Erabior 0 Posted May 20, 2020 Share Posted May 20, 2020 Hey guys im getting a bug that makes the wings go transparent. they have no texture and its really wierd. any help is appreciated. thanks Quote Link to post Share on other sites
hypodronic 7 Posted June 9, 2020 Share Posted June 9, 2020 Having the same problem as Erabior, I tracked it down to Textures Unlimited. I can use the TU menu to assign a flat colour to the B9PWing, but no textures or B9PWing materials. There's already a similar comment in the thread for that mod, but no response yet. Quote Link to post Share on other sites
KIMCHI 33 Posted June 12, 2020 Share Posted June 12, 2020 Still haven't been able to track down what is making procedural wings slow my KSP down so much. Has anyone ran into any other mods other than Trajectories that cause them pain? Quote Link to post Share on other sites
peachyG 1 Posted June 15, 2020 Share Posted June 15, 2020 for some reason the parts texture doesnt change, its this shiny metal one and i cant change it no matter what (only paint it) also changing shapes of the edges makes them have this weird texture installed from ckan Quote Link to post Share on other sites
peachyG 1 Posted June 16, 2020 Share Posted June 16, 2020 On 6/15/2020 at 12:43 PM, peachyG said: for some reason the parts texture doesnt change, its this shiny metal one and i cant change it no matter what (only paint it) also changing shapes of the edges makes them have this weird texture installed from ckan yeah i installed it from github now and it works as intended so i guess you should update your ckan version Quote Link to post Share on other sites
moguy16 69 Posted June 18, 2020 Share Posted June 18, 2020 how can i rescale the ui? Quote Link to post Share on other sites
CarnationRED 76 Posted June 26, 2020 Share Posted June 26, 2020 Hey I added some handle gizmos to the mod, and also numeric input support. I created a pull request in your container Rafterman82/B9-PWings-Fork ,but the request automatically went to Crzyrndm/B9-PWings-Fork, why? Quote Link to post Share on other sites
hypervelocity 227 Posted June 26, 2020 Share Posted June 26, 2020 (edited) hoooooooooooly molly @CarnationRED isn't that a years-long awaited feature right therE?!??? quick one for you: could you also remove the arbitrary size limits (lenght, width, thickness) from these parts as well? Edited June 26, 2020 by hypervelocity Quote Link to post Share on other sites
Jebman82 120 Posted June 27, 2020 Author Share Posted June 27, 2020 On 6/26/2020 at 12:38 PM, CarnationRED said: Hey I added some handle gizmos to the mod, and also numeric input support. I created a pull request in your container Rafterman82/B9-PWings-Fork ,but the request automatically went to Crzyrndm/B9-PWings-Fork, why? Hi, my repo is a fork of Crzyrndm’s repo. You still be able to send me a PR though. I think you just need to make sure you create the PR in my repo. Quote Link to post Share on other sites
CarnationRED 76 Posted June 28, 2020 Share Posted June 28, 2020 5 hours ago, Jebman82 said: Hi, my repo is a fork of Crzyrndm’s repo. You still be able to send me a PR though. I think you just need to make sure you create the PR in my repo. Actually I created a PR in jrodrigv/B9-PWings-Fork by mistake, but got it wrong in Fridays reply here, so I need to close the PR there and create a new one in your repo? Quote Link to post Share on other sites
Jebman82 120 Posted June 28, 2020 Author Share Posted June 28, 2020 9 hours ago, CarnationRED said: Actually I created a PR in jrodrigv/B9-PWings-Fork by mistake, but got it wrong in Fridays reply here, so I need to close the PR there and create a new one in your repo? Yes, that would be great. I will then do a recompile, test and release. And of course will make sure I credit you on the OP for the great work on the interface! Quote Link to post Share on other sites
