bcink

[1.5x] Duna Direct

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On 11/8/2018 at 12:55 AM, Drakenex said:

Amazing!!

 

I did not realized how faithful was this mod until watching this video :o 

Even the small details are reproduced.

Isn't however the 415 of Isp a bit OP?

Edited by ndiver

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The launch vehicle is a space shuttle derived rocket (basically a SLS, the concept is as old as the shuttle itself), so we kinda already have the parts.

EDIT: getting a conflict with B9PartSwitch for the first stage. Urgent error says "two module can't handle the same ressources".

Edited by Initar

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On 11/23/2018 at 3:14 AM, ndiver said:

Isn't however the 415 of Isp a bit OP?

Yes, it is.

On 11/23/2018 at 4:14 PM, Initar said:

getting a conflict with B9PartSwitch for the first stage. Urgent error says "two module can't handle the same ressources".

Try this: 

 

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In the south corner we have the Mars Excursion Module! "Oh wow im just a big apollo"

mars-excursion-module.png

In the north corner, we have the Duna Lander, "Direct to HÖAM" edition!

DunaDirectBaus.jpg

(Bottom picture courtesy of both me and @JadeOfMaar)

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5 hours ago, DeltaDizzy said:

In the south corner we have the Mars Excursion Module! "Oh wow im just a big Apollo"

In the north corner, we have the Duna Lander, "Direct to HÖAM" edition!

(Bottom picture courtesy of both me and @JadeOfMaar)

Hahaha that is awesome! :D

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5 hours ago, DeltaDizzy said:

In the south corner we have the Mars Excursion Module! "Oh wow im just a big apollo"

In the north corner, we have the Duna Lander, "Direct to HÖAM" edition!

(Bottom picture courtesy of both me and @JadeOfMaar)

One of the best pic I ever seen on KSP forum

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9 hours ago, DeltaDizzy said:

In the north corner, we have the Duna Lander, "Direct to HÖAM" edition!

DunaDirectBaus.jpg

(Bottom picture courtesy of both me and @JadeOfMaar)

What shaders did you use?

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6 hours ago, Skywalket said:

What shaders did you use?

All i did was this

screenshot502.png

The rest was done by a third party who has already been credited.

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1 hour ago, A E S T H E T I C said:

Do you plan on adding the launch vehicle?

Mars Direct was planned to launch with a Shuttle-derived launcher (Jupiter or Ares). You can use this mod (the Direct is also in the name of this mod):

So I think there is no need to make a launch vehicle.

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3 hours ago, Cheesecake said:

Mars Direct was planned to launch with a Shuttle-derived launcher (Jupiter or Ares). You can use this mod (the Direct is also in the name of this mod):

So I think there is no need to make a launch vehicle.

Thanks!

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2 hours ago, Quoniam Kerman said:

Does it work with KSP 1.6.1?

As I don't plan to use 1.5.1, might your mod actually work on 1.4.5?

It is only a part-mod so it should work.

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1 hour ago, iliketrains0pwned said:

Does this come with the tether they proposed for artificial gravity?

This mod contains only the descent-/ascent-stages. So no, there is no tether. All parts are shown in post 1.

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18 hours ago, Cheesecake said:

It is only a part-mod so it should work.

I ask this because of the Bulkhead profile thingy that happenened in 1.6.

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3 hours ago, Virtualgenius said:

A habitat module would be an awesome addition to this

I asked this before. But bcink don`t plan to build one because there are other mods for this.

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48 minutes ago, Cheesecake said:

I asked this before. But bcink don`t plan to build one because there are other mods for this.

Incorrect - please check the WIP page :)

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On 2/2/2019 at 5:05 PM, Cheesecake said:

This mod contains only the descent-/ascent-stages. So no, there is no tether. All parts are shown in post 1.

Is the tether from KIS strong enough to work instead?

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On 2/2/2019 at 5:31 AM, Cheesecake said:

It is only a part-mod so it should work.

There's a B9 failure when adding the cargo stage that force closes KSP.

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12 hours ago, slyfoxninja said:

There's a B9 failure when adding the cargo stage that force closes KSP.

Read this page and you will find an answer. :wink:

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