Jebman82

[1.3.x/1.4.x/1.5.x/1.6.x/1.7.x] B9 Procedural Wings Fork - Go big or go home update (40% larger wings)

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On 7/4/2019 at 2:14 PM, kcs123 said:

Probably. I have no issue with textures and didin't see much complains either. Are you forcing DX11 or OpenGL ? I have seen some people complaining that they have glitches with textures if they don't use DX9. Personaly, I'm using DX11 and only have minor problems on handful of SPH/VAB part icons. Parts on craft don't have any issues. But that is offtopic from this thread.

You may have some strange driver/GPU and in game settings combo or you don't have it installed properly.

I'm using opengl, so I guess that's the reason. I'll check it out in DX9

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On 5/31/2019 at 4:06 AM, Gordon Dry said:

Well, it should, many ppl use it.

I posted the FR for openGL support long time ago and didn't get any response.

So I complied the shader for myself and using since then, completely forgot to share the result.

Here's a shader I'm using right now.

https://1drv.ms/u/s!AnCGI7wKaBjLlccEIqPfTjfaqlIZTQ?e=b3hhXd

Download the file and replace the original one in the AssetBundles folder in B9_Aerospace_ProceduralWings.

I literally changed nothing, but just clicked a checkbox in PlayerSettings in the Unity editor (I don't remember the option name) and complied the shader as-is.

Hope this helps.

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Posted (edited)

@JWS

  1. thank you
  2. I guess the reason for PRs to be forgotten is that the actual fork is a fork of a fork or something
  3. And this fork and the previous fork as well do not have the possibility to open issues
  4. The original original original fork (or so) is the one where a PR sits in, so I guess that one is yours

You could open a PR on the latest actual fork, though.
https://github.com/Rafterman82/B9-PWings-Fork

And close the old one and put a reference in it.

 

3 hours ago, JWS said:

I literally changed nothing, but just clicked a checkbox in PlayerSettings in the Unity editor

Yeah, I know of that one - and I never used the Unity editor or  created a mod.

But, I know that one. sigh.

Why not some devs? I always wonder about that.

Edited by Gordon Dry

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The only thing that's left is that the saving and restoring of presets does not work.

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9 hours ago, JWS said:

I posted the FR for openGL support long time ago and didn't get any response.

So I complied the shader for myself and using since then, completely forgot to share the result.

Here's a shader I'm using right now.

https://1drv.ms/u/s!AnCGI7wKaBjLlccEIqPfTjfaqlIZTQ?e=b3hhXd

Download the file and replace the original one in the AssetBundles folder in B9_Aerospace_ProceduralWings.

I literally changed nothing, but just clicked a checkbox in PlayerSettings in the Unity editor (I don't remember the option name) and complied the shader as-is.

Hope this helps.

Hey @JWS ping over PR be happy to add some more shader support :)

 

Also goes without saying that we all appreciate when other community members help out for the greater good!

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