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Craft doesn't load from VAB with procedural parts involved. (RSS/RO - openGL)


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So I recently updated my mac to MacOS Mojave and realised that my KSP game stutters like crazy, with black lines appearing everywhere. Some helpful guys in the forum advised me to use the "-force-openGL" command to restart the game, and it worked! However, the sad part is that I am running KSP realism overhaul with real solar system and the whole mish mash, and every-time I created a ship and tried to launch it from the vehicle assembly building, it just gave me the black loading screen with the planets rotating icon in the bottom right. It never tends to get out of that position and gets stuck there. I managed to isolate the problem a bit, as only when I used any of the procedural parts, this problem occured. Oddly enough, it's not the same for some of the stock FASA craft files like the Saturn V. They work just fine, along with other normal KSP installs (unmodded) with open-GL. Can somebody help me with this problem, as it's gonna be a while until I get a windows dedicated gaming laptop, and I have to work with my mac in the meantime. Thanks in advance:) 

 

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18 hours ago, Xd the great said:

Well, do you have enough RAM? Uploading the ksp.log will be nice. To dropbox or somewhere.

 Or just play without mods/procedual parts.

 Also, do check for the correct versions of module manager and mod.

I have 8GB of RAM with 2GB VRAM. SO I think I've got it covered in terms of the hardware requirements. I've always heard people talking about log files, but I don't know where to find it. Mind helping me out with finding where it is? :) Also, can't play without procedural parts, it's really important for realism overhaul. I'll try and use another version of module manager though. Thanks for now :) 

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I have an 16Gb macmini and sometimes it is'nt enough. :-)

we need the KSP.log from the folder were you run KSP. "Right Click / Show Original" on the launching icon will reveal were it is.

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13 minutes ago, Varunz16 said:

I have 8GB of RAM with 2GB VRAM. SO I think I've got it covered in terms of the hardware requirements. I've always heard people talking about log files, but I don't know where to find it. Mind helping me out with finding where it is? :) Also, can't play without procedural parts, it's really important for realism overhaul. I'll try and use another version of module manager though. Thanks for now :) 

Regarding the locations for log file, please refer to this thread 

 

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On 10/14/2018 at 1:14 PM, Lisias said:

I have an 16Gb macmini and sometimes it is'nt enough. :-)

 we need the KSP.log from the folder were you run KSP. "Right Click / Show Original" on the launching icon will reveal were it is.

The thing is, I used to use my mac perfectly fine with the same set of mods with the previous Sierra version of MacOS. It worked perfectly fine. The problem arised when I updated to Mojave and forced open-GL to open KSP from the steam version. I'll post the log file when I get to my laptop in a bit. Thanks :)

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1 hour ago, Varunz16 said:

The thing is, I used to use my mac perfectly fine with the same set of mods with the previous Sierra version of MacOS. It worked perfectly fine. 

Ouch, man… Let me tell you, I'm staying with Sierra until this machine dies. I found High Sierra unusable and I don't have the slimmest will to try Mojave. =/

Open GL is deprecated on Mojave.

 

Edited by Lisias
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