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[1.12.3] Rocket Sound Enhancement - Plugin: v0.9.6 - 07/09/22 | Config Pack: v1.2.4 - 07/09/22


ensou04

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I did not mean CKAN - I never used it.

I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip".

The "Release.zip" is broken, it misses all audio files.
The "Source code.zip"contains them.

You need to merge them wisely for your archive.

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7 minutes ago, Gordon Dry said:

I did not mean CKAN - I never used it.

I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip".

The "Release.zip" is broken, it misses all audio files.
The "Source code.zip"contains them.

You need to merge them wisely for your archive.

I know, I just gave you an easy solution if you want to use the mod. You can use CKAN to download the zip and then install from there manually. I do that regularly to avoid forced dependencies and things like that.

Edit: There are 2 zips, one contains the plugin and the other the configs and sounds

Edited by Firebird989
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48 minutes ago, Firebird989 said:

Installing it with CKAN works fine, unless you have Stock Waterfall Effects. I've tried making them both compatible but to no avail (I love Stock Waterfall Effects visual effects but no it's sounds. Jet sounds continued and RSE are better in that regard)

im on Mac so no CKAN, any other way around it.

 

58 minutes ago, Gordon Dry said:

Did you do what GuardianOne suggested above and is it still broken then?

Yeah that never worked.

47 minutes ago, Gordon Dry said:

I did not mean CKAN - I never used it.

I mean what GuardianOne wrote about the "Release.zip" vs. the "Source code.zip".

The "Release.zip" is broken, it misses all audio files.
The "Source code.zip"contains them.

You need to merge them wisely for your archive.

How would I merge them.

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19 minutes ago, SpaceFace545 said:

im on Mac so no CKAN, any other way around it.

 

Yeah that never worked.

How would I merge them.

Well, I checked from where exactly is CKAN downloading the zips and this is what I found:

1-RSE Plugin: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.4/RocketSoundEnhancement-v0.5.4-Plugin.zip
2-RSE Configs and sounds: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.3/RocketSoundEnhancement-v0.5.3-Configs.zip

You can check if installing directly from these zips works

Edited by Firebird989
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1 hour ago, Firebird989 said:

Well, I checked from where exactly is CKAN downloading the zips and this is what I found:

1-RSE Plugin: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.4/RocketSoundEnhancement-v0.5.4-Plugin.zip
2-RSE Configs and sounds: https://github.com/ensou04/RocketSoundEnhancement/releases/download/0.5.3/RocketSoundEnhancement-v0.5.3-Configs.zip

You can check if installing directly from these zips works

neither of these work

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To avoid confusion, I've added the past config files to the latest release on GitHub.

This is currently not compatible with the latest Waterfall. If you want to use Waterfall, you'll have to disable it's own sound replacements.

https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.5.4

Be sure to install both of these:

  • RocketSoundEnhancement-v0.5.3-Configs.zip
  • RocketSoundEnhancement-v0.5.4-Plugin.zip

The reason why I separated the config/sound files from the plugin is because majority of the work is being done to the plugin itself.

I didn't want to keep uploading the same config + sound files and RSE was meant to be used as a plugin for other mods and other sound replacement config packs.

 

Development for RSE is halted for now but it's almost done to be considered as a Release. I just have to figure out a better way to implement a sound limiter and a complete blacklisting system.

Besides that. Finalization of my sound effects and configs will be worked on like adding waterfall support and better volume balance.

I might need help at the end to make a more robust in-game settings window.

Edited by ensou04
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2 hours ago, ensou04 said:

To avoid confusion, I've added the past config files to the latest release on GitHub.

This is currently not compatible with the latest Waterfall. If you want to use Waterfall, you'll have to disable it's own sound replacements.

https://github.com/ensou04/RocketSoundEnhancement/releases/tag/0.5.4

Be sure to install both of these:

  • RocketSoundEnhancement-v0.5.3-Configs.zip
  • RocketSoundEnhancement-v0.5.4-Plugin.zip

The reason why I separated the config/sound files from the plugin is because majority of the work is being done to the plugin itself.

I didn't want to keep uploading the same config + sound files and RSE was meant to be used as a plugin for other mods and other sound replacement config packs.

 

Development for RSE is halted for now but it's almost done to be considered as a Release. I just have to figure out a better way to implement a sound limiter and a complete blacklisting system.

Besides that. Finalization of my sound effects and configs will be worked on like adding waterfall support and better volume balance.

I might need help at the end to make a more robust in-game settings window.

omg thank you so much. So how exactly should I disable waterfall's sound replacement? Is it a config or just the sounds folder?

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10 hours ago, SpaceFace545 said:

omg thank you so much. So how exactly should I disable waterfall's sound replacement? Is it a config or just the sounds folder?

Unfortunately, you'll have to dive into the patches/configs of Waterfall and do it manually for now. Once I find time to work on RSE, my config pack will have Waterfall compat.

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On 8/9/2021 at 12:16 AM, hermano said:

@Errol @coyotesfrontier

A stopgap measure has been posted before in this thread. Disable muffling of RSE and install audio muffler redux for muffling. This works fine with soundtrack editor. Solving this problem in RSE would be nice, though.

 

@ensou04

I just learned that Waterfall adds its own sound effects after RSE. Here is a small patch that should resolve the issue: removes Waterfalls sound and smoke trails

  Reveal hidden contents
@PART[*]:HAS[@MODULE[RSE_Engines],@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&Waterfall]:FINAL
{
    !EFFECTS {}
}

 

I assume removing all effects is fine as both stock waterfall effects and waterfall restock do this with all changed parts as well.

