/

KAS:https://forum.kerbalspaceprogram.com/index.php?/topic/142594-14-kerbal-attachment-system-kas-v064/

or *KAS BETA 1.0 or higher(depence on which parts u DL): https://forum.kerbalspaceprogram.com/index.php?/topic/150195-14-beta-kerbal-attachment-system-kas-v10-beta-8/

images?q=tbn:ANd9GcSD3bS9qj8mH_HzZdJuPZi--------------------------UNDER COSTRU

Parts Overview:

EVA Mechjeb ³

zapbVM5.png

DL: https://sabercathost.com/hSpV/EVAmechjeb.zip

Required mod: KIS

supports:Chatterer,Toolbar,CCK,

future plans: upgradeable in techtree, blacklistening some MJmodules in EVA                                                                                      udate shaders(maybe will need TU)

knowing issues:in 1.5 VAL gets a problem to grab her tools(stay COOL till a fix is realeased and give her vacation meanwhile),no module is blacklisted right now in the 0.2pre release version.This will change in 0.3(some modules need to be blacklistet in EVA like:Spaceplane-.Asending-,AircraftAutopilot)

NO issue: *NO node execution now or ever ., just navball markers for nodes(rendeveuz,homan trans,a.s.o) Questions in this direction -*will be IGNORED

 

Spoiler

weight 0.0004t

ressources: 10 EC

Mechjeb infos like Orbital-,Vessel-,SurfaceInfo,ManeuverAP,RoverAutoPilot,Navball markers,a.s.o

built in vhf antenna with Commnet access(to transmitt science-very slow/need EC)

build in environmentTempsensor

consume when equiped 0.1EC/min

support: Chatterer

plans for future:blacklist a few mj modules in EVA,make it Techtree upgradable thru modulepart upgrade- dont know if its possible for me

useful for:kerbal weight info,signal source searching,send science while on EVA over/ biome and much other stuff like roverautopilot or biome-info

zapbVM5.png

8USuoWe.png

 

 

 

 

 

 

**Aset'sEVA deployableGlobeLight status:works fine

y8oLceS.pngYqKqnvF.png

0.1preALPHArelease init:

  • add Ressource 100EC
  • some .cfg tweaks for testing purposes!=) @Kottabos cool/funny video², thx

0.2 pre release changes:

  • fixed plug first time dosnt work bug
  • fixed kis mass volume (thx Kottabos)now 10pcs fit in 1KIS container(smallest)
  • add a Solar, RTG and Electromagnetic Version
  • add 4Variants to fit the new versions
  • welded KAS connector port model in (needKAS)

future plans:add the dGL mount into via mm patch

DL: https://sabercathost.com/5hhp/ASET.zip

Required mods: KAS & KIS

knowing issues:

Spoiler

YqKqnvF.png

y8oLceS.png

 

EVA deployableGlobeLight mountstatus:done

DL: soon™

Required mod: KAS & KIS

pics: soon™

knowing issues:none

EVA wrist solarpanelstatus:done

Required mod: KIS

DL: soon™

knowing issues:none

Spoiler

weight 1.0kg

EC production 2.4/m

st1ImFj.png

EVAtether & lockstatus:done

qXiCv1h.png

DL: soon™

Required mod: KAS & KIS

knowing issues:rope dont collide on kerbal nor ships

Spoiler

qXiCv1h.png

 

EVAhandrail with lockstatus:done,last tests runnin

qfv1tXx.png

DL: soon™

Required mod: KAS & KIS

knowing issues:

Spoiler

qfv1tXx.png

 

EVApropellant tank mountstatus:done

DL: soon™

Required mod: KIS

knowing issues:

Spoiler

wB0ySul.png

 

EVA magnetic boots(without boots!)        

