Me1_base 69 Posted January 7, 2020 Share Posted January 7, 2020 @linuxgurugamer Heard of your ambitious plan to add more texture to B9PW maybe @jrodriguez can help you out Quote Link to post Share on other sites
linuxgurugamer 17,812 Posted January 7, 2020 Share Posted January 7, 2020 26 minutes ago, Me1_base said: @linuxgurugamer Heard of your ambitious plan to add more texture to B9PW maybe @jrodriguez can help you out Sorry, not me. I have no intention of touching B9PW Quote Link to post Share on other sites
Gustavo2090 0 Posted February 4, 2020 Share Posted February 4, 2020 My procedural wings are having a issue, they are black, and i cant change the color, when i press J, and try to change the size, i can do it, but when i try to change the color, isnt change Quote Link to post Share on other sites
Nyarlathotep- 9 Posted February 10, 2020 Share Posted February 10, 2020 On 2/3/2020 at 10:34 PM, Gustavo2090 said: My procedural wings are having a issue, they are black, and i cant change the color, when i press J, and try to change the size, i can do it, but when i try to change the color, isnt change Look at the previous page, it might help. Quote Link to post Share on other sites
Jebman82 120 Posted February 20, 2020 Author Share Posted February 20, 2020 (edited) So I think time for one final update. Thanks to all the contributors over the last year or so. The repo looks ok, I will get a dev setup installed over the next few weeks, compile, test, refine and release. I have a new Ryzen 3700 and RTX 2070 + 32GB DDR4 I've not tested KSP on yet. Should be fun! Edited February 20, 2020 by Jebman82 Quote Link to post Share on other sites
Nyarlathotep- 9 Posted February 23, 2020 Share Posted February 23, 2020 On 2/20/2020 at 2:54 AM, Jebman82 said: So I think time for one final update. Thanks to all the contributors over the last year or so. The repo looks ok, I will get a dev setup installed over the next few weeks, compile, test, refine and release. I have a new Ryzen 3700 and RTX 2070 + 32GB DDR4 I've not tested KSP on yet. Should be fun! I hope a fix for textures not working when KSP launches using OpenGL is in the next release. Quote Link to post Share on other sites
WarriorSabe 159 Posted February 29, 2020 Share Posted February 29, 2020 On 11/9/2019 at 5:27 AM, jrodriguez said: Hi all, I have done a new release of this awesome mod for KSP 1.8.1. You can download it from here:https://github.com/jrodrigv/B9-PWings-Fork/releases/tag/V0.92 @Jebman82 I have done a PR too if you want to integrate it. In the download, alongside the Gamedata, alternate Gamedata, and Ships, there's a folder called B9 PWings Fork. Does that go separately or into the B9_aerospace_ProceduralWings folder, or do I just ignore it? Quote Link to post Share on other sites
PsvyXloneAeon 0 Posted March 5, 2020 Share Posted March 5, 2020 I've been having a problem with the fine tune interface and controls. I feel like it's bugged, because if I right click and drag for precise measurements, it moves almost too finely, and then when I release the right mouse, it either snaps back to its original value, or flies off either above or below the value I'm trying to set. Is there something wrong with what I'm doing control-wise? Quote Link to post Share on other sites
Daniel Prates 534 Posted March 5, 2020 Share Posted March 5, 2020 I am a little surprised to see all the reported issues. It is working just fine for me! I got my install from CKAN, I know it is not popular but it does got all the dependencies right. Maybe it is a matter of incorrect dependency installation? Quote Link to post Share on other sites
Nyarlathotep- 9 Posted March 8, 2020 Share Posted March 8, 2020 I give 1.0.0 a 0.5/10 No OpenGL support. Quote Link to post Share on other sites
Me1_base 69 Posted March 9, 2020 Share Posted March 9, 2020 11 hours ago, Nyarlathotep- said: I give 1.0.0 a 0.5/10 No OpenGL support. confirmed, buy a new PC instead. GTX240M is very old Quote Link to post Share on other sites
Incarnation of Chaos 639 Posted March 9, 2020 Share Posted March 9, 2020 30 minutes ago, Me1_base said: confirmed, buy a new PC instead. GTX240M is very old Isn't OpenGL broken on KSP period? Not saying they shouldn't get a new computer, but even if they did i wasn't aware of OpenGL even being supported anymore. Quote Link to post Share on other sites
