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[1.9.x] ScienceAlert ReAlerted : Experiment availability, now with DMagic support


linuxgurugamer
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Hi Guru,

Tried reinstalling several times. Besides copying the gamedata files and the dependencies, I don't see what I could be doing wrong. Have not played since thursday either.

Here's another link to the file:      http://dasher.nl/kerbal/Player.zip

And a screenshot of my gamedata folder    http://dasher.nl/kerbal/screen.jpg


jim

Edited by Jimbodiah
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14 hours ago, Jimbodiah said:

Hi Guru,

Tried reinstalling several times. Besides copying the gamedata files and the dependencies, I don't see what I could be doing wrong. Have not played since thursday either.

Here's another link to the file:      http://dasher.nl/kerbal/Player.zip

And a screenshot of my gamedata folder    http://dasher.nl/kerbal/screen.jpg


jim

Ummm, I don't see ScienceAlert in the log file at all, and it's not in the picture either

 

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2 hours ago, Jimbodiah said:

This question is about [x]Science but originated about a question earlier which of these two mods would work with 1.11

Well, taking about a bug in one mod, in a different mod's thread, to the level of providing log files, is not reasonable.  As is actually what happened.   I spent a significant amount of time looking at ScienceAlert because of this misplaced post

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On 4/21/2021 at 11:02 PM, Jimbodiah said:

You yourself asked to post logs and even linked to the latest version of xScience here in this topic.

I may have referenced xScience, but if i asked for logs, either I was a bit confused or was thinking about the problems you mentioned with this mod.

sorry for the misunderstanding

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  • 3 weeks later...
1 minute ago, frankieorabona said:

I have translated the few strings of the mod into Italian. How can I add them to the Github-repository?(I tried through github but it doesn't let me create a new file in localization folder)

If you want to do it on Github, fork the repo, make your changes in your own repo, then either let me know or do a PR and I can merge it

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Decided to have some KSP fun for the first time in ages, updated all the mods, everything seems to be working fine except for [x]Science and ScienceAlert (latter of which I'd never used before but tried it next).

Neither work at all, not even an error code, they simply do not appear ingame.

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  • 3 weeks later...

SAR doesn't work in 1.11.2 for me, even though it's marked 1.11.2-compatible on CKAN.

The buttons from ScienceAlertRealerted just don't appear on any of the two toolbars. What's funny is that in toolbar settings I can choose which toolbar should display this mod's buttons but in the end no toolbar displays them.

Edit: works after reinstallation

Edited by Krzeszny
reinstalled
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On 5/21/2021 at 12:03 PM, DJWyre said:

Decided to have some KSP fun for the first time in ages, updated all the mods, everything seems to be working fine except for [x]Science and ScienceAlert (latter of which I'd never used before but tried it next).

Neither work at all, not even an error code, they simply do not appear ingame.

 

13 minutes ago, Krzeszny said:

SAR doesn't work in 1.11.2 for me, even though it's marked 1.11.2-compatible on CKAN.

The buttons from ScienceAlertRealerted just don't appear on any of the two toolbars. What's funny is that in toolbar settings I can choose which toolbar should display this mod's buttons but in the end no toolbar displays them.

 

No logs, no support

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  • 2 weeks later...

This mod is not working in KSP 1.12.0:

- When enter the launchpad, the ScienceAlert icon not appears. I get this exception in the log file:

[LOG 01:20:35.847] OLDD_AssetLoader: finished
[EXC 01:20:35.917] ArgumentNullException: Value cannot be null.
Parameter name: key
	System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
	System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
	ScienceAlert.ProfileData.ScienceAlertProfileManager.get_DefaultProfile () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.ProfileData.ScienceAlertProfileManager.get_ActiveProfile () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.Experiments.ExperimentManager.RebuildObserverList () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.Experiments.ExperimentManager.OnScanInterfaceChanged () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.ScienceAlert.set_ScanInterfaceType (ScienceAlert.Settings+ScanInterface value) (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.ScienceAlert+<DoStart>c__Iterator1.MoveNext () (at <d1962ef043db411fafb25f0453600e1a>:0)
	UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

- When I made an EVA, this mod throw a bunch of exception in the screen:

