Acvila 58 Posted October 31, 2019 Share Posted October 31, 2019 5 hours ago, NippyFlippers said: For some reason the controll surfaces produce asymetrical lift in Kerbal 1.8.0. I have no other mods installed. i think this is happening in pwing as well... Quote Link to post Share on other sites
Me1_base 69 Posted November 1, 2019 Share Posted November 1, 2019 (edited) 7 hours ago, Kerbal101 said: Thanks, but same result, all three broken in this environment. That is the only parts with problem, stock shaders work everywhere. I think changes in Unity cause it then and they are not evident in Dx/Win some mods have seperate shader for different systems bundled, but i dont know how to write them either. B9 PWING uses a moded version of stock shader so... Edited November 1, 2019 by Me1_base Quote Link to post Share on other sites
Jebman82 120 Posted November 1, 2019 Author Share Posted November 1, 2019 Looks like it's time for an update. I think shaders have been avoid for too long. DirectX11 support needs to happen. I've not had to create shaders before but do have basic unity, blender skills. Will see how it goes. anyone who can give some pointers or links to useful info that would be great! Quote Link to post Share on other sites
kcs123 894 Posted November 1, 2019 Share Posted November 1, 2019 1 hour ago, Jebman82 said: Looks like it's time for an update. I think shaders have been avoid for too long. DirectX11 support needs to happen. I've not had to create shaders before but do have basic unity, blender skills. Will see how it goes. anyone who can give some pointers or links to useful info that would be great! I'm noob when comes to blender and pretty much useless when comes to unity. But, I think that you will get most useful info in KSP forums, to get it right for KSP needs: https://forum.kerbalspaceprogram.com/index.php?/forum/15-modelling-and-texturing-discussion/ Quote Link to post Share on other sites
jrodriguez 1,117 Posted November 9, 2019 Share Posted November 9, 2019 Hi all, I have done a new release of this awesome mod for KSP 1.8.1. You can download it from here:https://github.com/jrodrigv/B9-PWings-Fork/releases/tag/V0.92 @Jebman82 I have done a PR too if you want to integrate it. Quote Link to post Share on other sites
kcs123 894 Posted November 10, 2019 Share Posted November 10, 2019 IIR, @jrodriguez, you were the saviour of this mod too when shader/texture rebuild was necessary several KSP version ago when SQUAD was switching game engine. Am I right, or I no longer recall things properly ? Quote Link to post Share on other sites
jrodriguez 1,117 Posted November 10, 2019 Share Posted November 10, 2019 59 minutes ago, kcs123 said: IIR, @jrodriguez, you were the saviour of this mod too when shader/texture rebuild was necessary several KSP version ago when SQUAD was switching game engine. Am I right, or I no longer recall things properly ? Yes I did it. This mod is something that I need not only to design beautiful planes but for BDArmory Modular missiles Quote Link to post Share on other sites
NippyFlippers 11 Posted November 12, 2019 Share Posted November 12, 2019 (edited) The symmetry bug is still there. I suspect, the mod/game does not correctly calculate the part's individual centre of lift when mirroring tapered control surfaces. Wings seem fine, though. aircraft with installed surfaces: aircraft without installed surfaces: strange glitch while positioning control surfaces on vehicle: Edited November 12, 2019 by NippyFlippers typos Quote Link to post Share on other sites
ztoundas 4 Posted November 15, 2019 Share Posted November 15, 2019 (edited) I have spent the last hour googling "ksp roll stability design," then finally had the presence of mind to check here. Sure enough, this version has asymmetrical lift when using control surfaces in my case as well. I also tried placing a copy of each control surface independently (no mirroring), and still they are asymmetrical. though the imbalance switched sides. Out of curiosity I did a series of test to see if it was placement order or creation order (in a situation where I place each side independently, no mirroring) that decided which had a higher lift, and it appear that the first one created has lower lift. The copy had more lift. I even made two copies of But when actually mirroring, the one I actually place had higher lift, vs the mirrored one. Something about the way one side will automatically flip to orient itself as I go to place it (when placed on the opposite side of the already-placed first control surface) seems to be related. The placement ghost is shaped right, and the lift is correctly balanced, but the texture is upside down. then when you click to place it, the part flips and the lift goes asymmetrical. EDIT: and yes this is with tapered control surface, because it seem to be mirroring the shape but not the lift balance of the individual control surface. non-tapered control surface likely have the same issue, but the lift is balanced in them any way so it doesn't end up being a problem Edited November 15, 2019 by ztoundas addendum Quote Link to post Share on other sites
NippyFlippers 11 Posted November 24, 2019 Share Posted November 24, 2019 Any news on that symmetry bug, yet? Quote Link to post Share on other sites