Jebman82 120 Posted March 9, 2020 Author Share Posted March 9, 2020 Hi everyone! I dropped a minor update yesterday. This included @jrodriguez's asset bundle update. AFAIK: Direct X 9 - OK Direct X 11 - OK OpenGL - Black wings If anyone has any idea where I might look to learn more about how to make OpenGL shaders, that would be good. Would be nice to make a final update with that included. Everything else appears to function ok from what I can see. On 3/5/2020 at 8:22 AM, PsvyXloneAeon said: I've been having a problem with the fine tune interface and controls. I feel like it's bugged, because if I right click and drag for precise measurements, it moves almost too finely, and then when I release the right mouse, it either snaps back to its original value, or flies off either above or below the value I'm trying to set. Is there something wrong with what I'm doing control-wise? Hi, just "Right Mouse Button Click" for fine increments. Drag it near the size you want. Then right click for tiny increments. This was done on purpose because some people want small wings, others want really large ones. Using the right click allows for best of both worlds, you should be able to get everything perfectly aligned. 4 hours ago, Me1_base said: confirmed, buy a new PC instead. GTX240M is very old Unfortunate I know, but would need some guidance on how to add the shaders Quote Link to post Share on other sites
jrodriguez 1,099 Posted March 9, 2020 Share Posted March 9, 2020 2 hours ago, Jebman82 said: Hi everyone! I dropped a minor update yesterday. This included @jrodriguez's asset bundle update. AFAIK: Direct X 9 - OK Direct X 11 - OK OpenGL - Black wings If anyone has any idea where I might look to learn more about how to make OpenGL shaders, that would be good. Would be nice to make a final update with that included. Everything else appears to function ok from what I can see. Hi, just "Right Mouse Button Click" for fine increments. Drag it near the size you want. Then right click for tiny increments. This was done on purpose because some people want small wings, others want really large ones. Using the right click allows for best of both worlds, you should be able to get everything perfectly aligned. Unfortunate I know, but would need some guidance on how to add the shaders I will provide a fix for this Quote Link to post Share on other sites
Stone Blue 2,028 Posted March 9, 2020 Share Posted March 9, 2020 5 hours ago, Incarnation of Chaos said: Isn't OpenGL broken on KSP period? Not saying they shouldn't get a new computer, but even if they did i wasn't aware of OpenGL even being supported anymore. Nope. OpenGL *NEEDS* to be supported in KSP, or Squad would lose the whole Mac/Linux crowd. (They run OpenGL natively, not DX like Windows machines). As to *mods* supporting OpenGL or not, thats a whole nuther matter. Quote Link to post Share on other sites
Incarnation of Chaos 639 Posted March 9, 2020 Share Posted March 9, 2020 3 hours ago, Stone Blue said: Nope. OpenGL *NEEDS* to be supported in KSP, or Squad would lose the whole Mac/Linux crowd. (They run OpenGL natively, not DX like Windows machines). As to *mods* supporting OpenGL or not, thats a whole nuther matter. Alright; guess I didn't realize that distinction. Quote Link to post Share on other sites
Nyarlathotep- 9 Posted March 12, 2020 Share Posted March 12, 2020 On 3/9/2020 at 3:05 AM, Jebman82 said: Hi everyone! I dropped a minor update yesterday. This included @jrodriguez's asset bundle update. AFAIK: Direct X 9 - OK Direct X 11 - OK OpenGL - Black wings If anyone has any idea where I might look to learn more about how to make OpenGL shaders, that would be good. Would be nice to make a final update with that included. Everything else appears to function ok from what I can see. Hi, just "Right Mouse Button Click" for fine increments. Drag it near the size you want. Then right click for tiny increments. This was done on purpose because some people want small wings, others want really large ones. Using the right click allows for best of both worlds, you should be able to get everything perfectly aligned. Unfortunate I know, but would need some guidance on how to add the shaders Using the -force-d3d9 launch option didn't fix the problem for me. Quote Link to post Share on other sites
