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[1.4+] ETTR - Engineering Tech Tree Remastered


GrubbyZebra

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6 minutes ago, FreeThinker said:

@GrubbyZebra were/what is that RDNodeAnchorFix  you mentioned in the OP?

It's a harmony plugin by @Ryujin no Mai that implements the bottom attach point for the tech tree arrows, and will also add some other custom functionality for connecting tech tree nodes.

Edited by GrubbyZebra
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1 minute ago, GrubbyZebra said:

It's a harmony plugin by @Ryujin no Mai that implements the bottom attach point for the tech tree arrows, and will also add some other custom functionality for connecting tech tree nodes.

Great I have been looking for something like this, where can I find the Dll?

Edited by FreeThinker
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3 minutes ago, FreeThinker said:

It appears https://github.com/fwdixon/ETT/tree/master/GameData/ETTR/RDNodeAnchorFixer contain some file you defiantly don't want to put in your mod

Well, you can read the source code and plainly see there are no malicious files anywhere in this mod.

Unless you are harping on the RedShellSDK, which isn't actually used. That folder is a C&P from the mod I got RDNodeAnchorFix from, so it has a bunch of files I don't actually use when compiling the .dll. i just keep forgetting to clean up my github.

Edited by GrubbyZebra
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9 minutes ago, FreeThinker said:

I guess it only requires the Harmony dll to function right?

 

On 10/27/2019 at 9:55 AM, Ryujin no Mai said:

You should only include 0Harmony.dll and RDNodeFixer.dll + license.

I'll try to clean up git this weekend and put another Alpha release up to make things simpler.

Edited by GrubbyZebra
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Lets go over a few things:

  • RDNodeFixer needs two things to compile. The source and 0Harmony.dll.
  • I haven't released anything yet, because ObnoxiousTechTree is mod I have no intention to finish anymore. I may end up making a proper pull request to integrate it properly in ETTR.
  • ETTR as I remember (October) had a bunch of DLL I coming straight from the game. I guess when @GrubbyZebra compiled it, he also pulled them in.
  • 0Harmony.dll goes in GameData root to avoid interference if multiple mods uses Harmony patches.
  • RDNodeFixer is very likely to break as it relies on implementation details rather than public API.
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9 minutes ago, Ryujin no Mai said:

Lets go over a few things:

  • RDNodeFixer needs two things to compile. The source and 0Harmony.dll.
  • I haven't released anything yet, because ObnoxiousTechTree is mod I have no intention to finish anymore. I may end up making a proper pull request to integrate it properly in ETTR.
  • ETTR as I remember (October) had a bunch of DLL I coming straight from the game. I guess when @GrubbyZebra compiled it, he also pulled them in.
  • 0Harmony.dll goes in GameData root to avoid interference if multiple mods uses Harmony patches.
  • RDNodeFixer is very likely to break as it relies on implementation details rather than public API.

Thanks for the info!

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