Theysen

[1.7.3] Real Solar System v16.4 [26 Nov 2019]

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I believe it's listed as archived because the developer is no longer active and has stopped offering support for it.  You should still be able to download the latest update of RSSVE from this specific link, but I've found it to be almost unusably unstable under the latest version of KSP.  Of course, that makes sense because neither RSSVE nor Scatterer (nor RSS for that matter) have been officially updated to support 1.7.3.

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1 hour ago, kiwimarc said:

Pliz fix that you aren't using default graphic setting like literally everyover mod 

What?

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3 hours ago, kiwimarc said:

Pliz fix that you aren't using default graphic setting like literally everyover mod 

Please fix that it isn't clear what you are asking.

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8 hours ago, Director Kerman said:

Will there be an update for this for 1.8.0

Highly unlikely I imagine. RSS has always stayed one version behind the main release.

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8 hours ago, Director Kerman said:

Will there be an update for this for 1.8.0

It depends on Realism Overhaul. If RO gets updated to 1.8 then this will too most likely.

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1 hour ago, Prathtel said:

It depends on Realism Overhaul. If RO gets updated to 1.8 then this will too most likely.

Actually, RO is not a dependency of RSS.  In the past, RSS has occasionally been released for new KSP versions before RO has been updated.  This benefits people who play RSS with SMURFF instead of RO.

I expect the next release will be for 1.7, though, since that's the current target for RO/RP-1 development.

Edited by RoboRay

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2 hours ago, RoboRay said:

I expect the next release will be for 1.7, though, since that's the current target for RO/RP-1 development.

Any dev version I can mess help with?

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1 hour ago, Xd the great said:

Any dev version I can mess help with?

I'm a little out of touch as I haven't been closely following development lately, but the most up-to-date information should be on the KSP-RO Discord channel.

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Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? :lol:

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Edit: I think I found one: SMURFF. Time to go and try it out. Can any pro's please advise - is SMURFF alone enough or do you recommend anything in addition?

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1 hour ago, nasaholic said:

Edit: I think I found one: SMURFF. Time to go and try it out. Can any pro's please advise - is SMURFF alone enough or do you recommend anything in addition?

SMURFF will give you a very stock-like gameplay experience in RSS.  You'll still have to build larger rockets than you needed on Kerbin, but everything will work pretty much the same.

Edited by RoboRay

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4 hours ago, nasaholic said:

Yay. Installed the latest version for 1.7.3 and its working flawlessly. Now my question is: is it doable without RO, and if so are there any non-RO mods that you can recommend to at least be able to reach orbit? :lol:

I typically just use Real Fuels + RF Stockalike Engines. Combine that with the 5m tanks from Making History or with SSTU tanks (configurable to multiple diameters) and RSS is totally doable.

 I suggest NOT combining that or RO or any realistic type engine/tank configs/Real Fuels with SMURFF. 

Pick one and stick with it.

 

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So after countless launch attempts that ended in suborbital splashdowns (an a few Nedelin-type catastrophes in between) I have my first successful Kerbin Earth orbit. Thank you for such an amazing mod

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I used the Steam Betas and i went to 1.6.1, I loaded and it didn't work. Did i do something wrong? I used CKAN and it downloaded a frick ton of Mods that lagged everyone, why did this not work?

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Has anyone managed to find a spot on the Moon's south pole which receives substantially more sunlight than along the equator? I'm looking for a place to establish a base with near-continuous access to sunlight as has been proposed for the Shackleton Crater. I'm playing with the 2048 textures and have found that the sun dips pretty far below the horizon for a significant period of time in all the locations I've explored, making me think I'm better off just building at the equator due to the ease of landing there. 

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@GP_LeChuck Are you playing with stock physics or with Principia? With stock physics, because of the way Real Solar System simulates Earth's axial tilt (by tilting the entire Solar System by 23.5 degrees), axial tilt of every other body including the Moon, is completely wrong. This causes the Moon to have polar days and nights just like on real Earth. So it's not actually possible to have 'peaks of eternal light' on the Moon when using RSS with stock physics. You'll get about half year of light and half year of darkness when you land in the right spot near one of the poles. Prinicipia adds n-body physics and though I'm not sure exactly how, the creators of this mod managed to implement proper axial tilts for every planet and moon.

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17 hours ago, Scorpu said:

@GP_LeChuck Are you playing with stock physics or with Principia? With stock physics, because of the way Real Solar System simulates Earth's axial tilt (by tilting the entire Solar System by 23.5 degrees), axial tilt of every other body including the Moon, is completely wrong. This causes the Moon to have polar days and nights just like on real Earth. So it's not actually possible to have 'peaks of eternal light' on the Moon when using RSS with stock physics. You'll get about half year of light and half year of darkness when you land in the right spot near one of the poles. Prinicipia adds n-body physics and though I'm not sure exactly how, the creators of this mod managed to implement proper axial tilts for every planet and moon.

@Scorpu Thanks for the reply, that must be it! I'm ashamed to admit it, but after several successful moon landings with Principia I found myself missing the clean interface of the stock maneuver node and switched back. I had no idea Principia did anything with planetary bodies themselves--I figured that was all covered under Kopernicus/RSS. I may have to consider re-installing Principia now...

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