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Making a planet - just want the sprite to be recoloured eve.


tosha

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So I'm making a planet with Kopernicus, on linux mint 19, so no space engine, and I need a sprite for my planet, I just want it to be a blue-green version of eve 

Code:

@Kopernicus:AFTER[Kopernicus]
{
    Body
    {
        name = Eleamon
        cacheFile = Eleamon/Cache/Eleamon.bin
        Template
        {
        name = Eve
        removeAllPQSMods = true
        }
        Properties
        {
            description = You though eve was hard.
            radius = 5000000
            geeASL = 2.33
            isHomeWorld = false
            tidallyLocked = false
            rotationPeriod = 25200
            ScienceValues
            {
                landedDataValue = 9
                splashedDataValue = 10
                flyingLowDataValue = 8
                flyingHighDataValue = 8
                inSpaceLowDataValue = 7
                inSpaceHighDataValue = 6
                recoveryValue = 8
                flyingAltitudeThreshold = 30000
                spaceAltitudeThreshold = 400000
            }
        }
        Atmosphere //Let's access the atmosphere
       {
           ambientColor = 0.0,0.9,0.1,1 //Ambient color provides a slight tint to any craft inside the atmosphere, with the tint intensity increasing with depth
           lightColor = 0.99,0.10,0.62,1 //Light color is somewhat strange, for some reason the lower the intensity of a color, the more prominent that color is.
           //Pro tip: adjust lightColor in-game with KittopiaTech.
       }
        Orbit
        {
            referenceBody = Sun
            semiMajorAxis = 300000000000
            inclination = 0
            eccentricity = 0.1
            longitudeOfAscendingNode = 115
            argumentOfPeriapsis = 87
            meanAnomalyAtEpoch = 15
            epoch = 6
            color 0.0,0.8,0.2,1.0
        }

        PQS //We access the quad sphere module
       {
           Mods //We access the PQSMods - the mods are what shape the surface
           {
               VertexSimplexHeightAbsolute
               {
                   deformity = 6000 //The amount of meters that this noise mod should affect the terrain
                   frequency = 25 //The greater this number, the smaller the noise is
                   octaves = 2 //The greater this number, the prettier the result, but also the more costly it is
                   persistence = 0.3 //This subdivides the noise a little bit. Be careful with setting this value
                   seed = 43948 //Just enter a random number here
                   enabled = true //Should this mod be taken into consideration when building the terrain?
                   order = 10 //The order in which this mod is applied. The lower the 'order', the sooner the mod is applied.
               }
               VertexSimplexNoiseColor
               {
                   blend = 1 //Between 0-1, the amount of control this color mod has over the terrain
                   colorStart = 0.0,0.9,0.1,1 //Color A
                   colorEnd = 0.1,0.6,0.2,1 //Color B
                   //The below values generate a Simplex noise that linearly interpolates between colors A and B.
                   frequency = 6
                   octaves = 8
                   persistence = 0.3
                   seed = 90135
                   enabled = true
                   order = 500
               }
           }
       }

    }
}

Edited by tosha
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