AlphaAsh Posted September 6, 2018 Share Posted September 6, 2018 (edited) Whilst using a single collider mesh should theoretically eliminate some issues (holes), it is in fact, a bad way to go. I always divided larger models up with each mesh with its own collider and put up with the other issues this creates (lips). Why? Make a 6000+m runway with a single mesh and a single collider, and go drive on it. You'll find out. There is definitely an issue with the engine and massive colliders - they end up with tears in them, which are often bigger than any hole you might have made yourself. And they are intermittent, suggesting it's the physics calculations between small part colliders (usually wheels, undercarriage etc.) and the massive collider that are the problem, and bugger all you can do anything about. edit - And yes this applies to low-face meshes, like a basic block, as well. And no the tears don't always seem to appear on edges either. Edited September 6, 2018 by AlphaAsh Quote Link to comment Share on other sites More sharing options...
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