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Derivative Textures for Procedural Parts, v 1.1


RoboRay

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Procedural Parts and its supporting texture packs include a number of interesting textures that are unique in color or styling, or are simply different enough from the others that it can be difficult to use them seamlessly on your craft designs.  This texture pack attempts to build sets of related textures around the unique ones, or fill in some gaps in the existing sets.

Have you ever wished for more dark red textures to go with the default Mu texture?  Or how about the set of assorted black & white blocks and stripes, except in navy blue and white, or soyuz green and white instead?  Well, here they are.

Vrf1yKv.png

 All textures are derived and edited from default Procedural Parts textures or other texture packages with permissive licenses.

Credits for original artwork are as follows:

  Corestar - MainSailor  
  Skylab - MainSailor  
  Vanguard - MainSailor  
  Charcoal - MainSailor  
  Delphi - MainSailor
  SoyuzGreen - Chestburster  
  GreySide - Chestburster  
  RedstoneStripes - Chestburster  
  TitanStripes - Chestburster  
  PlainWhite - Chestburster  
  Mu - Dante80  
  CryogenicOrange - blackheart612  
  StockEnd - Ancient Gammoner  

This texture pack is compatible with all versions of KSP that are supported by the Procedural Parts mod.    
Download from SpaceDock

Installation:
Merge the included GameData folder with the GameData folder in your KSP folder.  These textures require Procedural Parts to function.  MainSailor and blackheart612 texture packs are recommended.

License:
Creative Commons -- Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)

Edited by RoboRay
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  • 2 weeks later...

Update to version 1.1.

  • Removed tiling effect on Mu-pattern color variants.
  • Added MainSailor Delphi and Blackheart612 CryogenicOrange color sets

There's also a couple of other new patterns thrown in that I didn't keep good track of, so consider it an adventure in scrolling through the texture options.  :)

Edited by RoboRay
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  • 5 months later...

I wish someone could make an actual parts color tool mod where it doesnt even require any mod support it just adds a color function to the editors... I mean all the parts are grayscale right? just shades of gray so a color tool mod would just apply a color setting to parts kinda like in spore or like the color tool in GMOD

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  • 5 weeks later...

I'm not aware of any Procedural Parts branches explicitly stating that they support KSP 1.7, but these are just textures so they should be fine in any version of KSP that you can get Procedural Parts working with.

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