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Craft orbits slower than actual speed


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I have encountered a really strange bug/issue whereby my selected craft orbits slower than it's actual orbital velocity when in 1x time warp or physics warp. When in "on rails" timewarp (5x, 10x etc) it orbits as expected. I discovered this when trying to rendezvous with another craft in orbit as as soon as I stop burning the intercept marks move apart even though both craft are not firing engines or even using SAS/RCS. Below is a video showing this happening, using better time warp to highlight the difference between physics and on rails by using 5x physics warp in comparison to 5x on rails. Also below is my mod list.
Video:

https://youtu.be/M68sArEhKTY

Mods:
[x] Science!
000_Click Through Blocker
000_Toolbar
001_ToolbarControl
AnyRes
AtmosphereAutopilot
B9_Aerospace_ProceduralWings
BetterBurnTime
BetterCrewAssignment
BetterTimeWarp
CommunityCategoryKit
CommunityTechTree
Diazo
DistantObject
DMagicUtilities
   CapCom
   ContractParser
   ContractsWindow
   ProgressParser
EasyVesselSwitch
FerramAerospaceResearch
FireSpitter
FMRS
HaystackContinued
KAS
KerbalConstructionTime
KerbalEngineer
KerbalInventorySystemNoFun
KIS
KRASH
KSP-AVC
MagiCore
ModularFlightIntegrator
RealChute
RecoveryController
Trajectories
TriggerTech
   Kerbal Alarm Clock
   Transfer Window Planner
TrimIndicator
TweakScale
UnmannedBeforeManned
WaypointManager

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1 hour ago, DebatedNothing said:

"using better time warp" read the post please.

My bad. On the topic: I took a timer and sat through the start of your video (where you claim to be in 5x rails warp) and sat watching the TimeToPeriapsis. 60 in-game seconds passed while ~6 seconds were measured by my timer.

Edited by Boris-Barboris
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