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[1.12] Real Solar System


Theysen

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50 minutes ago, R-T-B said:

Yeah, that's one way to do it...  I've never heard of the sun not illuminating though (wow!), only solar panel performance bugs.  That happened to you?

honestly I don't even know anymore, it might have been a Scatterer incompatibility problem instead

commenting while almost asleep can mess with your head sometimes

 

By the way I would test for you just to be sure if Scatterer was or not the problem but my mouse isnt working

One thing I know for sure, though, is that these two problems happen in in unmodded solar system as well

Edited by Neil Kermstrong
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  • 2 weeks later...

my rss won't load because

[LOG 19:21:57.291] Load(Texture): RSS-Textures/ArielBiomes
[LOG 19:21:57.691] Load(Texture): RSS-Textures/ArielColor
[LOG 19:21:57.747] Load(Texture): RSS-Textures/ArielHeight
[LOG 19:21:58.436] Load(Texture): RSS-Textures/Ariel_NRM
[LOG 19:21:58.636] Load(Texture): RSS-Textures/CallistoBiomes
[LOG 19:21:58.821] Load(Texture): RSS-Textures/CallistoColor
[LOG 19:21:59.023] Load(Texture): RSS-Textures/CallistoHeight
[WRN 19:21:59.087] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\CallistoHeight.dds'
[LOG 19:21:59.090] Load(Texture): RSS-Textures/Callisto_NRM
[LOG 19:21:59.273] Load(Texture): RSS-Textures/CeresBiomes
[LOG 19:21:59.422] Load(Texture): RSS-Textures/CeresColor
[LOG 19:21:59.588] Load(Texture): RSS-Textures/CeresHeight
[LOG 19:22:00.283] Load(Texture): RSS-Textures/Ceres_NRM
[LOG 19:22:00.531] Load(Texture): RSS-Textures/CharonBiomes
[LOG 19:22:00.661] Load(Texture): RSS-Textures/CharonColor
[LOG 19:22:01.430] Load(Texture): RSS-Textures/CharonHeight
[WRN 19:22:01.694] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\CharonHeight.dds'
[LOG 19:22:01.697] Load(Texture): RSS-Textures/Charon_NRM
[LOG 19:22:02.351] Load(Texture): RSS-Textures/DeimosBiomes
[LOG 19:22:02.465] Load(Texture): RSS-Textures/DeimosColor
[LOG 19:22:02.647] Load(Texture): RSS-Textures/DeimosHeight
[WRN 19:22:02.667] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\DeimosHeight.dds'
[LOG 19:22:02.670] Load(Texture): RSS-Textures/Deimos_NRM
[LOG 19:22:02.734] Load(Texture): RSS-Textures/DioneBiomes
[LOG 19:22:02.853] Load(Texture): RSS-Textures/DioneColor
[LOG 19:22:03.272] Load(Texture): RSS-Textures/EarthBiomes
[LOG 19:22:03.662] Load(Texture): RSS-Textures/EarthColor
[LOG 19:22:04.443] Load(Texture): RSS-Textures/EarthHeight
[WRN 19:22:04.906] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\EarthHeight.dds'
[LOG 19:22:04.909] Load(Texture): RSS-Textures/EarthSurface
[LOG 19:22:05.721] Load(Texture): RSS-Textures/Earth_NRM
[LOG 19:22:06.362] Load(Texture): RSS-Textures/EnceladusBiomes
[LOG 19:22:06.455] Load(Texture): RSS-Textures/EnceladusColor
[LOG 19:22:06.986] Load(Texture): RSS-Textures/EuropaBiomes
[LOG 19:22:07.101] Load(Texture): RSS-Textures/EuropaColor
[LOG 19:22:07.913] Load(Texture): RSS-Textures/EuropaHeight
[WRN 19:22:08.051] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\EuropaHeight.dds'
[LOG 19:22:08.055] Load(Texture): RSS-Textures/Europa_NRM
[LOG 19:22:09.065] Load(Texture): RSS-Textures/Flat_NRM
[LOG 19:22:09.092] Load(Texture): RSS-Textures/GanymedeBiomes
[LOG 19:22:09.202] Load(Texture): RSS-Textures/GanymedeColor
[LOG 19:22:09.375] Load(Texture): RSS-Textures/GanymedeHeight
[WRN 19:22:09.430] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\GanymedeHeight.dds'
[LOG 19:22:09.433] Load(Texture): RSS-Textures/Ganymede_NRM
[LOG 19:22:09.636] Load(Texture): RSS-Textures/IapetusBiomes
[LOG 19:22:09.956] Load(Texture): RSS-Textures/IapetusColor
[LOG 19:22:10.083] Load(Texture): RSS-Textures/IoBiomes
[LOG 19:22:10.211] Load(Texture): RSS-Textures/IoColor
[LOG 19:22:10.528] Load(Texture): RSS-Textures/IoHeight
[WRN 19:22:10.563] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\IoHeight.dds'
[LOG 19:22:10.566] Load(Texture): RSS-Textures/Io_NRM
[LOG 19:22:11.150] Load(Texture): RSS-Textures/JupiterBiomes
[LOG 19:22:11.261] Load(Texture): RSS-Textures/JupiterColor
[LOG 19:22:11.779] Load(Texture): RSS-Textures/MarsBiomes
[LOG 19:22:11.875] Load(Texture): RSS-Textures/MarsColor
