flart 411 Posted October 29, 2018 Share Posted October 29, 2018 (edited) Plugin: Shows more info about Science Labs in the Editor and Flight (as PAW Group): Power Usage, Science Storage, Data to Science Conversion Ratio, Research speed Modifiers, Data Bonuses The plugin supports Science Labs in other mods (ex. SSPXr, Feline Utility Rovers) Parts: MPL-LG-6: an enhanced copy of the stock Lab with unlocked all 6 seats — 2 seats on each floor. Data-to-Science conversion is 1:6, but the Lab is 10 times slower than stock MPL-LG-2. MPL-DSD-2: 1.875m early progression Lab. Data-to-Science conversion is 1:2, but the Lab is 10 times quicker than stock MPL-LG-2. How was a Lab Modifier calculated ? Spoiler I combined two ModuleScienceConverter fields (dataProcessingMultiplier, researchTime) into one relative LabRateModifier: LabRateModifier = dataProcessingMultiplier / 0.5 × 10^(7 - researchTime) so LabRateModifier is linear and equals 1.0 for the stock lab. Credits : MPL-LG-6 originate in the 6 Crew Science Lab, but ScienceLabInfo isn't replaces the stock Lab and changes stats. The model of MPL-DSD-2 is by JDCollie, and originates in the DSD Mobile Labs by Kielm. The texture has changed a bit, the part has been rescaled to 1.875m and has changed stats. Download: Releases page: https://github.com/yalov/ScienceLabInfo/releases Edited February 24 by flart Quote Link to post Share on other sites
MaverickSawyer 1,768 Posted October 29, 2018 Share Posted October 29, 2018 I didn't know i needed this until I saw this. Well done, sir. Quote Link to post Share on other sites
JH4C 219 Posted October 30, 2018 Share Posted October 30, 2018 How very useful! Thanks for figuring it out Quote Link to post Share on other sites
theJesuit 1,254 Posted October 30, 2018 Share Posted October 30, 2018 Awesome work @flart! Were the seat already present in the IVA? Peace. Quote Link to post Share on other sites
flart 411 Posted October 30, 2018 Author Share Posted October 30, 2018 @theJesuit All 6 IVA seats works ok, and all texturing was done by squad. 4 InternalSeat MODULE's in the INTERNAL are only thing that was missing Quote Link to post Share on other sites
theonegalen 1,091 Posted December 12, 2018 Share Posted December 12, 2018 Nice. Quote Link to post Share on other sites
root 18 Posted December 28, 2018 Share Posted December 28, 2018 6 Crew Science Lab has been out for years https://spacedock.info/mod/248/6 Crew Science Lab Quote Link to post Share on other sites
flart 411 Posted December 28, 2018 Author Share Posted December 28, 2018 @root the link and an explanation how it is different has been in the OP. I made them bold for you there. On 10/30/2018 at 12:41 AM, flart said: Add an enhanced Lab MPL-LG-6, a copy of the stock Lab, with unlocked all 6 seats (2 seats on each floor - same as 6 Crew Science Lab, but the stock Lab is not replaced). The new Lab has changed mass, cost, required crew, power consumption, etc. Quote Link to post Share on other sites
Shizen 28 Posted January 8, 2019 Share Posted January 8, 2019 @flart is this 1.60 compatible? Quote Link to post Share on other sites
flart 411 Posted January 8, 2019 Author Share Posted January 8, 2019 (edited) @Shizen Yes, it is 1.6.0 compatible, just change KSP_VERSION and KSP_VERSION_MAX in the ScienceLabInfo.version I will recompile it, but later. Edited January 8, 2019 by flart Quote Link to post Share on other sites
Shizen 28 Posted January 9, 2019 Share Posted January 9, 2019 ok thx Quote Link to post Share on other sites
flart 411 Posted February 7 Author Share Posted February 7 (edited) Version 2.0.0 added PAW group new Part: early progression 1.875m Lab with the data-to-science conversion 1:2, but 10 times quicker than stock MPL-LG-2. thanks to @JDCollie and @Kielm for the model (DSD Mobile Labs mod) tweaked texture a little bit found better IVA for the part supported Restock endcap 6-Crew Lab now considered Hi-Tech Lab with the data-to-science conversion 1:6, but 10 times slower than stock MPL-LG-2. Recompile for KSP 1.11 targeted .NET 4.7 MM v4.1.4 Edited February 7 by flart Quote Link to post Share on other sites
theJesuit 1,254 Posted February 8 Share Posted February 8 That is pretty cool. I like the smaller lab. Where dod the better IVA come from? Quote Link to post Share on other sites
flart 411 Posted February 8 Author Share Posted February 8 8 hours ago, theJesuit said: Where did the better IVA come from? It's scaled hitchhiker Quote Link to post Share on other sites
Thygrrr 53 Posted February 23 Share Posted February 23 When I play this, I ONLY get the MPL-LG-2, and not the original and smaller labs. Is there a dependency I am not satisfying? Quote Link to post Share on other sites
flart 411 Posted February 24 Author Share Posted February 24 (edited) 10 hours ago, Thygrrr said: Is there a dependency I am not satisfying? ModuleManager is included in the archive, there are no other dependencies. Try to create new sandbox game, and check there. If that will not be working, share ksp.log and player.log please Edited February 24 by flart Quote Link to post Share on other sites
Thygrrr 53 Posted February 24 Share Posted February 24 Weird. I think there may be a conflict between this mod and the old 6-Crew Science Lab mod; and the conflict really messes up CKAN's idea of which mods are really installed. Cleaning the directory up a little helped, but chances are perhaps there is a collision of some ID or GUID. Mod works for me now but it took me half an hour to get CKAN to consider the right mod as removed and your mod as properly installed. Quote Link to post Share on other sites
flart 411 Posted February 24 Author Share Posted February 24 (edited) The mods have different identifiers on CKAN and "Conflicts" relationship, so once one of them is installed, another is unallowed to be installed. For switching conflicting pair of mods on CKAN, a safe way is delete one of them, and then install another. Edited February 24 by flart Quote Link to post Share on other sites
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