CarnationRED 76 Posted June 29, 2020 Share Posted June 29, 2020 13 hours ago, Jebman82 said: Yes, that would be great. I will then do a recompile, test and release. And of course will make sure I credit you on the OP for the great work on the interface! Thank you! Quote Link to post Share on other sites
KSP dogfight master 8 Posted July 6, 2020 Share Posted July 6, 2020 On 6/28/2020 at 5:34 AM, Jebman82 said: Yes, that would be great. I will then do a recompile, test and release. And of course will make sure I credit you on the OP for the great work on the interface! Will the recompile be a fix for shader issues such as blackwings on mac/transparent wings and include the new features? also would it be for 1.10? Thanks! Quote Link to post Share on other sites
CarnationRED 76 Posted July 8, 2020 Share Posted July 8, 2020 hinge offset: blender style Quote Link to post Share on other sites
KSP dogfight master 8 Posted July 9, 2020 Share Posted July 9, 2020 22 hours ago, CarnationRED said: hinge offset: blender style is it possible you also add the control authority for pitch yaw and roll separately? like for instance having a surface pitch like 50% but roll 100%, that would be really nice! Thanks! Quote Link to post Share on other sites
ElonsMusk 12 Posted July 18, 2020 Share Posted July 18, 2020 holy moly there are some wicked things going on here.. I just came to see if the fork still worked for 1.10 but I find such neat new features D: Quote Link to post Share on other sites
Danielle 12 Posted July 23, 2020 Share Posted July 23, 2020 Oh damn, that's absolutely gorgeous. Can't wait to see that implementation to upstream. Quote Link to post Share on other sites
Whitesse13.5 0 Posted August 7, 2020 Share Posted August 7, 2020 hi im in ksp 1.10 and b9 procedural wnigs isnt working for me. please can anyone help Quote Link to post Share on other sites
Yuubari_ 0 Posted August 11, 2020 Share Posted August 11, 2020 Heyo! I've run into some performance issue while using this mod, whenever I use the wings from this mod, my framerate drops to around 15fps. I'm using 1.8.1 Quote Link to post Share on other sites
CarnationRED 76 Posted September 2, 2020 Share Posted September 2, 2020 (edited) v1.0.0B Attachable all-moving wings, compatibility with OpenGL / Mac This is my edit based on @Jebman82 's v1.0.0 B9PW, released under MIT license Tested on Windows KSP1.9.1 and KSP1.10.1 New Feature 1. You can now attach all-moving wings to all-movings, and they will share the same deflection if their rotaion axis are aligned Improvement 1. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 Demonstration Spoiler Edit using handles Axis locking Numeric Input (Press the "#" button) Changelog Spoiler v1.0.0A 1. Added handles for tweaking wing's shape 2. Added numeric input for precise edit 3. It's now possible to create wings with offseted root, which allows all-moving wing's rotation hinge offseted 4. Frame drop when editing is now fixed 5. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 6. Handles is no longer mirrored on ctrl surface 7. Nudge buttons now work in numeric editing Download Source Edited September 7, 2020 by CarnationRED Quote Link to post Share on other sites
Me1_base 69 Posted September 12, 2020 Share Posted September 12, 2020 On 9/2/2020 at 11:51 PM, CarnationRED said: v1.0.0B Attachable all-moving wings, compatibility with OpenGL / Mac This is my edit based on @Jebman82 's v1.0.0 B9PW, released under MIT license Tested on Windows KSP1.9.1 and KSP1.10.1 New Feature 1. You can now attach all-moving wings to all-movings, and they will share the same deflection if their rotaion axis are aligned Improvement 1. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 Demonstration Hide contents Edit using handles Axis locking Numeric Input (Press the "#" button) Changelog Hide contents v1.0.0A 1. Added handles for tweaking wing's shape 2. Added numeric input for precise edit 3. It's now possible to create wings with offseted root, which allows all-moving wing's rotation hinge offseted 4. Frame drop when editing is now fixed 5. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 6. Handles is no longer mirrored on ctrl surface 7. Nudge buttons now work in numeric editing Download Source GOOD JOB!!! Quote Link to post Share on other sites
