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Part looks correct in Blender and Unity but is messed up in KSP


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UPDATE: I don't know why but I set the origin of the "Cube" to (0,0,0) in blender and everything worked.

I am trying to make a simple part, a cubesat deployer with a door that can be opened. The part looks right in Blender and Unity, with the texture and animation. However, when I open it in KSP, the position of the door is off, there is no texture, and I cannot select the part by clicking on it. How do I fix this? I am using Blender 2.79b, Unity 2017.1.3p1, and KSP 1.4.5.

It looks like this in Blender:

tSvN6km.png

And like this in Unity:

SXB8Ng9.png

6nhYtiB.png

01HEgqR.png

But becomes like this in KSP:

JDMI9B6.png

MnvSzRE.png

Thanks.

Edited by Leo Wang
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If it was a DDS texture I was going to suggest it might be showing up wrong because it's flipped in KSP but, that doesn't look like the issue.
For whatever reason KSP's not reading the texture at all. Is it in PNG or DDS format and both texture and mesh in the folder?

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