Edit: There seems to be no generic solution for all engines that doesn't remove the smoke trails, so her are effort-patches for 

StockWaterfallEffects:

  Reveal hidden contents
// Stock Waterfall Effects rocket engines

@PART[microEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-ant-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineLV-TX87]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-bobcat-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineLV-T91]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-cheetah-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRV-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-cub-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[toroidalAerospike]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-dart-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[ionEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-dawn-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRK-7]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-kodiak-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngineMainsail_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-mainsail-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size3EngineCluster]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-mammoth-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineKE-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-mastodon-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[nuclearEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-nerv-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine2-2_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-poodle-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[omsEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-puff-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-reliant-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size3AdvancedEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-rhino-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRE-I2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-skiff-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[engineLargeSkipper_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-skipper-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-spark-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[radialEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-spider-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-swivel-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine3_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-terrier-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[radialLiquidEngine1-2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-thud-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size2LFB_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-twinboar-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[smallRadialEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-twitch-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[SSME]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-vector-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRE-J10]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&StockWaterfallEffects]:AFTER[StockWaterfallEffects]
{
    @EFFECTS{@fx-wolfhound-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

 

 

and WaterfallRestock:

  Reveal hidden contents
// Waterfall Restock stock rocket engines

@PART[engineLargeSkipper_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-skipper-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[ionEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@IonPlume{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineKE-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-mastodon-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngineMainsail_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-mainsail-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-spark-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine2-2_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-poodle-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRE-I2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-skiff-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRE-J10]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-wolfhound-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-reliant-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRK-7]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-kodiak-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[LiquidEngineRV-1]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-cub-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-swivel-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[liquidEngine3_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-terrier-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size2LFB]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-twinboar-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size2LFB_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-twinboar-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[microEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-ant-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[nuclearEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-nerv-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[omsEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-puff-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[radialEngineMini_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-spider-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size3AdvancedEngine]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-rhino-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[Size3EngineCluster]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-mammoth-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[smallRadialEngine_v2]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-twitch-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

@PART[SSME]:HAS[@MODULE[RSE_Engines]&@MODULE[ModuleWaterfallFX]]:NEEDS[RocketSoundEnhancement&WaterfallRestock]:AFTER[WaterfallRestock]
{
    @EFFECTS{@fx-vector-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
    @EFFECTS{@disengage{!AUDIO{}}}
    @EFFECTS{@flameout{!AUDIO{}}}
}

 

 

if you could please clarify how to apply this patch that would be amazing. plz thanks 

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2 hours ago, jimbojones0145 said:

if you could please clarify how to apply this patch that would be amazing. plz thanks 

As easy as opening any text editor, copying these parameters and saving it inside "GameData" folder (Doesn't matter where) with the ".cfg" extension, for example "RSE-waterfall-compat.cfg"

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  • 2 weeks later...
On 2/9/2021 at 1:57 PM, Kwebib said:

Reporting in. I disabled RSE's muffler, installed Audio Muffler, and still hear low rumbles in space. Alas, I will have to deal with it.

Interestingly, RSE's muffler seems to do a better job. With Audio Muffler, you occasionally still get a random staging sound that makes it through the filter.

The "Audio Limiter" should be disabled, though. It's too hard to find proper attack and release values, expecially as this depends on the performance. A setting that works in early game with higher fps does not work on a huge vessel with lower fps.

Edited by Gordon Dry
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  • 2 weeks later...

Hi. So I just downloaded this mod and did a few launches. I did a launch of my Soyuz build and I think it worked but then I did a launch of my Saturn and SLS builds and neither of them had sound. If I understand correctly this mod isn't compatible with Waterfall as is and I need to change some things to get it to work properly. Will anyone be able to help me with this please?

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  • 3 months later...

Just Reporting in, currently I removed the Audio Limiter and reworked some of the volume balancing of the engine sounds effects. You can download the build on my git page source (under GameData) if you want to give it a try. Still has to work on new compatibility with Waterfall though. Also removed most of the "settings". Volume is now controlled via stock settings.

I tried adding Engage sound effects but for some reason its not working properly. I need to check that later.

EDIT:
We now have a working AudioLimiter that doesn't cause any aliasing/crackling on sounds anymore afaik! And its pretty awesome too, levels out loud sounds nicely and with the current settings, quieter engines are now louder.

Edited by ensou04
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The ReStock Compatibility patch in the Configs folder is using the old Reliant and Swivel part names.

They should be liquidEngine_v2 and liquidEngine2_v2.

 

// LV-T30 "Reliant" Liquid Fuel Engine
@PART[liquidEngine]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock]
{
    @EFFECTS{@fx-reliant-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
	@EFFECTS{@flameout{!AUDIO{}}}
}

// LV-T45 "Swivel" Liquid Fuel Engine
@PART[liquidEngine2]:BEFORE[RocketSoundEnhancement]:NEEDS[ReStock]
{
    @EFFECTS{@fx-swivel-running{!AUDIO{}}}
    @EFFECTS{@engage{!AUDIO{}}}
	@EFFECTS{@flameout{!AUDIO{}}}
}

 

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23 minutes ago, DeadJohn said:

I have a question for those of you using RSE in KSP 1.12. Does it suffer from the general 1.12 sound bug (engine sounds stop working and don't return until a restart), or is RSE luckily unaffected by that bug?

I haven't noticed this. No engine sounds in space, obviously, but during launches I haven't noticed any sound bugs.

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