[LOG 19:22:12.264] Load(Texture): RSS-Textures/MarsHeight
[WRN 19:22:12.499] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MarsHeight.dds'
[LOG 19:22:12.504] Load(Texture): RSS-Textures/Mars_NRM
[LOG 19:22:13.106] Load(Texture): RSS-Textures/MercuryBiomes
[LOG 19:22:13.239] Load(Texture): RSS-Textures/MercuryColor
[LOG 19:22:13.466] Load(Texture): RSS-Textures/MercuryHeight
[WRN 19:22:13.500] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MercuryHeight.dds'
[LOG 19:22:13.503] Load(Texture): RSS-Textures/Mercury_NRM
[LOG 19:22:13.706] Load(Texture): RSS-Textures/MimasBiomes
[LOG 19:22:14.061] Load(Texture): RSS-Textures/MimasColor
[LOG 19:22:14.181] Load(Texture): RSS-Textures/MirandaBiomes
[LOG 19:22:14.592] Load(Texture): RSS-Textures/MirandaColor
[LOG 19:22:14.641] Load(Texture): RSS-Textures/MirandaHeight
[LOG 19:22:15.529] Load(Texture): RSS-Textures/Miranda_NRM
[LOG 19:22:15.597] Load(Texture): RSS-Textures/MoonBiomes
[LOG 19:22:15.748] Load(Texture): RSS-Textures/MoonColor
[LOG 19:22:16.380] Load(Texture): RSS-Textures/MoonHeight
[WRN 19:22:16.513] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\MoonHeight.dds'
[LOG 19:22:16.517] Load(Texture): RSS-Textures/Moon_NRM
[LOG 19:22:17.155] Load(Texture): RSS-Textures/NeptuneBiomes
[LOG 19:22:17.279] Load(Texture): RSS-Textures/NeptuneColor
[LOG 19:22:17.403] Load(Texture): RSS-Textures/OberonBiomes
[LOG 19:22:17.562] Load(Texture): RSS-Textures/OberonColor
[LOG 19:22:17.622] Load(Texture): RSS-Textures/OberonHeight
[LOG 19:22:17.949] Load(Texture): RSS-Textures/Oberon_NRM
[LOG 19:22:18.021] Load(Texture): RSS-Textures/PhobosBiomes
[LOG 19:22:18.069] Load(Texture): RSS-Textures/PhobosColor
[LOG 19:22:18.108] Load(Texture): RSS-Textures/PhobosHeight
[WRN 19:22:18.141] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\PhobosHeight.dds'
[LOG 19:22:18.142] Load(Texture): RSS-Textures/Phobos_NRM
[LOG 19:22:18.196] Load(Texture): RSS-Textures/PlutoBiomes
[LOG 19:22:18.237] Load(Texture): RSS-Textures/PlutoColor
[LOG 19:22:18.844] Load(Texture): RSS-Textures/PlutoHeight
[WRN 19:22:19.112] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\PlutoHeight.dds'
[LOG 19:22:19.116] Load(Texture): RSS-Textures/Pluto_NRM
[LOG 19:22:19.710] Load(Texture): RSS-Textures/RheaBiomes
[LOG 19:22:20.056] Load(Texture): RSS-Textures/RheaColor
[LOG 19:22:20.326] Load(Texture): RSS-Textures/SaturnBiomes
[LOG 19:22:20.439] Load(Texture): RSS-Textures/SaturnColor
[LOG 19:22:21.056] Load(Texture): RSS-Textures/SaturnRing
[LOG 19:22:21.133] Load(Texture): RSS-Textures/TethysBiomes
[LOG 19:22:21.277] Load(Texture): RSS-Textures/TethysColor
[LOG 19:22:21.540] Load(Texture): RSS-Textures/TitanBiomes
[LOG 19:22:21.726] Load(Texture): RSS-Textures/TitanColor
[LOG 19:22:22.527] Load(Texture): RSS-Textures/TitanHeight
[WRN 19:22:23.069] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\TitanHeight.dds'
[LOG 19:22:23.075] Load(Texture): RSS-Textures/TitaniaBiomes
[LOG 19:22:23.114] Load(Texture): RSS-Textures/TitaniaColor
[LOG 19:22:23.139] Load(Texture): RSS-Textures/TitaniaHeight
[LOG 19:22:23.343] Load(Texture): RSS-Textures/Titania_NRM
[LOG 19:22:23.372] Load(Texture): RSS-Textures/Titan_NRM
[LOG 19:22:24.232] Load(Texture): RSS-Textures/TritonBiomes
[LOG 19:22:24.328] Load(Texture): RSS-Textures/TritonColor
[LOG 19:22:24.440] Load(Texture): RSS-Textures/UmbrielBiomes
[LOG 19:22:24.496] Load(Texture): RSS-Textures/UmbrielColor
[LOG 19:22:24.510] Load(Texture): RSS-Textures/UmbrielHeight
[LOG 19:22:24.601] Load(Texture): RSS-Textures/Umbriel_NRM
[LOG 19:22:24.626] Load(Texture): RSS-Textures/UranusBiomes
[LOG 19:22:24.718] Load(Texture): RSS-Textures/UranusColor
[LOG 19:22:25.165] Load(Texture): RSS-Textures/VenusBiomes
[LOG 19:22:25.400] Load(Texture): RSS-Textures/VenusColor
[LOG 19:22:25.703] Load(Texture): RSS-Textures/VenusHeight
[WRN 19:22:25.803] Texture load error in 'D:\KERBAL BG\Kerbal Space Program Breaking Ground\GameData\RSS-Textures\VenusHeight.dds'
[LOG 19:22:25.807] Load(Texture): RSS-Textures/Venus_NRM
[LOG 19:22:25.937] Load(Texture): RSS-Textures/VestaBiomes
[LOG 19:22:26.293] Load(Texture): RSS-Textures/VestaColor
[LOG 19:22:26.340] Load(Texture): RSS-Textures/VestaHeight
[LOG 19:22:27.021] Load(Texture): RSS-Textures/Vesta_NRM