The Space Man 130 Posted March 13, 2020 Share Posted March 13, 2020 Is there no way of scaling the wings up anymore? Tried setting rescaleFactor = 4 like i did years ago in game version 0.90, but it doesn't seem to have any affect on the scale of the wings in game anymore. Quote Link to post Share on other sites
Me1_base 69 Posted March 14, 2020 Share Posted March 14, 2020 15 hours ago, The Space Man said: Is there no way of scaling the wings up anymore? Tried setting rescaleFactor = 4 like i did years ago in game version 0.90, but it doesn't seem to have any affect on the scale of the wings in game anymore. Try this https://github.com/tetraflon/B9-PWings-Fork-old/releases/tag/0.3.4a Quote Link to post Share on other sites
The Space Man 130 Posted March 14, 2020 Share Posted March 14, 2020 5 hours ago, Me1_base said: Try this https://github.com/tetraflon/B9-PWings-Fork-old/releases/tag/0.3.4a That worked, thank you. Also appears to have fixed some bugs I noticed with the other 1.9 release, like the match colour and shape buttons not working. Quote Link to post Share on other sites
jrodriguez 1,099 Posted March 14, 2020 Share Posted March 14, 2020 (edited) Hi all, I just did a new release of this mod compatible with KSP 1.8.X and KSP 1.9.Xhttps://github.com/jrodrigv/B9-PWings-Fork/releases/tag/v0.93 Changelog: Shaders should work again in OpenGL TU support added (it is mandatory to install https://github.com/KSP-RO/ProceduralParts/releases/tag/v2.0 and https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.10.25) I would like to say thank you to @DRVeyl and @nepphhh for their beautiful work with ProceduralParts and the new metallic textures And of course @shadowmage45 for his amazing TU mod (and TUFX of course...) Summarizing: 7 minutes ago, jrodriguez said: Hi all, I just did a new release of this mod compatible with KSP 1.8.X and KSP 1.9.Xhttps://github.com/jrodrigv/B9-PWings-Fork/releases/tag/v0.93 Changelog: Shaders should work again in OpenGL TU support added (it is mandatory to install https://github.com/KSP-RO/ProceduralParts/releases/tag/v2.0 and https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.10.25) I would like to say thank you to @DRVeyl and @nepphhh for their beautiful work with ProceduralParts and the new metallic textures And of course @shadowmage45 for his amazing TU mod (and TUFX of course...) Summarizing: @Jebman82 Would you mind to test it to see if the new shaders using SM 3.0 are working in OpenGL mode? Edited March 14, 2020 by jrodriguez Quote Link to post Share on other sites
Nyarlathotep- 9 Posted March 15, 2020 Share Posted March 15, 2020 (edited) 16 hours ago, jrodriguez said: Hi all, I just did a new release of this mod compatible with KSP 1.8.X and KSP 1.9.Xhttps://github.com/jrodrigv/B9-PWings-Fork/releases/tag/v0.93 Changelog: Shaders should work again in OpenGL TU support added (it is mandatory to install https://github.com/KSP-RO/ProceduralParts/releases/tag/v2.0 and https://github.com/shadowmage45/TexturesUnlimited/releases/tag/1.5.10.25) I would like to say thank you to @DRVeyl and @nepphhh for their beautiful work with ProceduralParts and the new metallic textures And of course @shadowmage45 for his amazing TU mod (and TUFX of course...) Summarizing: @Jebman82 Would you mind to test it to see if the new shaders using SM 3.0 are working in OpenGL mode? I'll test it shortly and report my findings. Edit: I'll be testing with both -force-d3d9 and -force-opengl Edited March 15, 2020 by Nyarlathotep- Quote Link to post Share on other sites
Nyarlathotep- 9 Posted March 15, 2020 Share Posted March 15, 2020 (edited) OpenGL Direct3D(dx9) Edited March 15, 2020 by Nyarlathotep- Quote Link to post Share on other sites
Acvila 58 Posted March 15, 2020 Share Posted March 15, 2020 @jrodriguez Hi, can you add this shaders to p-wings? Quote Link to post Share on other sites
The Space Man 130 Posted March 15, 2020 Share Posted March 15, 2020 On 3/14/2020 at 6:16 AM, Me1_base said: Try this https://github.com/tetraflon/B9-PWings-Fork-old/releases/tag/0.3.4a Dang it this alternate version has a bug when using symmetry mode Quote Link to post Share on other sites
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