-status:ABORT for NOW tests continue

weight: 4.0kg

ressources: 10500 EC

need huge amount of EC, will change this later to a playable amount

knowing issues:doesnt follow bone(static),saving revert issues,warp issues a.s.o

DOWNLOAD:

Spoiler

make a .cfg like EVA magnet.cfg or any name u like and put the follow lines into and put the cfg next to the orig.magnet cfg in KAS folder:


PART
{
	name = KAS_Hook_Magnet2
	module = Part
	author = Winn75
	mesh = model.mu
	rescaleFactor = 0.3
	node_stack_top = -0.0, 0.1005, -0.0, 0.0, 1.0, 0.0, 0
	node_attach = 0.0, -0.0021, 0.0, 0.0, -1.0, 0.0
	TechRequired = nanolathing
	entryCost = 11000
	cost = 1200
	category = Utility
	subcategory = 0
	title = HE-03 Electro-Magnet2
	manufacturer = KAS
	description = This electro-magnet is perfect for grabing heavy objects without a connector or a docking port. Can be mounted on a winch or on a hook support.
	attachRules = 1,1,1,0,1
	mass = 0.002
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 70
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000
	bulkheadProfiles = size1
	PhysicsSignificance = 0
	tags = KIS KAS magnet electromagnet grabbing attachment winch eject
	MODULE
	{
		name = KASModuleMagnet				
		breakForce = 600
		attachToEva = true
		minFwdDot = 0.998				
		powerDrain = 4
	}
	MODULE
    {
	    name = ModuleKISItem
        shortcutKeyAction = equip
        usableFromEva = true
        equipable = true
		equipMode = physic
	    equipSlot = leftFoot
		equipMeshName = body01
		equipBoneName = bn_l_foot01
		equipPos = (-0.1,-0.05,0)
		equipDir = (0,0,-47)
	    attachMaxMass = 0.001
		
	
    }
	MODULE
	{
		name = ModuleKISItem
		allowPartAttach = AllowedAlways
		allowStaticAttach = AllowedAlways
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 10500
		maxAmount = 10500
	}
}

 

 

Spoiler

sNcLYDL.pngg38LPSl.png

EVA glovemirror

-status:nothing done(will need Texture Unlimited orTR/TRR)

weight:nothing

knowing issues:all

DOWNLOAD:soon

Spoiler

images?q=tbn:ANd9GcQE-xTpgdI_fXgnFn8sfTLimages?q=tbn:ANd9GcSuCKPZO9t_3Z_1Q3-OxF-medium_2007_0054__0001_.jpg

IRL

EVA wrist solarpanel (stock OX.rescaled)

-status:done

weight 1.0kg

EC production 2.4/m

DOWNLOAD:

Spoiler

Make a cfg like EVAsolarpanel.cfg or whatever u like and put this into,and put it next to the ox.solarpanel cfg in squad folder:

PART
{
	name = minisolarPanels
	module = Part
	author = NovaSilisko
	mesh = model.mu
	rescaleFactor = 0.2
	node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0
	TechRequired = electrics
	entryCost = 1200
	cost = 75
	category = Electrical
	subcategory = 0
	title = #autoLOC_500382 //#autoLOC_500382 = EVA Photovoltaic Panels
	manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc
	description = #autoLOC_500383 //#autoLOC_500383 = The OX-STAT solar panel is a simple panel with no sun-tracking or deployment mechanics. As a result, it is very light and cheap.
	attachRules = 0,1,0,0,1
	mass = 0.001
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 0.5
	crashTolerance = 8
	maxTemp = 1200 // = 3200
	PhysicsSignificance = 0
	bulkheadProfiles = srf
	tags = #autoLOC_500384 //#autoLOC_500384 = array charge e/c elect energ fixed flat generat (light photo power solar static sun volt watt
	MODULE
	{
		name = ModuleDeployableSolarPanel
		isTracking = false
		secondaryTransformName = suncatcher
		pivotName = suncatcher
		isBreakable = true
		resourceName = ElectricCharge
		chargeRate = 0.04
		extendActionName = #autoLOC_6001805 //#autoLOC_6001805 = Extend <<1>>
		retractActionName = #autoLOC_6001806 //#autoLOC_6001806 = Retract <<1>>
		extendpanelsActionName = #autoLOC_6001807 //#autoLOC_6001807 = Toggle <<1>>
	}
	MODULE
    {
	    name = ModuleKISItem
        shortcutKeyAction = equip
        usableFromEva = true
        equipable = true
		stackable = false
		equipMode = part
	    equipSlot = rightWhrist
		equipMeshName = body01
		equipBoneName = bn_r_elbow_b01
		// equipPos = (rauf-runter(Y),links-rechts(x),vor-zurück)blick auf kebal original coordinate system 
		equipPos = (0.03,-0.03,0)
		equipDir = (90,90,0)
		useName = On
	    attachMaxMass = 0.001
		allowPartAttach = AllowedAlways
		attachPartSndPath = KIS/Sounds/drop
		detachPartSndPath = KIS/Sounds/bookClose
	