Well, some of the dds. files work, like Ariel and Oberon, but why won't the others? 

Well, some of the dds. files work, like Ariel and Oberon, but why won't the others?

i have no other mods, and i used 8k. Ksp 1.7.1.  rss 16.4 rss textures 8k 13.1
all the images that do not work are dds.{i.e. earth} and those that do are png. {i.e. Charon}
Edited by Turbodyne
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BUG: The colliders on asteroids are mismapped.  You can go under the asteroid's terrain and crash 50m away from the surface.  Out of curiosity, is this mod still being developed?  I haven't seen any releases lately...

Edited by Entropian
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I have a suggestion i have done some research i can see why this isnt in RSS yet, but my thought is that saturn for a while has its moons in (RSS) now we got Uranus. Neptune has been basically left for not much. Now i understand that Neptune's moons aren't exactly very well known expect for Triton. I looked at pictures of them and there mostly blurry fuzzy images, And right now in RSS there isn't much reason to go to Neptune. My opinion is that with gas giants there's not much point going to them if they don't have any moons. Anyway here are my suggestions for moons of Neptune Proteus,Larissa,Naiad and Nereid. I'm not very familiar with what goes on in making planet textures and this mod,etc, But i think the first two are the best choices and there very small so it wouldn't in theory be that big of a file size or change. The last two i suggest but i don't think we know enough about them to add them in properly. I understand if you cannot add them in but maybe you can just think about it and maybe add them in at a later point. Thank you!

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21 hours ago, Kaa253 said:

It would be good to know how did you fix it? The only fix I have found is to stick with STOL designs.

In 1.8, if you are just having RSS, then runway should be mostly fine. I found that KSC switcher will mess up the runways quite a bit. Though seriously, I don't quite use the default runway to takeoff, since it's just stupidly short, I either use the grass nex to the runway, or use kerbal contruct re scaled runway. I do need to push twr quite a bit lower in RSS than in stock, I have gone with 66t/rapier once for reducing dry mass. If you do use the grass, make sure to set wheel friction to 0, and use rudder and gimbal to stabilise the craft instead, since the grass in RSS is not perfectly smooth as in stock( but still a lot safer than the runway, if the runway is krakening), so that small imperfections during takeoff won't cause coupled roll-yaw oscliation and crash subsequently.

Edited by moar ssto
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On 9/22/2020 at 11:58 PM, Entropian said:

BUG: The colliders on asteroids are mismapped.  You can go under the asteroid's terrain and crash 50m away from the surface.  Out of curiosity, is this mod still being developed?  I haven't seen any releases lately...

This cound because of that asteroids in RSS are huge, some are 1-4km across, and so they might not load until you are actully inside then, also, if you cheat into their vecinity, the distance is almost guaranteed to fall under their surface, even if it's a smaller one.

Edited by moar ssto
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1 hour ago, moar ssto said:

This cound because of that asteroids in RSS are huge, some are 1-4km across, and so they might not load until you are actully inside then, also, if you cheat into their vecinity, the distance is almost guaranteed to fall under their surface, even if it's a smaller one.

I know.  I also used Physics Range Extender and it still had the problem.

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