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Problems with a new part, completely loose connections.


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I can attach the part to a base rocket, and it works fine. It's attachment rules are the same as the SRB minus the stacking, and it has a node_collider set up. The center of the model isnt at the center of the axis in the model, but I don't think that would cause a problem.

Anyway, the part connects and works fine in the VAB but when I bring it to the launchpad it falls off and all the parts connected to it fall off. Could it be something with the collision box?

Also:

// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = stsFuelTank
module = Winglet
author = Jack

// --- asset parameters ---
mesh = stsTank.dae
scale = 0.1
texture = sts_tex.png
specPower = 0.1
rimFalloff = 3
alphaCutoff = 0.0

// --- editor parameters ---
cost = 750
category = 0
subcategory = 0
title = STS-a Fuel Tank
manufacturer = Jack's Fuel Compressors
description = A large fuel tank designed for long-distance rockets, or cook-outs, for that rocket fuel taste. Not recommended for beginners! (designed for space shuttle replicas only, does not function as an actual fuel tank.)
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_attach = 5.10736, -0.589634, 0.0, 1.0, 0.0, 0.0


// --- standard part parameters ---
mass = 2.5
dragModelType = override
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 8
crashTolerance = 6
maxTemp = 2900
explosionPotential = 0.9

// --- winglet parameters ---
// dragCoeff will override the maximum_drag value
dragCoeff = 0.8
deflectionLiftCoeff = 0.3



// --- tweakables (coming soon...) ---




// ----- DO NOT EDIT BELOW THIS POINT ------

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attachRules = 0,1,0,0,1 try this i guess

other than that i dont really know because i havnt ran into this problem

just play around with the mass and so on

Ah, that fixed it. Thanks!

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