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Proper self-destruct


b0ss
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I like for my missions to be as grounded in realism as possible and so an emergency self-destruct system is a definite must-have! Maybe something that just adds in a series of small to medium-ish explosive charges. TAC Self Destruct isn't really what I have in mind though, because they aren't really explosives more than just cheats that cause the parent part to explode. I'm looking for actual bomb-like systems that need careful calculation for how much force is needed to blow up the desired part. Do I need to stick with improvisation with BDA or is there something like this out there? Or have I completely misunderstood how TAC-SD works lol

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KSPIE has a self-destruct button on antimatter container. All you need is a bit of antimatter and press the self destruct button to go kaboom. It can also happen spontaneously if you poke the container or forget to feed it with enough power.

Edited by FreeThinker
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  • 5 weeks later...

Whoops! I never got notifications for this thread. Dangit!

On 5/5/2018 at 4:23 PM, Geonovast said:

KIS/KAS has C4 explosives that need to be triggered by an EVA kerbal, and they let you set fuse time and blast radius.

Or do you need something remotely triggered?

Remote detonation would be pretty important in the event of a failure during early launch in order to protect the civilians around the area :P Maybe there's a way to mess with the configs to make it replace TAC-SD's explosives? I'm not very smart with files so I wouldn't know ;A;

On 5/8/2018 at 1:49 PM, FreeThinker said:

KSPIE has a self-destruct button on antimatter container. All you need is a bit of antimatter and press the self destruct button to go kaboom. It can also happen spontaneously if you poke the container or forget to feed it with enough power.

It's a cool feature for sure but it is way too expensive and impractical for standard GPS satellite launches, haha

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1 minute ago, b0ss said:

Remote detonation would be pretty important in the event of a failure during early launch in order to protect the civilians around the area :P Maybe there's a way to mess with the configs to make it replace TAC-SD's explosives? I'm not very smart with files so I wouldn't know ;A;

I'm sure it's possible to make the KIS/KAS C4 remote detonated, but I also have no idea what would be involved.  Maybe check those threads and see if it's been requested before.  And if not, put in a request yourself.  Personally I would love the remote detonation as well.

I suppose you could always use the TAC self destruct, and just keep a personal rule that you have to have C4 on the craft as well.  You can attach the C4 in the editor.

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Good idea! And really the point of not using TAC-SD was because the explosives don't actually work on, you know, exploding, and just have a snippet or two of code that tells the attached part/craft to blow up

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