I'm trying to do as much as I can with KOS in this career, which means actually working out what's going on rather than just eyeballing it with the manoeuvre nodes.

Calculating the dV and phase angle to get to the Mun is easy enough, but I can't get my head around coming back. I know from previous experience that 250ish m/s at an angle somewhere between pointing at Kerbin and Mun retrograde will get me the most efficient return to Kerbin atmosphere, but can't see how to work it out.

For a given Ap altitude above Kerbin I can work out the velocity I need to achieve my required Kerbin Pe, and for a given ejection burn I should be able to calculate the velocity and altitude relative to Kerbin at the point it leaves the SOI (not done this yet but I think I know how), but as the required Kerbin velocity will change with Ap altitude I can't see how to link the two together.

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## Question

## RizzoTheRat

I'm trying to do as much as I can with KOS in this career, which means actually working out what's going on rather than just eyeballing it with the manoeuvre nodes.

Calculating the dV and phase angle to get to the Mun is easy enough, but I can't get my head around coming back. I know from previous experience that 250ish m/s at an angle somewhere between pointing at Kerbin and Mun retrograde will get me the most efficient return to Kerbin atmosphere, but can't see how to work it out.

For a given Ap altitude above Kerbin I can work out the velocity I need to achieve my required Kerbin Pe, and for a given ejection burn I should be able to calculate the velocity and altitude relative to Kerbin at the point it leaves the SOI (not done this yet but I think I know how), but as the required Kerbin velocity will change with Ap altitude I can't see how to link the two together.

Any suggestions?

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