Jump to content

[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)


cybutek

Recommended Posts

I really appreciate that my KER HUDs stay in place while I'm doing as IVA.  It provides additional challenge in that I can't look around my environment.  When I play this way I also use HullCamVDS to have external shots and to right click on parts and set it so that I don't return to a flight mode camera.

What I am missing in IVA though is a decent navball - this is to do with issues of resolution and size.  Would it be possible to have a 2D navball HUD from KER?  Please?

Peace.

Link to comment
Share on other sites

I think there might be a bug with "Time to Manoeuvre Burn" in the Orbital section. From what I can see in the source code (NodeTimeToHalfBurn.cs), it's supposed to be ManoeuvreProcessor.UniversalTime - ManoeuvreProcessor.HalfBurnTime - Planetarium.GetUniversalTime(). It's always close, but it's never quite exact.

In this example screen, the m.node is in 103.8s. The burn time is 51.3s.

103.8 - 51.3/2 = 78.2s

Kerbal Engineer shows 76.3s

YMLYoa3.png

Kerbal Engineer Redux v1.1.7.1, KSP v1.8.1, modded. But from what I've seen this happens with no other mods installed.

Link to comment
Share on other sites

On 6/4/2020 at 6:13 AM, MalevolentNinja said:

In this example screen, the m.node is in 103.8s. The burn time is 51.3s.

103.8 - 51.3/2 = 78.2s

Kerbal Engineer shows 76.3s

i haven't looked at KER's code, but the half burn time it should be using is not half the time for the total burn, but the time it will take to do half of the burn's deltaV, ie half of the burn from a dV perspective, rather than a time perspective.  So in your example it should be however long it will take to do a 979.56 * 0.5 m/s burn.  

Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...
10 hours ago, jrbudda said:

Rebuild KER now against 1.10. Also taking some time to go through recent suggestions and bug reports so it might be til tomorrow or so until I post the update. Existing KER should work in 1.10 anyway.

Would the new 1.10 version work on 1.9?

Link to comment
Share on other sites

Using the latest on 1.8.1 yields:

 

[EXC 20:18:48.017] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
    AssemblyLoader+LoadedAssembly.TypeOperation (System.Action`1[T] action) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    AssemblyLoader+LoadedAssembyList.TypeOperation (System.Action`1[T] action) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    KerbalRoster.GenerateExperienceTraitTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    KerbalRoster.GenerateExperienceTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    KerbalRoster..ctor (ConfigNode node, Game+Modes mode) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Game..ctor (ConfigNode root) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    GamePersistence.LoadGameCfg (ConfigNode node, System.String saveName, System.Boolean nullIfIncompatible, System.Boolean suppressIncompatibleMessage) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    GamePersistence.LoadGame (System.String filename, System.String saveFolder, System.Boolean nullIfIncompatible, System.Boolean suppressIncompatibleMessage) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    QuickStart.QMainMenu+<QStart>c__Iterator0.MoveNext () (at <e535aa63b982443a814cf99fecd47ce6>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[LOG 20:18:48.017] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs:
KerbalEngineer 1.1.7.2 GameData\KerbalEngineer\KerbalEngineer.dll

 

This also breaks the main menu; the "Start Game" button (and every other button) does nothing.

Edited by GDorn
formatting
Link to comment
Share on other sites

@GDorn Without a full log it's hard to saw one way or another what's wrong with your install. It could be the latest KER is not backward compatible, but with just a snippet from the middle of the log there's no way to check if there were any other errors leading up to this that might point to a different issue.

Link to comment
Share on other sites

  • 1 month later...
  • 4 weeks later...
1 hour ago, Ericwi said:

I Upgraded to a 4K monitor for KSP. How do you change the font size of KER?

 

 Edit any of the KER windows and add the "GUI Size Adjustor" from the misc category adjust as needed and either delete it or leave it.  There's also a setting you can adjust in the VAB.  I use size 7 on a 4K monitor.

Edited by Tonka Crash
Link to comment
Share on other sites

  • 2 weeks later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...