    }

}

 

Spoiler

st1ImFj.png

 

 

LOCK for hook on the electric screwdriver (Warning need the alpha kas BETA 1.0*or higher)

status: testphase

add Ressource 5 EC

add attachment point for winch(right click the screwdriver in EVA when highlighted blue)

DOWNLOAD:downunder next pic

 
 
Spoiler

fkykQjh.png

EVAsuit tether lock(same as on electricalScrewDriver,pic above,just on jetpack)

(Warning need the alpha kas BETA 1.0*or higher)

-status:testphase

jetpack lock for winch.cfg :

Spoiler

make a .cfg like winchlock.cfg and put the followed lines in and put it next to the winch.cfg in KAS folder:


PART
{
	name = KAS.CH2
	module = Part
	author = Enceos,IgorZ
	rescaleFactor = 0.3
	node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
	TechRequired = specializedConstruction
	entryCost = 1500
	cost = 150
	category = Control
	subcategory = 0
	title = #KAS_CH2_Part_title //#KAS_CH1_Part_title = CH-2 Cable Hook
	manufacturer = #KAS_CH1_Part_manufacturer //#KAS_CH1_Part_manufacturer = KAS
	description = #KAS_CH1_Part_description //#KAS_CH1_Part_description = EVA Hook to attach cable bracing ends.
	attachRules = 0,1,0,0,1
	mass = 0.002
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 7
	breakingForce = 200
	breakingTorque = 200
	maxTemp = 2000
	bulkheadProfiles = srf
	tags = #KAS_CH1_Part_tags //#KAS_CH1_Part_tags = KIS KAS cable rope tie cck-kas
	MODEL
	{
		model = Parts/CableBrace/Lock
	}
	MODULE
	{
		name = KASLinkTargetBase

		// AbstractLinkPeer
		linkType = SmCable
		attachNodeName = kasTgtAuto0
		attachNodeDef = 0.0, 0.0453, 0.0,  0.0, 1.0, 0.0,  0,  0,  0,  0
		allowCoupling = false
	}
	MODULE
    {
	    name = ModuleKISItemEvaTweaker
        shortcutKeyAction = equip
        equipable = true
		equipMode = part
	    equipSlot = jetpack
	    equipMeshName = jetpack_base01
		equipBoneName = bn_jetpack01
		equipPos = (0.0,0.04,-0.09)
		equipDir = (-100,180,180)
	    attachMaxMass = 0.001
	
    }
}

 

issues:offset when not eva parachute is

screwdriver.cfg:

Spoiler

PART
{
	name = KIS_electricScrewdriver+
	module = Part
	author = Winn75
	
	MODEL
{
	model=KIS/Parts/electricScrewdriver/model
	position = 0.0, 0.0, 0.0
	scale = 1.0, 1.0, 1.0
	rotation = 0, 0, 0
}
MODEL
{
	model=KAS-1.0/Parts/CableBrace/Lock
	position = 0.0, -0.09, 0.0
	scale = 0.3, 0.3, 0.3
	rotation = 180, 90, 0
	node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
}

