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[Resolved] Help modeling airplane windows


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  • 3 weeks later...

Hopefully you've figured out a solution by now, but if not, here's a few ways to get the result you want:

-Enable the LoopTools addon packaged with blender and use the Flatten tool on the selected faces.

-Alternatively, switch to the 'Normal' transform orientations, and scale the faces along the Z axis (Press S, and then Z twice to scale along the normal Z axis)

 

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@Bottle Rocketeer 500  Not a worry. A lot of times it takes modeling out a piece before you really get a sense of how the shape is actually formed in real life. The moment I flattened in the windows like that in that screenshot, I realized they were probably not designed to be flat, as evidenced by the odd spacing between the frame and the fuselage.

If I may offer some free advice though. Whenever you plan to punch holes into a cylindrical shape, it pays to keep a copy of the untouched mesh around. You've probably already noticed the pinching artifacts that have crept up around the centerline near the window cutouts. When you start  If you keep a copy of the untouched mesh around, you can use it as a target for the shrinkwrap modifier and get back your perfect curvature, while still being able to throw in plenty of new loop cuts. 

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