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Changing the colours of engine plumes?


JeKnYan

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Not too sure if this is the right thread to post it in, but here goes.

Is there a way to change the colour of engine plumes? Such as changing afterburning jet engines' plumes to ion blue. It would look great with the craft painted black with blue lighting and flying at night

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On ‎8‎/‎26‎/‎2018 at 7:15 AM, JeKnYan said:

Not too sure if this is the right thread to post it in, but here goes.

Is there a way to change the colour of engine plumes? Such as changing afterburning jet engines' plumes to ion blue. It would look great with the craft painted black with blue lighting and flying at night

 

On ‎8‎/‎29‎/‎2018 at 12:52 AM, JadeOfMaar said:

There is no means to recolor an engine plume. An all new one would have to be made and then bound to the engine through MM.

If you know anything about textures which I shocked about JadeOfMarr post just open up the fold the plumes are pointing to and open the texture in what ever texture program you use and recolor it to what ever you want.

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1 hour ago, Mecripp said:

If you know anything about textures which I shocked about JadeOfMarr post just open up the fold the plumes are pointing to and open the texture in what ever texture program you use and recolor it to what ever you want.

The basis for my statement lies in my experience that the texture (which doesn't always exist; doesn't always accompany the plume's model file) is usually only for the plume's alpha, to shape and discern its opaque parts from its transparent parts, and the plume is colored internally/ in Unity. Recoloring the plume texture will only lead to messed up transparencies and maybe messed up color...if anything.

I can make plumes so I would know.

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On ‎8‎/‎30‎/‎2018 at 1:52 PM, JadeOfMaar said:

The basis for my statement lies in my experience that the texture (which doesn't always exist; doesn't always accompany the plume's model file) is usually only for the plume's alpha, to shape and discern its opaque parts from its transparent parts, and the plume is colored internally/ in Unity. Recoloring the plume texture will only lead to messed up transparencies and maybe messed up color...if anything.

I can make plumes so I would know.

It took less then 2 mins to recolor them and wow they work and even if you couldnt recolor them you could just change the FX in the cfg and point it to something new and your not the only one that knows Unity you post the worst case with out pointing to the others.

Edited by Mecripp
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