	
	mesh = model.mu
	scale = 1
	node_attach = 0.0, 0.0, 0.0344, 0.0, 0.0, -1.0, 1
	TechRequired = advElectrics
	entryCost = 4700
	cost = 650
	category = Control
	subcategory = 0
	title = #KIS_electricScrewdriver_Part_title // #KIS_electricScrewdriver_Part_title = E-SD80 Electric Screwdriver2
	manufacturer = #KIS_electricScrewdriver_Part_manufacturer //#KIS_electricScrewdriver_Part_manufacturer = KIS
	description = #KIS_electricScrewdriver_Part_description //#KIS_electricScrewdriver_Part_description = A tool to attach or detach parts to your vehicles. The E-SD80 as been designed to give more autonomy for our "out there" engineers.
	attachRules = 0,0,0,0,0
	mass = 0.004
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 1
	crashTolerance = 8
	maxTemp = 1200
	PhysicsSignificance = 1
	bulkheadProfiles = srf
	tags = #KIS_electricScrewdriver_Part_tags //#KIS_electricScrewdriver_Part_tags = cck-eva-items KIS EVA tool building portable

	MODULE
	{
		name = ModuleKISItemAttachTool
		shortcutKeyAction = equip
		equipable = true
		equipMode = part
		stackable = true
		equipSkill = RepairSkill
		equipSlot = rightHand
		equipMeshName = body01
		equipBoneName = bn_r_mid_a01
		equipPos = (0,0.05,0)
		equipDir = (270,0,0)
		toolPartAttach = true
		toolStaticAttach = true
		toolPartStack = true
		attachPartSndPath = KIS/Sounds/attachScrewdriver
		detachPartSndPath = KIS/Sounds/detachScrewdriver
		allowPartAttach = Disabled
	}
	MODULE
	{
		name = KASLinkTargetBase

		// AbstractLinkPeer
		linkType = SmCable
		attachNodeName = kasTgtAuto0
		attachNodeDef = 0.0, -0.1, 0.0,  0.0, 1.0, 0.0,  0,  0,  0,  0
		allowCoupling = false
	}
	 RESOURCE
    {
        name = ElectricCharge
        amount = 5
        maxAmount = 5
    }
}

 

 

Spoiler

jggb0jr.png

**EVA deployableGlobeLight

-status:work with little glitches investigate when more time

add Ressource 100EC

add KAS connector (no EC carge at this time)

(think that fit good in here,will delete old thread in future)

Download:https://sabercathost.com/qaz1/ASET.zip

Spoiler

y8oLceS.png

 

Tether line pistol

-status:just the idea

DOWNLOAD: maybe in far future,needs blender or unity model,maybe never then sry(edit: will not happen now or in far future)

Spoiler

images?q=tbn:ANd9GcSkgEfAz-fxBUthawu5qTZ

 I Recommend this mm.cfg change to add EC to the EVA Kerbal Suit(dont forget the female)

Spoiler

weight 0.0004t

ressources: 10 EC

Mechjeb infos like Orbital,Vessel,Surface,ManeuverAP,RoverAutoPilot,Navball markers,a.s.o

built in vhf antenna(to transmitt science-very slow/need EC)

Commnet access

build in environmentTempsensor

consume when equiped 0.1EC/min

Chatterer support

zapbVM5.png

 

All CREDITS for KAS/KIS models and system go to @KospY& @IgorZTHANKS

Also Big THANKS and CREDIT to @sarbianmaintainer of mechjeb to use his modules in my part.

**All CREDITS to @alexustas&THANKS

and last but not least THANKS @blizzy78for the great puplic model gift(EVAmechjebcase)

and the whole community that makes this game so great.

**EVA deployableGlobeLight thread:
https://forum.kerbalspaceprogram.com/index.php?/topic/173598-142-aset´s-deployable-light-globekis-eva-part/

² kottabos video:

Happy Launchings BK

Edited by Burning Kan

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Very interesting! Good luck ironing the issues out, this looks like a nice addition to KIS/KAS!

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Some of this stuff looks almost essential, hard to believe no one thought about this until now. This is going to change EVA gameplay a lot.

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With the New suit changes in 1.5 and some kis/kas changes   i dont know if it still will work,but will look into it when 1.5 arrive,also kas beta has no magnet at this time ,hope it will come in Future @IgorZ  thx

With These words dont expect any Updates before 1.5 

Peace bk

 

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@Burning KanHi, I've tried downloading the EVA Mechjeb but unfortunately the *.zip file seems to be broken in some way. I just want to mess around with it a little bit. It would be cool if you could provide a new download-link.

Edited by Dexter_D

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