Me1_base 69 Posted September 14, 2020 Share Posted September 14, 2020 On 9/2/2020 at 11:51 PM, CarnationRED said: v1.0.0B Attachable all-moving wings, compatibility with OpenGL / Mac This is my edit based on @Jebman82 's v1.0.0 B9PW, released under MIT license Tested on Windows KSP1.9.1 and KSP1.10.1 New Feature 1. You can now attach all-moving wings to all-movings, and they will share the same deflection if their rotaion axis are aligned Improvement 1. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 Demonstration Reveal hidden contents Edit using handles Axis locking Numeric Input (Press the "#" button) Changelog Reveal hidden contents v1.0.0A 1. Added handles for tweaking wing's shape 2. Added numeric input for precise edit 3. It's now possible to create wings with offseted root, which allows all-moving wing's rotation hinge offseted 4. Frame drop when editing is now fixed 5. Reducing sm target for compatibility with OpenGL / Mac, this fix was removed in v1.0.0 6. Handles is no longer mirrored on ctrl surface 7. Nudge buttons now work in numeric editing Download Source one problem, the handles will mess up the offsets of the wing, which makes it not accurately showed on windows, is there any solution? Quote Link to post Share on other sites
CarnationRED 76 Posted September 14, 2020 Share Posted September 14, 2020 (edited) 9 hours ago, Me1_base said: one problem, the handles will mess up the offsets of the wing, which makes it not accurately showed on windows, is there any solution? offset有什么影响吗? 最开始做的时候是没有动offset的,会导致拖动一个黄色手柄会导致另一个一起动, 加之要做偏移转轴的全动翼,索性就改成了现在的模式。 Translation: Does it have any side effect?At the beginning, offset is not being modified, which would cause two yellow handles to move together when dragging. In addition, to make a full-moving wing with an offseted axis, I simply changed to the current way. Edited September 14, 2020 by CarnationRED Quote Link to post Share on other sites
CarnationRED 76 Posted September 14, 2020 Share Posted September 14, 2020 (edited) 9 hours ago, Me1_base said: one problem, the handles will mess up the offsets of the wing, which makes it not accurately showed on windows, is there any solution? 01010101lzy是你吗?我看你在spacedock发的mod了,不错哦。 不过好像并不是尺寸无限制,发射之后 还是有40的限制,厚度限制是4 Translation: are you 01010101lzy? I think the mod you posted on spacedock is pretty good. But it does not seem to be unlimited in size. After launch, there is still a size limit of 40 and a thickness limit of 4 Edited September 14, 2020 by CarnationRED Quote Link to post Share on other sites
Gargamel 6,325 Posted September 14, 2020 Share Posted September 14, 2020 2 hours ago, CarnationRED said: offset有什么影响吗? 最开始做的时候是没有动offset的,会导致拖动一个黄色手柄会导致另一个一起动, 加之要做偏移转轴的全动翼,索性就改成了现在的模式。 Offset Does it have any effect?When I first did it, I didn't move the offset, which would cause dragging a yellow handle to cause the other to move together. In addition, to make a full-moving wing with an offset shaft, it was simply changed to the current mode. 34 minutes ago, CarnationRED said: 01010101lzy是你吗?我看你在spacedock发的mod了,不错哦。 不过好像并不是尺寸无限制,发射之后 还是有40的限制,厚度限制是4 is it you? I think the mod you posted on spacedock is pretty good. But it does not seem to be unlimited in size. After launch, there is still a limit of 40 and a thickness limit of 4 @CarnationRED, we ask that you post a translation in English in the forums outside the international sub forums. Feel free to post in your native language to allow others to see the untranslated version, but please include a auto translation at least. Thanks! 我们要求您在国际子论坛之外的论坛中发布英语翻译。 可以用您的母语发布,以允许其他人查看未翻译的版本,但至少请包括自动翻译。 谢谢! Wǒmen yāoqiú nín zài guójì zǐ lùntán zhī wài dì lùntán zhōng fābù yīngyǔ fānyì. Kěyǐ yòng nín de mǔyǔ fābù, yǐ yǔnxǔ qítā rén chákàn wèi fānyì de bǎnběn, dàn zhìshǎo qǐng bāokuò zìdòng fānyì. Xièxiè! Quote Link to post Share on other sites
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.