[LOG 01:23:43.563] Detected switch from mk1pod.v2 (Vessel) to kerbalEVA (Jebediah Kerman) (Vessel). Request camera stabilization.
[LOG 01:23:43.564] [PlanetariumCamera]: Focus: Jebediah Kerman
[ERR 01:23:43.589] Exception handling event onVesselChange in class DraggableOptionsWindow:System.ArgumentNullException: Value cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <9577ac7a62ef43179789031239ba8798>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0 
  at ScienceAlert.ProfileData.ScienceAlertProfileManager.get_DefaultProfile () [0x00057] in <d1962ef043db411fafb25f0453600e1a>:0 
  at ScienceAlert.ProfileData.ScienceAlertProfileManager.get_ActiveProfile () [0x00051] in <d1962ef043db411fafb25f0453600e1a>:0 
  at ScienceAlert.Experiments.ExperimentManager.RebuildObserverList () [0x000d0] in <d1962ef043db411fafb25f0453600e1a>:0 
  at ScienceAlert.Windows.DraggableOptionsWindow.OnVisibilityChanged (System.Boolean tf) [0x0001f] in <d1962ef043db411fafb25f0453600e1a>:0 
  at ScienceAlert.Windows.DraggableOptionsWindow.OnVesselChanged (Vessel vessel) [0x00007] in <d1962ef043db411fafb25f0453600e1a>:0 
  at EventData`1[T].Fire (T data) [0x000b0] in <a1ca58b5ca7140639de29a81de5e3f32>:0 

[EXC 01:23:43.592] ArgumentNullException: Value cannot be null.
Parameter name: key
	System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
	System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <9577ac7a62ef43179789031239ba8798>:0)
	ScienceAlert.ProfileData.ScienceAlertProfileManager.get_DefaultProfile () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.ProfileData.ScienceAlertProfileManager.get_ActiveProfile () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.Experiments.ExperimentManager.RebuildObserverList () (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.Windows.DraggableOptionsWindow.OnVisibilityChanged (System.Boolean tf) (at <d1962ef043db411fafb25f0453600e1a>:0)
	ScienceAlert.Windows.DraggableOptionsWindow.OnVesselChanged (Vessel vessel) (at <d1962ef043db411fafb25f0453600e1a>:0)
	EventData`1[T].Fire (T data) (at <a1ca58b5ca7140639de29a81de5e3f32>:0)
	UnityEngine.DebugLogHandler:LogException(Exception, Object)
	ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
	UnityEngine.Debug:LogException(Exception)
	EventData`1:Fire(Vessel)
	FlightGlobals:setActiveVessel(Vessel, Boolean, Boolean)
	FlightGlobals:ForceSetActiveVessel(Vessel)
	<SwitchToEVAVesselWhenReady>d__19:MoveNext()
	UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

* I just started a new game in career mode. This was my first rocket launch!

OS: Windows 10 x64

Mod Version: 1.9.9.1 (Download from GitHub)

Thanks.

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Hello, I finally got back to playing KSP after a while and reinstalled this must have mod. Thanks for still supporting this great mod.

I made a new install on KSP 1.12 and used CKAN to install SCANSAT and ScienceAlert. However, in the advanced options menu the SCANSAT integration option is red and if pressed prompts "you must install SCANSAT". SCANSAT is installed and working (i have all the buttons on the toolbar). Are there some patches not available on CKAN that I should manually install to enable the integration?

I am running SCANSAT v20.4 and ScienceAlert v1.9.9.2.
If I should post logs or anything else please let me know.

 

Thank you again.

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4 hours ago, Alpha188 said:

Hello, I finally got back to playing KSP after a while and reinstalled this must have mod. Thanks for still supporting this great mod.

I made a new install on KSP 1.12 and used CKAN to install SCANSAT and ScienceAlert. However, in the advanced options menu the SCANSAT integration option is red and if pressed prompts "you must install SCANSAT". SCANSAT is installed and working (i have all the buttons on the toolbar). Are there some patches not available on CKAN that I should manually install to enable the integration?

I am running SCANSAT v20.4 and ScienceAlert v1.9.9.2.
If I should post logs or anything else please let me know.

 

Thank you again.

I'll take a look

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Hi there !

I have a bad time setting the profile, all of that to it being reseted to default conf often. Does anyone knows why, or have the same "bug" ? I don't really know how to reproduce it, I would say that restarting the game is anough to make it reset, but I'm not very sure...

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  • 2 weeks later...
38 minutes ago, Wisper1977 said:

Is there something I am missing? I can't see the button and I have ScienceAlert v1.9.9.2

Do you have the dependencies installed?  See the OP for details, or install via CKAN

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