Parasox 1 Posted December 28, 2019 Share Posted December 28, 2019 (edited) For now I just build out one wing, control surfaces and all, and mirror it once it's finished - this seems to avoid the bulk of the problem, although it's possible my designs just don't suffer as much from it. One problem I haven't managed to tackle yet is control surfaces being modified when loaded as a subassembly - often one side is flipped and rotated 180 degrees. Would just like to say I'm tremendously thankful this mod exists and is actively maintained, but I really really hope KSP2 has stock support for procedural parts, or is at least far easier to work with. Edited December 28, 2019 by Parasox Quote Link to post Share on other sites
NippyFlippers 11 Posted December 31, 2019 Share Posted December 31, 2019 It gets rally annoying when trying to merge vehicles. Doing so screws the symmetry completely. Quote Link to post Share on other sites
Nyarlathotep- 9 Posted January 3, 2020 Share Posted January 3, 2020 On 11/9/2019 at 5:27 AM, jrodriguez said: Hi all, I have done a new release of this awesome mod for KSP 1.8.1. You can download it from here:https://github.com/jrodrigv/B9-PWings-Fork/releases/tag/V0.92 @Jebman82 I have done a PR too if you want to integrate it. Are the wings supposed to be black? Quote Link to post Share on other sites
jrodriguez 1,117 Posted January 3, 2020 Share Posted January 3, 2020 24 minutes ago, Nyarlathotep- said: Are the wings supposed to be black? Uhm no by default. Maybe you are using OpenGL or a non DX11 GPU? Are you running on Windows? Quote Link to post Share on other sites
Nyarlathotep- 9 Posted January 3, 2020 Share Posted January 3, 2020 (edited) 57 minutes ago, jrodriguez said: Uhm no by default. Maybe you are using OpenGL or a non DX11 GPU? Are you running on Windows? I assume the Nvidia geforce GT240M doesnt support DX11, so thats probably it. I am using Windows 7 Edited January 3, 2020 by Nyarlathotep- Quote Link to post Share on other sites
jrodriguez 1,117 Posted January 3, 2020 Share Posted January 3, 2020 1 hour ago, Nyarlathotep- said: I assume the Nvidia geforce GT240M doesnt support DX11, so thats probably it. I am using Windows 7 Bear in mind that a DX11 compatible GPU is mandatory to play KSP 1.8 Quote Link to post Share on other sites
spacebruv 0 Posted January 4, 2020 Share Posted January 4, 2020 I'm on 1.7.3 and I cant get anything to show in the editor. When I go to new game settings I see the different graphics adjustments for this mod. But none of the parts show up in the editor for some reason. Quote Link to post Share on other sites
Nyarlathotep- 9 Posted January 4, 2020 Share Posted January 4, 2020 22 hours ago, jrodriguez said: Bear in mind that a DX11 compatible GPU is mandatory to play KSP 1.8 Then the 240M must be DX11 compatible since my computer can run KSP 1.8.1 and a few other games that supposedly require DX11 like Empyrion or Astroneer, weird. Quote Link to post Share on other sites
jrodriguez 1,117 Posted January 4, 2020 Share Posted January 4, 2020 16 minutes ago, Nyarlathotep- said: Then the 240M must be DX11 compatible since my computer can run KSP 1.8.1 and a few other games that supposedly require DX11 like Empyrion or Astroneer, weird. It is not, it is DX 10.1 Quote Link to post Share on other sites
Nyarlathotep- 9 Posted January 4, 2020 Share Posted January 4, 2020 51 minutes ago, jrodriguez said: It is not, it is DX 10.1 Well, my computer shouldnt be able to run KSP 1.8.1, or the other 2 games I pointed out then, but it can and does Quote Link to post Share on other sites
blowfish 2,460 Posted January 4, 2020 Share Posted January 4, 2020 I wonder if it falls back on OpenGL in that case. We would be able to tell based on the log. Quote Link to post Share on other sites
Nyarlathotep- 9 Posted January 5, 2020 Share Posted January 5, 2020 12 hours ago, blowfish said: I wonder if it falls back on OpenGL in that case. We would be able to tell based on the log. You are in fact correct, its using OpenGL Quote Link to post Share on other sites
Me1_base 69 Posted January 5, 2020 Share Posted January 5, 2020 On 11/9/2019 at 9:27 PM, jrodriguez said: Hi all, I have done a new release of this awesome mod for KSP 1.8.1. You can download it from here:https://github.com/jrodrigv/B9-PWings-Fork/releases/tag/V0.92 @Jebman82 I have done a PR too if you want to integrate it. Good, it now runs smoother Quote Link to post Share on other sites
Me1_base 69 Posted January 6, 2020 Share Posted January 6, 2020 On 1/4/2020 at 8:54 AM, spacebruv said: I'm on 1.7.3 and I cant get anything to show in the editor. When I go to new game settings I see the different graphics adjustments for this mod. But none of the parts show up in the editor for some reason. More description plz, including how u install the mod. Have u installed module manager? Quote Link to post Share on other sites
linuxgurugamer 17,831 Posted January 6, 2020 Share Posted January 6, 2020 On 1/3/2020 at 7:54 PM, spacebruv said: I'm on 1.7.3 and I cant get anything to show in the editor. When I go to new game settings I see the different graphics adjustments for this mod. But none of the parts show up in the editor for some reason. 46 minutes ago, Me1_base said: More description plz, including how u install the mod. Have u installed module manager? Better yet, post a log file, that will have all that info and more Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.