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Unity. Object references instead of clones. Is it possible?


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In Unity there is a tree of objects.

I want to use some set of connected objects (say, a bunch of nozzles with their thrustTransforms and RCSthrusters) several times in different parts.

Currently I just clone the whole node "EngineBlock" with all its subnodes as many times as I need.
But if I need to change something, then I have to change this in all instances.

Can I, please, reproduce just links to a node, instead of cloning it?
Thanks in advance.

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