KallangoVerde Posted March 1, 2021 Share Posted March 1, 2021 7 minutes ago, CaturLifeLive said: let me guess, you must be from Brazil right? kkkkkk anyway, greetings from Bali mate, hugs Yes yes... the username denounces me Quote Link to comment Share on other sites More sharing options...
CaturLifeLive Posted March 1, 2021 Share Posted March 1, 2021 Just now, KallangoVerde said: Yes yes... the username denounces me Actually i know it when i was read your reply in portuguese, i have three old friends in sao paulo and because of that, i always happy when i can met other person that came from brazil . Obrigado for respond my reply Quote Link to comment Share on other sites More sharing options...
Trufiadok Posted March 2, 2021 Author Share Posted March 2, 2021 (edited) On 2/27/2021 at 4:52 PM, KallangoVerde said: It's good to see you man! The mod did very well and that was surprising to me, I thought it would have a lot of problems from one version to another ... but it is possible to use it temporarily taking care. Yesterday, during the tests, canadarm went through the structure parts (laboratories, capsules, engines, etc ...) a few times but I didn't report it because I don't know if this is a bug or a normal game mechanic. (Or I that I misused kkkk) I'll leave KSP.log (installation with mods) here below if you want to take a look. KSP.log : https://drive.google.com/file/d/1ifWiyJGJa-7HnqgnwKMR9Sq0H8FrzL5B/view?usp=sharing GameData Folder: https://drive.google.com/file/d/1ZjA2nsf_3etjG9OEVNs69luvcLopRd7A/view?usp=sharing Hi @KallangoVerde, I looked into your log file and it looks like the basic initializations were done fine for IKRC. I think that normal game mechanic. I’m not entirely sure, but I think that parts belonging to the same vehicle can’t collide, they don’t have a physical effect on each other. It could be such a "Unity" thing. Due to nearby "colliders", the vehicle may explode if the connections are twisting. I will also test the IKRC module under KSP version 1.11.0. Edited March 2, 2021 by Trufiadok Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted March 2, 2021 Share Posted March 2, 2021 18 minutos atrás, Trufiadok disse: Oi @KallangoVerde, Eu olhei em seu arquivo de log e parece que as inicializações básicas foram feitas corretamente para IKRC. Eu acho que a mecânica de jogo normal. Não tenho certeza, mas acho que costas pertencentes ao mesmo veículo não podem colidir, não têm efeito físico uma sobre a outra. Poderia ser uma coisa de "Unidade". Devido a "colisões" nas proximidades, o veículo pode explodir se as conexões estiverem torcendo. Também testarei o módulo IKRC no KSP versão 1.11.0. (the same vehicle can’t collide) Yeah... it makes sense, I hadn’t even thought about it. Quote Link to comment Share on other sites More sharing options...
Trufiadok Posted March 2, 2021 Author Share Posted March 2, 2021 On 2/28/2021 at 3:54 PM, CaturLifeLive said: Wow, glad you came back in here. Just wanna sending this result when i use your mod. I'm use your mod in ksp 1.8 with rss/ro/rp-1 etc. When I first time tried (after many attemps actually) to install your mod, I always failed. The problem is with internal robotic. But, now it's working great. i solve it with using This Infernal RO-Robotics and put your IR configuration to them. For now, there is still three problems that i found. the first problem is Canadaarm can get through to other objects, i think it should cant through another objects, the second problem is red circle not align with yellow circle when pressing target button so i should move it manually, and for the third problem is with camera, docking camera works but doesn't display the correct image and can see through inside other object. Anyway, im happy because i can use this mod. Thank you @Trufiadok, and this's pic when i use your mod with radar space shuttle. Reveal hidden contents Edited Can you make patch for realismoverhaul?, because canadaarm explode when i try to reentry To match the yellow and red spheres, you tried to set the "DistZ: 0.6" parameter on the interface. This determines how far the actual target should be from the PDGF in the Z direction. Maybe that's not the problem. It's an idea. I might must to write a description of the control panel features. I will also add this to the to-do list. I wrote similar on the forum before, but since then the interface has changed a lot. The faulty camera image is a fault of the Ca2LeeCam mod. The implementation of KSP camera layers has changed and I have not yet come to the right solution. As you wrote above, I think that parts belonging to the same vehicle can’t collide, they don’t have a physical effect on each other. Quote Link to comment Share on other sites More sharing options...
