Gordon Dry Posted November 8, 2019 Share Posted November 8, 2019 There was a bad MM syntax error in the TEST version, fixed now. Please consider checking it again:https://www.dropbox.com/s/fsdgn8w2esgu9ur/Lionhead Aerospace Circular Solar Panels (update by Gordon Dry).7z?dl=1 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 12, 2019 Share Posted November 12, 2019 ^ and again - updated link in previous post because of syntax error without MM error message ... Where it´s the Github repo for this? Quote Link to comment Share on other sites More sharing options...
Brainpop14 Posted June 18, 2020 Share Posted June 18, 2020 Anyone tested this in 1.8.1 yet? Quote Link to comment Share on other sites More sharing options...
Weimaraner Posted June 18, 2020 Share Posted June 18, 2020 12 minutes ago, Brainpop14 said: Anyone tested this in 1.8.1 yet? There are circular panels in near future solar. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted June 18, 2020 Share Posted June 18, 2020 Not quite these offer 2 different sets of circular solar panels one in cases ones without and from small to large NF only offer 1 size and yes they work in 1.9.1 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 4, 2021 Author Share Posted February 4, 2021 I assume this does not really need an update, just the title and CKAN availability in KSP 1.11.x unless Firespitter changed a lot since last time I played KSP. Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 4, 2021 Author Share Posted February 4, 2021 (edited) If you guys don't want to use the version 5.0 with Firespitter plugin, I understand. There is a download link for version 4.0 where you can just manually change the color of the panels that you want. Which was my original way I did it back in the day. Edited February 4, 2021 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted February 14, 2021 Author Share Posted February 14, 2021 (edited) I did a quick update to mod: v5.1 - Darken the blue panels to match the shade of blue that stock solar panels have. I was never in favor of the original light blue of the original mod panels, they never really matched the stock game. Edited February 15, 2021 by therealcrow999 Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted October 12, 2021 Author Share Posted October 12, 2021 This is not going to be update. I feel the new stock round solar panels, do everything I wanted. If I could, I would remove this whole thread. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 20, 2021 Share Posted November 20, 2021 Still the same old thing with .TGA textures? So well after my hiatus my version is still the one I guess (same link as above): https://www.dropbox.com/s/fsdgn8w2esgu9ur/Lionhead Aerospace Circular Solar Panels (update by Gordon Dry).7z?dl=1 Quote Link to comment Share on other sites More sharing options...
DiggitySlice Posted December 22, 2021 Share Posted December 22, 2021 The stock circular panels stick out too far on a tiny little rod. These look so much better. Shame the person who continued this mod has so much scorn for it. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 22, 2021 Share Posted December 22, 2021 On 11/20/2021 at 9:14 AM, Gordon Dry said: Still the same old thing with .TGA textures? Whats wrong with them? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted December 22, 2021 Share Posted December 22, 2021 Well, they're the 1%. Nobody sane likes them. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 23, 2021 Share Posted December 23, 2021 (edited) @Stone Blue @Gordon Dry So I... Fixed the TGA format issue. It's all DDS now. Partially fixed the normals problem. I remade the textures but the material seems bugged. The parts will need their material re-done and re-exported. Did Localization. Added stock inventory volumes. Raised costs and EC ratings so that they're not all the same value and not inferior to stock (mainly since the full size panel has more surface area than the stock circular panel). Replaced hard dependency on Firespitter with soft dependency on B9 Part Switch. Added a partupgrade requirement for the black color since black solar cells are a later and better tech than blue cells. (Simply delete the cfg file for this if you don't want to go though that extra hoop to get to that option.) Optionally kept the black cells texture as the default since that's what @therealcrow999 preferred, but also raised the default tech requirement, costs and EC ratings (when B9 Part Switch isn't installed) since black solar cells are a later and better tech than blue cells. However, black cells default (with B9PS at least. Not sure if without also counts, but I expect it to) is somehow causing the normals to mess up worse so I've made this into a separate zip for troubleshooting. Either way, this makes the normals issue more concerning. I'm tempted to assume the color tex is somehow being used for the normals. Addressed other config issues. Most importantly: they were all missing the } from PART{} which can cause serious problems. If anyone is able and willing to redo the material, that'd be great. Here is my rework so far. Otherwise, skip the black default variant and go ahead and publish the blue default variant. Included in the zips are the PSD I used to remake the normal map, spec map, and make the cell colors. On 12/22/2021 at 10:33 AM, Stone Blue said: Whats wrong with them? Spoiler While TGA files are the best to use if you can't produce DDS (due to having a dedicated Alpha channel and compression or bit depth options), they can swell in file size quite a bit vs the DDS version and will randomly fail to be read by KSP, leading to chances of untextured part. TGA also doesn't have provisions for being used as a normal map, which can be another issue. Edited December 23, 2021 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted December 23, 2021 Share Posted December 23, 2021 (edited) @JadeOfMaar Heh... so you basically did what i was considering possibly doing Thanx for saving me the time/work Edited December 23, 2021 by Stone Blue Quote Link to comment Share on other sites More sharing options...
