linuxgurugamer

[1.4.*, 1.5.*] Contract Pack: Bases and Stations Reborn

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1 hour ago, Tacombel said:

Is there a way to know which parts comply with a contract? I have been going through the cfg files looking for a module with the required name, but there probably is a more efficient method.

You can search through the GameData/ModuleManager.ConfigCache file. It will have all your parts and their Modules in one file.

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On 4/4/2019 at 12:14 PM, linuxgurugamer said:

@Tonka Crash @MisfitMarius

I've applied both your changes to my local repo.

I'm going to hold off on the release for a few days in case any more changes become necessary

Thanks for the PR & messages about the issues

For now I've added it to both, but commented it out in in the StationCore.cfg file.  The idea behind the CONTRACT_GROUP is that each contract references the group, and all the group settings are applied to the contract

Seems to be working fine with adding it to BasesandStations.cfg.

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One of my favourite mods, a nice in-universe way to encourage station keeping.

 

Thank you so much for keeping it going LGG

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Posted (edited)
On 3/15/2019 at 1:37 PM, linuxgurugamer said:

New release, 3.7.1.4

  • Thanks to github user @MaximeBrean for this:  Added missing title

Months later ... You're welcome :)

Issue are not enabled on the repository so I post it here.

I encountered an systematic issue with "Crew a Base or Station". I only have to switch to that station to validate the mission, even if there is no Kerbal in (which is the plot of the mission).
It happen for any station anywhere.

Didn't tried it with a base yet but I guess that the bug will be there too.

Issue encountered with KSP 1.7.3, modded install and home-compiled (but not patched) ContractConfigurator using KSP 1.7.3 binaries.

 

Cheers !

Edited by Gurki

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32 minutes ago, Gurki said:

Months later ... You're welcome :)

Issue are not enabled on the repository so I post it here.

I encountered an systematic issue with "Crew a Base or Station". I only have to switch to that station to validate the mission, even if there is no Kerbal in (which is the plot of the mission).
It happen for any station anywhere.

Didn't tried it with a base yet but I guess that the bug will be there too.

Issue encountered with KSP 1.7.3, modded install and home-compiled (but not patched) ContractConfigurator using KSP 1.7.3 binaries.

Issues have been enabled, please add this there

Thanks

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3 minutes ago, Gurki said:

@linuxgurugamer  Issue (and fix) submitted :)

Thank you, I'll review and release it later this evening

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New release, 3.7.1.5

  • Thanks to @Tonka Crash for this:
  • Update BaseSelf-Sufficiency.cfg
    • Latest versions of USI Life support changed module names for recyclers and supplies resource converters. This update adds the new format to the contract parameters without deleting old formats.
  • Fixed typo in StationAgent description, thanks @MisfitMarius
    • Added "maxSimultaneous = 3" to the CONTRACT_GROUP 
  • Thanks to @maximeBrean for the following:
    • Updated BasePopulation.cfg
    • Fixes issue where Crew aBaser Station is validated upon switching to the related station, no crew required
    • Fixes Mission cooldown time

        

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