CaturLifeLive Posted March 3, 2021 Share Posted March 3, 2021 (edited) 6 hours ago, Trufiadok said: To match the yellow and red spheres, you tried to set the "DistZ: 0.6" parameter on the interface. This determines how far the actual target should be from the PDGF in the Z direction. Maybe that's not the problem. It's an idea. I might must to write a description of the control panel features. I will also add this to the to-do list. I wrote similar on the forum before, but since then the interface has changed a lot. The faulty camera image is a fault of the Ca2LeeCam mod. The implementation of KSP camera layers has changed and I have not yet come to the right solution. As you wrote above, I think that parts belonging to the same vehicle can’t collide, they don’t have a physical effect on each other. That's would be great, but not really necessary because you already make it. I've also tried target position with force dist on, and that work. Em, for reentry on earth with realsolarsystem and realism overhaul mod. i don't know why the temps can go inside ShuttleCargo and that make your canadaarm exploded. But i've solve this's issue with simple configuration in realismoverhaul. I make a config file for all your canadarm parts and put that file in RealismOverhaul\RO_SuggestedMods\SpaceShuttleSystem You can see my simple settings below (hope this also can help someone that need it) Spoiler FileName : canadaarm.cfg @PART[TRFCA2LEEwCam]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2AHinge]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2APitch]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2ARM200]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2ARoll]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2AYaw]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRF_CA2_BHinge]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2BPitch]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2BRoll]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2BYaw]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2CElbow]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2ELBOW3]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2HINGE]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2LEE]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2PDGF]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } @PART[TRFCA2PDGFwT]:FOR[RealismOverhaul] { %RSSROConfig = true @maxTemp = 2273.15 %skinMaxTemp = 2400 } Anyway, thank you mr @Trufiadok because you still responding this thread. i really appreciated it. Edited March 3, 2021 by CaturLifeLive Quote Link to comment Share on other sites More sharing options...
Kochi Posted March 10, 2021 Share Posted March 10, 2021 ok so im using the canadarm2 for the iss but the VEE isnt lining up with the target port any suggestion ? image:https://imgur.com/a/BRCJ41R Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted March 11, 2021 Share Posted March 11, 2021 Does this mod have canadarm 1? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted March 11, 2021 Share Posted March 11, 2021 8 hours ago, lionbeast321 said: Does this mod have canadarm 1? no Quote Link to comment Share on other sites More sharing options...
lionbeast321 Posted March 11, 2021 Share Posted March 11, 2021 Aw man Quote Link to comment Share on other sites More sharing options...
CaturLifeLive Posted March 11, 2021 Share Posted March 11, 2021 I'm not sure if this can help you @Kochi. but have you pressed distz ? . For solve my previous problem, Turfadok told me to check/press that parameter and then click ik active. On 3/3/2021 at 4:10 AM, Trufiadok said: To match the yellow and red spheres, you tried to set the "DistZ: 0.6" parameter on the interface. This determines how far the actual target should be from the PDGF in the Z direction. Maybe that's not the problem. It's an idea. Quote Link to comment Share on other sites More sharing options...
Kochi Posted March 12, 2021 Share Posted March 12, 2021 9 hours ago, CaturLifeLive said: I'm not sure if this can help you @Kochi. but have you pressed distz ? . For solve my previous problem, Turfadok told me to check/press that parameter and then click ik active. thx im gonna try it out Quote Link to comment Share on other sites More sharing options...
