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Mod Debugging feature

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currently when i attach visual studio to the game, it doesn't detect any game mod dll to be loaded. it detects dlls but most of them are system related.

so i can't debug mods in a efficient way. now i have to add debugging features to the mod itself to be able to contribute to the mod.

please use some sort of a standard loader for the game that visual studio can detect. it will be awesome if one can debug mods in that way. of course the game should be able to handle break points, so if there is any system-date related stuff, they need to be kept in check to not be used in something important that causes weird stuff to happen. 

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