linuxgurugamer

[1.5.*, 1.6.1, 1.7] MemGraph Updated with Stutter Reduction

Recommended Posts

@linuxgurugamer In the HeapPadder.version file the mod name is "MemGraph" instead of HeapPadder. This causes KSP-AVC to report the wrong mod name. 

Share this post


Link to post
Share on other sites
Posted (edited)
51 minutes ago, Tonka Crash said:

@linuxgurugamer In the HeapPadder.version file the mod name is "MemGraph" instead of HeapPadder. This causes KSP-AVC to report the wrong mod name. 

Thanks, will fix asap

New release, 0.0.1.4

  • Added InstallChecker
  • Added default file initialization to the UpdateFromConfig() in case the original file is missing
  • Updated message when invalid line found in config file
  • Fixed .version file with correct name

https://github.com/linuxgurugamer/HeapPadder/releases/tag/0.0.1.4

 

 

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites

For all, I've started a new thread for the HeapPadder here:

 

There will be a simultaneous release of Memgraph when I do the full release for HeapPadder;  the change will be that Memgraph will not pad the heap at all if HeapPadder is installed

Share this post


Link to post
Share on other sites

New release, 1.1.3

  • Added InstallChecker
  • Added check for HeapPadder, if installed, will not pad heap
  • Adjusts help window if HeapPadder is installed to remove the padding keys

This is mainly a maintenance release.  HeapPadder is a new mod which does the heap padding of this without the graphics part.  When it's installed the heap padding code in Memgraph will be disabled.

Share this post


Link to post
Share on other sites

Thank you both @Padishar for creating and @linuxgurugamer for maintaining this awesome creation!

A long time ago I was keeping it installed but I had a very old comp with 8 gigs of RAM. Never had any significant performance boost but meh my comp was really old (DDR 2, Xeon 5460 (quad core generation)) so I never expected much from both KSP and MemGraph.

Now I have new hardware and so I gave it a try again.
After a few attempts, I have finally set it up: with heap padding of 8192* it greatly boosts KSP performance by minimizing GC stuttering. Before it literally happened every few seconds for, well, a few seconds. Like I got a 5sec freeze every 5sec. Now it only happens every 30 or 60 seconds.

So now my setup with over 100 mods and a huge base is much more playable!

Thank you guys. KSP Community is freaking awesome!

* for 32 gigs onboard, a 16 gig heap setup crashes the game. Will experiment more. 12 could probably be ok.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.