Cdodders Posted March 22, 2021 Share Posted March 22, 2021 I installed this mod, how do I bring up the UI? Quote Link to comment Share on other sites More sharing options...
Jasseji Posted March 29, 2021 Share Posted March 29, 2021 On 3/22/2021 at 10:56 PM, Cdodders said: I installed this mod, how do I bring up the UI? there should be an oprion in the right-click menu of the Main LEE Part (there are two of them, bottom and top version) Quote Link to comment Share on other sites More sharing options...
hugoraider Posted March 30, 2021 Share Posted March 30, 2021 (edited) Hi there ! I'm new on this forum and first thing I must say is this mod is great! I'm building the ISS using Habtech2 and Tantares parts and I'm looking for the structural part the Canadarm 2 is attached to as seen in this video: (go to about 3 min for a good look at it). Could someone tell me which mod it's part of and if it still works on latest KSP update? Thanks in advance! Edited March 30, 2021 by hugoraider Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted April 18, 2021 Share Posted April 18, 2021 On 30/03/2021 at 09:34, hugoraider said: Olá ! Sou novo neste fórum e a primeira coisa que devo dizer é que este mod é ótimo! Estou construindo a ISS usando peças Habtech2 e Tantares e estou procurando a parte estrutural à qual o Canadarm 2 está conectado, como pode ser visto neste vídeo: (vá cerca de 3 min para dar uma boa olhada nele). Alguém poderia me dizer de qual mod ele faz parte e se ainda funciona na última atualização do KSP? Desde já, obrigado! I think it's the Infernal Robotics mod ... but I haven't tested it in recent versions of the game. Quote Link to comment Share on other sites More sharing options...
Tiago10A Posted May 3, 2021 Share Posted May 3, 2021 On 5/13/2018 at 4:24 AM, Trufiadok said: I plan to achieve the capture of the Dragon capsule. I made an opening door with pdgf for Dragon. There are still some repairs and space tests. Quote Link to comment Share on other sites More sharing options...
adriangm44 Posted May 3, 2021 Share Posted May 3, 2021 (edited) How can I download the robotic arm from this video? I believe it's Canadarm2 but I can't find it anywhere! Edited May 3, 2021 by adriangm44 Quote Link to comment Share on other sites More sharing options...
KallangoVerde Posted May 3, 2021 Share Posted May 3, 2021 55 minutes ago, adriangm44 said: Como posso baixar o braço robótico deste vídeo? Acho que é Canadarm2 mas não consigo encontrar em lado nenhum! It's there on the first page Quote Link to comment Share on other sites More sharing options...
Sampa Posted May 7, 2021 Share Posted May 7, 2021 On 6/28/2020 at 9:47 AM, Trufiadok said: Of course. You are free to use it. Thank you. will add a link to your arm as soon as I am ready to put the mod out (sufficient fixes are made for the mod to be considered functional) Quote Link to comment Share on other sites More sharing options...
si2504 Posted May 13, 2021 Share Posted May 13, 2021 I have severe issues with the rotators not rotating on their axis properly. They sort of skew to the side as you get around to 180 degrees, and then start to straighten back up as you come back around to 360, really weird. Any fix for this? Quote Link to comment Share on other sites More sharing options...
Sampa Posted May 24, 2021 Share Posted May 24, 2021 question, I forgot how to use Github, but, how do I download stuff from Github? XD Quote Link to comment Share on other sites More sharing options...
CollectingSP Posted July 7, 2021 Share Posted July 7, 2021 Is it working in 1.11.2? Quote Link to comment Share on other sites More sharing options...
A Laughing 747 Posted November 21, 2021 Share Posted November 21, 2021 What mod for the Canadarm2? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted November 21, 2021 Share Posted November 21, 2021 11 hours ago, A Laughing 747 said: What mod for the Canadarm2? There is one included. Quote Link to comment Share on other sites More sharing options...
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