N3N Posted April 22, 2022 Share Posted April 22, 2022 On 12/23/2021 at 8:10 PM, JadeOfMaar said: @Stone Blue @Gordon Dry So I... Fixed the TGA format issue. It's all DDS now. Partially fixed the normals problem. I remade the textures but the material seems bugged. The parts will need their material re-done and re-exported. Did Localization. Added stock inventory volumes. Raised costs and EC ratings so that they're not all the same value and not inferior to stock (mainly since the full size panel has more surface area than the stock circular panel). Replaced hard dependency on Firespitter with soft dependency on B9 Part Switch. Added a partupgrade requirement for the black color since black solar cells are a later and better tech than blue cells. (Simply delete the cfg file for this if you don't want to go though that extra hoop to get to that option.) Optionally kept the black cells texture as the default since that's what @therealcrow999 preferred, but also raised the default tech requirement, costs and EC ratings (when B9 Part Switch isn't installed) since black solar cells are a later and better tech than blue cells. However, black cells default (with B9PS at least. Not sure if without also counts, but I expect it to) is somehow causing the normals to mess up worse so I've made this into a separate zip for troubleshooting. Either way, this makes the normals issue more concerning. I'm tempted to assume the color tex is somehow being used for the normals. Addressed other config issues. Most importantly: they were all missing the } from PART{} which can cause serious problems. If anyone is able and willing to redo the material, that'd be great. Here is my rework so far. Otherwise, skip the black default variant and go ahead and publish the blue default variant. Included in the zips are the PSD I used to remake the normal map, spec map, and make the cell colors. Hey @JadeOfMaar, @Stone Blue, @Gordon Dry, @therealcrow999, where can I download the newest version? (I can only find the old one here and on CKAN.) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 22, 2022 Share Posted April 22, 2022 @N3N There's a link right there in my post. However, I never said I was adopting the mod, and the mod owner basically cancelled this mod because it was effectively just filler for the stock circular solar panel which didn't exist yet. On 10/12/2021 at 7:58 PM, therealcrow999 said: This is not going to be update. I feel the new stock round solar panels, do everything I wanted. If I could, I would remove this whole thread. This mod's license is ShareAlike so whoever wants to adopt this mod and use my changes as the baseline is welcome to do so. Quote Link to comment Share on other sites More sharing options...
N3N Posted April 22, 2022 Share Posted April 22, 2022 4 minutes ago, JadeOfMaar said: @N3N There's a link right there in my post. However, I never said I was adopting the mod, and the mod owner basically cancelled this mod because it was effectively just filler for the stock circular solar panel which didn't exist yet. Hey @JadeOfMaar, Sorry for annoying you, but this link doesn't work for me, i'm getting a 404 error. On 12/23/2021 at 8:10 PM, JadeOfMaar said: Here is my rework so far. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted April 22, 2022 Share Posted April 22, 2022 @N3NI'm not getting that error. Maybe your antivirus (or your particular web browser) is blocking you for some reason. Quote Link to comment Share on other sites More sharing options...
N3N Posted April 22, 2022 Share Posted April 22, 2022 (edited) 11 minutes ago, JadeOfMaar said: @N3NI'm not getting that error. Maybe your antivirus (or your particular web browser) is blocking you for some reason. Ok, I tried everything (deactivating all add-ons and other browser and more...) I can't download it from my network. What a pity, no mod for me. I don't want to annoy you any further. Edited April 22, 2022 by N3N Quote Link to comment Share on other sites More sharing options...
Pxtseryu Posted January 24 Share Posted January 24 (edited) On 12/23/2021 at 2:10 PM, JadeOfMaar said: @Stone Blue @Gordon Dry So I... Fixed the TGA format issue. It's all DDS now. Partially fixed the normals problem. I remade the textures but the material seems bugged. The parts will need their material re-done and re-exported. Did Localization. Added stock inventory volumes. Raised costs and EC ratings so that they're not all the same value and not inferior to stock (mainly since the full size panel has more surface area than the stock circular panel). Replaced hard dependency on Firespitter with soft dependency on B9 Part Switch. Added a partupgrade requirement for the black color since black solar cells are a later and better tech than blue cells. (Simply delete the cfg file for this if you don't want to go though that extra hoop to get to that option.) Optionally kept the black cells texture as the default since that's what @therealcrow999 preferred, but also raised the default tech requirement, costs and EC ratings (when B9 Part Switch isn't installed) since black solar cells are a later and better tech than blue cells. However, black cells default (with B9PS at least. Not sure if without also counts, but I expect it to) is somehow causing the normals to mess up worse so I've made this into a separate zip for troubleshooting. Either way, this makes the normals issue more concerning. I'm tempted to assume the color tex is somehow being used for the normals. Addressed other config issues. Most importantly: they were all missing the } from PART{} which can cause serious problems. If anyone is able and willing to redo the material, that'd be great. Here is my rework so far. Otherwise, skip the black default variant and go ahead and publish the blue default variant. Included in the zips are the PSD I used to remake the normal map, spec map, and make the cell colors. Reveal hidden contents While TGA files are the best to use if you can't produce DDS (due to having a dedicated Alpha channel and compression or bit depth options), they can swell in file size quite a bit vs the DDS version and will randomly fail to be read by KSP, leading to chances of untextured part. TGA also doesn't have provisions for being used as a normal map, which can be another issue. Somewhat of a necro but thank you for making these fixes and providing a decent amount of stability to this mod. OX10cs are too small for quite a few craft and concepts. Edited January 24 by Pxtseryu Quote Link to comment Share on other sites More sharing options...
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