Tonka Crash Posted July 19, 2019 Share Posted July 19, 2019 @linuxgurugamer In the HeapPadder.version file the mod name is "MemGraph" instead of HeapPadder. This causes KSP-AVC to report the wrong mod name. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2019 Author Share Posted July 19, 2019 (edited) 51 minutes ago, Tonka Crash said: @linuxgurugamer In the HeapPadder.version file the mod name is "MemGraph" instead of HeapPadder. This causes KSP-AVC to report the wrong mod name. Thanks, will fix asap New release, 0.0.1.4 Added InstallChecker Added default file initialization to the UpdateFromConfig() in case the original file is missing Updated message when invalid line found in config file Fixed .version file with correct name https://github.com/linuxgurugamer/HeapPadder/releases/tag/0.0.1.4 Edited July 19, 2019 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 19, 2019 Author Share Posted July 19, 2019 For all, I've started a new thread for the HeapPadder here: There will be a simultaneous release of Memgraph when I do the full release for HeapPadder; the change will be that Memgraph will not pad the heap at all if HeapPadder is installed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 21, 2019 Author Share Posted July 21, 2019 New release, 1.1.3 Added InstallChecker Added check for HeapPadder, if installed, will not pad heap Adjusts help window if HeapPadder is installed to remove the padding keys This is mainly a maintenance release. HeapPadder is a new mod which does the heap padding of this without the graphics part. When it's installed the heap padding code in Memgraph will be disabled. Quote Link to comment Share on other sites More sharing options...
atomontage Posted August 18, 2019 Share Posted August 18, 2019 Thank you both @Padishar for creating and @linuxgurugamer for maintaining this awesome creation! A long time ago I was keeping it installed but I had a very old comp with 8 gigs of RAM. Never had any significant performance boost but meh my comp was really old (DDR 2, Xeon 5460 (quad core generation)) so I never expected much from both KSP and MemGraph. Now I have new hardware and so I gave it a try again. After a few attempts, I have finally set it up: with heap padding of 8192* it greatly boosts KSP performance by minimizing GC stuttering. Before it literally happened every few seconds for, well, a few seconds. Like I got a 5sec freeze every 5sec. Now it only happens every 30 or 60 seconds. So now my setup with over 100 mods and a huge base is much more playable! Thank you guys. KSP Community is freaking awesome!* for 32 gigs onboard, a 16 gig heap setup crashes the game. Will experiment more. 12 could probably be ok. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 9, 2019 Author Share Posted November 9, 2019 New release, 1.2.0 Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 2, 2019 Share Posted December 2, 2019 Hey @linuxgurugamer, Yesterday I made a fresh KSP 1.8.1 installation, added my mods, works fine so far. Twice though after about two hours playtime KSP crashed with "GC_malloc_uncollectable" as per the crash dump. Never happened with KSP 1.7.3 or any earlier version. Now I'm asking myself if this mod could help here? My rig has 32 GB RAM, I'm speculating if this amount is kind of overstraining the garbage collection, could you give me your opinion? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 2, 2019 Author Share Posted December 2, 2019 4 hours ago, VoidSquid said: Hey @linuxgurugamer, Yesterday I made a fresh KSP 1.8.1 installation, added my mods, works fine so far. Twice though after about two hours playtime KSP crashed with "GC_malloc_uncollectable" as per the crash dump. Never happened with KSP 1.7.3 or any earlier version. Now I'm asking myself if this mod could help here? My rig has 32 GB RAM, I'm speculating if this amount is kind of overstraining the garbage collection, could you give me your opinion? Try the Heappadder mod Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 2, 2019 Share Posted December 2, 2019 Just a little feedback: played 4h, not a single crash! Guess your heap padder saved the day, @linuxgurugamer, thank you! Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 10, 2019 Share Posted December 10, 2019 (edited) Update 2: Since installing Heappadder, not even a single crash, neither with 1.7.3, nor with 1.8.1. I wish SQAUD would make this "mod" (bugfix, actually) part of the core game, imo it would be their job to fix such issues, not the job of fellow modders like @linuxgurugamer Thanks again, LGG, that I can play now as I like to Edited December 10, 2019 by VoidSquid Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted December 10, 2019 Share Posted December 10, 2019 1 hour ago, VoidSquid said: I wish SQAUD would make this "mod" (bugfix, actually) part of the core game... Have you actually tried playing KSP 1.8.x without those mods? Garbage Collection was one of the areas changed with the Unity update. Granted, I don't really play KSP and when I do I'm running it fairly lean in terms of mods, just a few for the things I'm testing. I've noticed even in this state, the game no longer hitches like it used to due to the new GC method already in stock. Quote Link to comment Share on other sites More sharing options...
