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haven't played forever: what mods are still worth it?


Hs.Panda

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haven't played in 8+ months  and i notice there is a new expansion, while i don't have it yet i'm planning on getting it next payday as it seems to be right up my ally, especially the history pack part.

with that in mind i was wondering if someone could help me pick out what mods i have that are still viable/up to date or worth keeping and not redundant?

(also it's been a while i forget what some of these do )

 

my list of current mods

77industries
airpark
airplane plus
abmient light adjust
antennahelper
b9 aero
b9 hx
b9 proceedural wings
b9 animation
b9part switch
bdarmory (if i remember i think there was a huge update along with spanner monkey's where all the parts are now modular? i could be wrong? )

SM_afvs
SM_armories
SM_industries
SM_Marine
SM_static
SM_Stryker
SM_Waterlaunch


easy vessel switch
skandara heavy industries
extraplanetary launchpads
ferram aerospace
firespitter
fshanger extender
interstellarmassaccelerator
jsi
kas
kerbal foundries
kerbal joint reinforment
kerbal konstructs
kerbal stats
kerbinside
kethane
kfc
kis
kspwheel
lshippartsmodern
lshipparts ww2
magicsmoke industries
mechjeb2
modular flight interrgrator
mouseaimflight
mputils
nas
navyfish
north kerbin weaponry
physics range extender
planetary baseinc
quiztechaerocontinued
reposoftech
scansat
smokescreen
squad
tarsierspacetech
tweakscale
ubioweldingltd
vanguardtechnologies
vesselview

 

i bolded the ones i know i like/want to keep if possible unless the DLC expansion offers the same or similiar fuctionality

ultimately i like being able to mine resources to build things with (i believe kethane does this ? where i can mine for ore, and build rocket parts out of the ore for building off world space craft, i know extraplanetarylaunchpads is the "building part" ) , colonizing other planets/orbits, and building large space carriers

so for example building an orbiting space station, where i can build large/larger ships in orbit then send them to other planets to drop colonizing pods/modular bases.

i also like using mechjeb (it helps) and the internal cockpit flight view screens (i forget which mod this is but i know it uses other mods for different views, like an external camera view, or a ship statistic view )

 

Edited by Hs.Panda
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Trajectories for precise aerobreaking and landing

Flight windows planner

Kerbal alarm clock

Docking port alignment indicator (not sure name is right)  especially for big station docking

Persistent Rotation

FMRS when u like building reusable Boosters like space ex

all mods with parts for reusability like landing legs, gridfin and better cold thrusters

not big mods but i think they are pretty usefull.

 

 

 

 

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8 hours ago, Hs.Panda said:

bdarmory (if i remember i think there was a huge update along with spanner monkey's where all the parts are now modular? i could be wrong? )

SM_afvs
SM_armories
SM_industries
SM_Marine
SM_static
SM_Stryker
SM_Waterlaunch 

HI,  BDA has just had it's 1.4.3 update , and all the SM family of mods are due to update to 1.4.3 this week

 

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