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(RSS/RO) MADV Aerodynamic balance


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I've been able to turn most of @silentvelcro's DADV-1 mod (Link to the mod here) into a RO-friendly mod, but it needs serious balancing.

I did most of the conversions needed(fuel use,engines,RCS, command pod etc.) But things like tank volume and part mass is quite provvisory.

Another great problem is in the aerodynamics themselves : the vehicle should be capable to land on Mars by aerodynamic (so stable pitching without too much RCS use) and propulsive means (6x RL-10 engines).

Feel free to edit it if it's needed.

Code here:

Spoiler
@PART[MADVOX]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Hydrogen Tank
	%manufacturer = Lockheed Martin
	%mass = 10
	%skinMaxTemp = 3400

	!RESOURCE[Oxidizer]{}
	!RESOURCE[MonoPropellant]{}
	
	MODULE
	{
		name = ModuleFuelTanks
		volume = 603000
		basemass = -1
		utilizationTweakable = true
		type = Cryogenic
	}
	
	@MODULE[ModuleRCS*],*
	{
		@thrusterPower = 4.0
		!resourceName = NULL

		PROPELLANT
		{
			name = Hydrazine
			ratio = 1.0
		}

		@atmosphereCurve
		{
			@key,0 = 0 254
			@key,1 = 1 82.08
		}
	}
}

@PART[MADVLF]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Oxygen Tank
	%manufacturer = Lockheed Martin
	%mass = 3
	%skinMaxTemp = 3400
	
	!RESOURCE[LiquidFuel]{}
	!RESOURCE[MonoPropellant]{}
	!MODULE[ModuleReactionWheel]{}
	
	MODULE
	{
		name = ModuleFuelTanks
		volume = 25000
		basemass = -1
		utilizationTweakable = true
		type = Cryogenic
	}
}

@PART[MADVnose]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Nosecone
	%mass = 0.15
	%skinMaxTemp = 3400

	@maximum_drag = 0
	@minimum_drag = 0
	@angularDrag = 0
}

@PART[MADVLandgear]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Landing Gear
	%mass = 0.5
}

@PART[MADVEng]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	engineType = RL10
}

@PART[MADV_payload]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Decoupler
	%mass = 2.0
}

@PART[MADVcockpit]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Cockpit
	%mass = 1.0
	%skinMaxTemp = 3400
	
	!MODULE[ModuleGenerator]{}
	!RESOURCE[ElectricCharge]{}
	!RESOURCE[MonoPropellant]{}
	
	@MODULE[ModuleRCS*],*
	{
		@thrusterPower = 4.0
		!resourceName = NULL

		PROPELLANT
		{
			name = Hydrazine
			ratio = 1.0
		}

		@atmosphereCurve
		{
			@key,0 = 0 254
			@key,1 = 1 82.08
		}
	}
	
	@MODULE[ModuleCommand]
	{
		@RESOURCE
		{
			%rate = 0.25
		}
	}
	
	MODULE
	{
		name = ModuleFuelTanks
		volume = 150
		utilizationTweakable = true
		basemass = -1
		type = Default
		typeAvailable = Default
		typeAvailable = Cryogenic
		typeAvailable = ServiceModule
		typeAvailable = Fuselage
		typeAvailable = Balloon
		typeAvailable = BalloonCryo
		typeAvailable = Structural
		typeAvailable = LifeSupport
		
		TANK
		{
			name = ElectricCharge
			amount = 43200
			maxAmount = 43200
		}
	}
}

@PART[MADVlab]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Science Laboratory & Airlock
	%mass = 3.5
	%skinMaxTemp = 3400
	
	!RESOURCE[ElectricCharge]{}
	
	@MODULE[ModuleScienceLab]
	{
		@RESOURCE_PROCESS[ElectricCharge]
		{
			@amount = 50 // this is kJ not kW.
		}
	}
	
	@MODULE[ModuleScienceConverter]
	{
		@powerRequirement = 1.5
	}
	
	@MODULE[ModuleScienceConverter]
	{
		@powerRequirement = 1.5
	}
	
	MODULE
	{
		name = ModuleFuelTanks
		volume = 750
		basemass = -1
		type = LifeSupport

		TANK
		{
			name = Oxygen
			amount = 2520
			maxAmount = 75600
		}
		TANK
		{
			name = CarbonDioxide
			amount = 0
			maxAmount = 1200
		}
		TANK
		{
			name = LithiumHydroxide
			amount = 3
			maxAmount = 90
		}
	}

	MODULE
	{
		name = TacGenericConverter
		converterName = CO2 Scrubber
		StartActionName = Start CO2 Scrubber
		StopActionName = Stop CO2 Scrubber
		tag = Life Support
		GeneratesHeat = False
		UseSpecialistBonus = True
		SpecialistEfficiencyFactor = 0.2
		SpecialistBonusBase = 0.05
		ExperienceEffect = ConverterSkill
		EfficiencyBonus = 1
		conversionRate = 4.0	// # of people - Figures based on per/person

		INPUT_RESOURCE
		{
			ResourceName = CarbonDioxide
			Ratio = 0.00589121
		}

		INPUT_RESOURCE
		{
			ResourceName = ElectricCharge
			Ratio = 0.01
		}

		INPUT_RESOURCE
		{
			ResourceName = LithiumHydroxide
			Ratio = 0.0000085683
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Water
			Ratio = 0.0032924498
			DumpExcess = True
		}

		OUTPUT_RESOURCE
		{
			ResourceName = Waste
			Ratio = 0.0000257297
			DumpExcess = False
		}
	}
	MODULE
	{
		name = ModuleGenerator
		isAlwaysActive = true
		OUTPUT_RESOURCE
		{
			name = ElectricCharge
			rate = -0.2 //200W for life support base
		}
	}
	
}

@PART[MADVhab]:FOR[RealismOverhaul]
{
	%RSSROConfig = True
	%title = MADV Habitation Module
	%mass = 4.0
	%skinMaxTemp = 3400
		
	!RESOURCE[ElectricCharge]{}

	MODULE
	{
		name = ModuleFuelTanks
		volume = 350
		basemass = -1
		type = LifeSupport
	}
}

 

Thank you for your help.

Edited by Mr. Sandman
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