VoidSquid Posted December 10, 2019 Share Posted December 10, 2019 1 minute ago, Manwith Noname said: Have you actually tried playing KSP 1.8.x without those mods? I did, yes. Fresh install. Added several of "my" mods, all updated to 1.8.x. Result: Crash every other hour, error message "GC_malloc_uncollectable" as per the crash.dmp Only thanks to LGG's mod, I can now play w/o hassles Quote Link to comment Share on other sites More sharing options...
igdegoo Posted February 29, 2020 Share Posted February 29, 2020 will this make my ksp use less ram cause it freezes at the end of loading screen which apparently means not enough ram Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 29, 2020 Author Share Posted February 29, 2020 15 minutes ago, igdegoo said: will this make my ksp use less ram cause it freezes at the end of loading screen which apparently means not enough ram No. What are your system specs? Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 1, 2020 Share Posted March 1, 2020 1 hour ago, igdegoo said: will this make my ksp use less ram cause it freezes at the end of loading screen which apparently means not enough ram How long does it freeze for? If just a few seconds, right when the main menu animates up, it could be Filter Extensions.... It throws a couple dozen errors for me at that time... vOv Quote Link to comment Share on other sites More sharing options...
igdegoo Posted March 1, 2020 Share Posted March 1, 2020 well somehow it seems to be fixed anyway Quote Link to comment Share on other sites More sharing options...
igdegoo Posted March 4, 2020 Share Posted March 4, 2020 On 3/1/2020 at 12:33 AM, Stone Blue said: How long does it freeze for? If just a few seconds, right when the main menu animates up, it could be Filter Extensions.... It throws a couple dozen errors for me at that time... vOv actually i do get this now, its like it freezes for up to 5 or 10 minutes i havent counted Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted March 4, 2020 Share Posted March 4, 2020 18 minutes ago, igdegoo said: actually i do get this now, its like it freezes for up to 5 or 10 minutes i havent counted ok.. thats probably *not* just filter extensions then... Carry on... Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted June 1, 2020 Share Posted June 1, 2020 Does the 1.8.x version of this mod work with 1.9.1? Quote Link to comment Share on other sites More sharing options...
Cheesecake Posted June 1, 2020 Share Posted June 1, 2020 9 hours ago, JcoolTheShipbuilder said: Does the 1.8.x version of this mod work with 1.9.1? -->[1.9.x]<-- MemGraph Updated with Stutter Reduction Yes, it does. Quote Link to comment Share on other sites More sharing options...
JcoolTheShipbuilder Posted June 1, 2020 Share Posted June 1, 2020 (edited) On 6/1/2020 at 5:50 AM, Cheesecake said: -->[1.9.x]<-- MemGraph Updated with Stutter Reduction Yes, it does. i may have forgotten to edit it out since i found that it does two seconds later lol also, i increasced the total number to 8196, i have 40GB of ram, 20 GB is usually available. it works very well, viewing the graph shows a very consistent pattern, and almost no suttering! just wondering, does having more ships in flight make cleanups happen more often? Edited June 4, 2020 by JcoolTheShipbuilder Quote Link to comment Share on other sites More sharing options...
THX-1138 Posted August 13, 2021 Share Posted August 13, 2021 (edited) Is this mod still relevant to be used with KSP v1.12.2? Edited August 13, 2021 by THX-1138 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 14, 2021 Author Share Posted August 14, 2021 4 hours ago, THX-1138 said: Is this mod still relevant to be used with KSP v1.12.2? It definitely shows you the memory usage Quote Link to comment Share on other sites More sharing options...
Krzeszny Posted September 15, 2021 Share Posted September 15, 2021 (edited) - Edited September 15, 2021 by Krzeszny Nevermind, I just realized the numpad hotkeys only work with a modifier Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 17, 2021 Author Share Posted October 17, 2021 New release, 1.2.0.1 Added AssemblyFileVersion Updated version file for 1.12 Quote Link to comment Share on other sites More sharing options...
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