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Part Variants change mass


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Hey there!

Will Part Variants ever change the mass of the part?
Its not very realistic or meaningful if you can change the appearance of a part but not change its physical properties, which should (at least) be the mass. Some changes would obviously also change its aerodynamic behaviour... but I'm not sure if it makes any difference with the in-game aerodynamics 

What is the statement of the dev-team to this topic?

Best regards, Mav

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Yes, they have a cost and mass modifier already added in. See spoiler.

Spoiler

    MODULE
    {
        name = ModulePartVariants
        baseVariant = Cone
        VARIANT
        {
            name = Cone
            cost = 0    //    cost = <additional cost>
            mass = 0    //    mass = <additional mass>
            displayName = Cone
            themeName = Cone
            primaryColor = #4c4f47
            secondaryColor = #4c4f47
            GAMEOBJECTS
            {
                Shapes/Parts/modelCone(Clone) = true
                Shapes/Parts/modelSphere(Clone) = false
            }
        }

        VARIANT
        {
            name = Sphere
            cost = 0     //    cost = <additional cost>
            mass = 0     //    mass = <additional mass>         
            displayName = Sphere
            themeName = Sphere
            primaryColor = #999999
            secondaryColor = #000000
            GAMEOBJECTS
            {
                Shapes/Parts/modelCone(Clone) = false
                Shapes/Parts/modelSphere(Clone) = true
            }
        }
    }

 

If you want to know more, check out this thread.

 

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Thanks for the info! :)

But, why is it not used?
I looked through a few parts (with variants) and could not find a single use for it.... it really destroys the immersion for me... the enginge looks totaly different but it does not change a single thing!
 

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