bcink

[1.5x] Duna Direct

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Welcome to the release thread for Duna Direct!

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What is it?

Extraplanetary lander and parts pack for Kerbal Space Program - Based on the proposal for Mars Direct by Robert Zubrin and David Baker of Martin Marietta in 1990.

 

Fly the mission!

Live the adventure in the custom-made mission Duna Direct: The First Flight!

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Spoiler

Flight plan:

Launch inside 5m expanded fairing
Aim for Duna
Aerobreaking entry at Duna
Heatshield jettison and parachute deployment
Landing gear deployment and reverse thrust
Perform science!
Built-in Sabatier conversion regenerates fuel for return
Repack parachute
Launch for Kerbin
Jettison first stage
Atmospheric re-entry at Kerbin
Parachute deployment and landing

Flight crew:

Pilot for vessel control
Engineer for repacking parachutes
Two scientists for running the science lab

 

Use of mods requires Module Manager

Compatible with the following mods (automatically applied upon mod detection):

Connected Living Space - Adds passable option
CommunityResourcePack - Adds built-in Sabatier ISRU for conversion of fuel while on Duna - Special thanks to @dvdwilliams88 for this patch!!!
Kerbal Inventory System - Adds KIS inventory space
Realchute - Adds realism to parachute parameters
Realplume - Improves engine plumes
Remote Tech - Makes antenna compatible with Remote Tech
Snacks! - Adds Snacks compatibility
TAC Life Support - Adds TAC Life Support compatibility
Tweakscale - Adds Tweakscale compatibility

Near Future IVA Props - Adds fully furnished IVA

Disclaimer:

This mod has not been tested with anything other than those listed above or in versions of KSP other than 1.5.1. There is also a lot going on with these parts. Testers have been awesome and I've done everything I can to make it work properly but as usual, if there are any bugs please report them over in the development thread. Thank you! 

 

Parts list:

Spoiler

Zubrin Command Pod - Kerbin return vehicle. 20x built-in RCS ports, science lab, science experiments, SAS module, IVA, RTG, lights.
Baker 1st Stage - The large first stage houses a cargo bay and four inset landing legs. Contains bay light and exterior spotlights.
Rudaux Nosecone - Animated nosecone opens to reveal docking port and parachutes. Has ablative shielding for atmospheric entry or re-entry protection.
Marietta Engines - A pair of these engines power the Kerbin Return Vehicle. Very high efficiency. Animated gimbals and emissives.
MIRA LM-20 Engines - Four sets of four advanced MIRA engines power the landing and ascent of the Duna Direct vehicle. Animated gimbals and emissives.
Acidalia Huggers - These collapsible landing legs are a staple design element of the vehicle.
Svalinn Heatshield - Expanding heatshield designed for atmospheric entry and aerobraking. Contains solar panels for extra power generation in flight. Contains 
Elysium Space Stairs - The trusty ladder to climb or descend to and from the Kerbin Return Vehicle while landed.
Alba Mons Talking Stick - Expanding radio antenna which mounts on the front of the Kerbin Return Vehicle.
Duna Direct Flag - Agency flag / decal

 

A very special thank you to all the testers who added valuable feedback and suggestions which led to many improvements over the original goal.

 

Download from Spacedock

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Installation:

Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\MarsDirect\

Extract the contents of the Missions folder to your Missions folder. Structure should then read Missions\Duna Direct_ The First Flight\

Mission is also available from the Steam Workshop

 

Kottabos Games Review:

 

 

 

Duna Direct is License CC-BY-4.0
https://creativecommons.org/licenses/by/4.0/

Edited by bcink

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I look forward to seeing how much forcing this into 1.3.1 breaks things!

This mod is something i've wanted in KSP ever since I read the book all those years ago...

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duuuude that looks promising, just what I wanted! LETS GIVE IT A TRY! :sticktongue:

 

edit: Wow even compatible with snacks, good thinking bro.

Edited by mid0r

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will it be available on ckan too? We'd like to add this mod to our list so we can use it in our weekly let's play on youtube.

 

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32 minutes ago, Sim1 said:

will it be available on ckan too? We'd like to add this mod to our list so we can use it in our weekly let's play on youtube.

Should get to CKAN assuming Spacedock's add to CKAN option is still working. I don't see it there yet but suspect it will be ok.

 

And thank you everyone!

Edited by bcink

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Excellent mod, I only have a issue that I got fatal error from B9 Switch and it closes KSP program. I just opened saved craft. If you are interested I can send maybe some logs, etc. to help.

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Beautiful! I can't believe that a quick PM suggestion has turned into a full mod. Pretty cool!

Edited by HooHungLow

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2 hours ago, elGremlin said:

Excellent mod, I only have a issue that I got fatal error from B9 Switch

Thanks! Sorry, but I hadn't worked on any configuration or compatibility with B9. It seems to be popular enough to warrant investigating, but this would need to wait until an update is required or worked on unfortunately

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3 hours ago, elGremlin said:

Excellent mod, I only have a issue that I got fatal error from B9 Switch and it closes KSP program. I just opened saved craft. If you are interested I can send maybe some logs, etc. to help.

The error B9 throws up would be very useful to see; they're pretty good at explaining what's gone wrong. However as B9 isn't any kind of dependency for this mod, it's likely to be some other add-on that's causing this.

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I love it!

Can't wait to see if you do the habitat as well. I don't know why, but I've always liked the look of the Mars Direct habitat.

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2 minutes ago, Raptor22 said:

I love it!

Can't wait to see if you do the habitat as well. I don't know why, but I've always liked the look of the Mars Direct habitat.

You can do a pretty decent job of building those using some parts from Stockalike Station Parts Expansion Redux - they have some parts obviously inspired by them, and some nice legs that can be used either with them or with other parts.

Of course, SSPXr requires B9PartSwitch...

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Ah, alright.
I was hoping to see them made in the same style as the DAV here. Besides, the SPER parts don't really allow for that whole garage thing.

Edited by Raptor22

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This looks so amazing. I can't wait to play around with this. And that graphic at the top is beautifully made.

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We've trimmed a post or two. Please have something to say when submitting a post. 

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