Jump to content

How to switch Kerbin with another planet?


iLikeSarnus

Recommended Posts

Hello, I am having this problem. Whenever I load KSP, a warning shows up that the planet doesn't load properly because of an exception from the .cfg file. Here's my .cfg script for Planet Smearth.

@Kopernicus:FOR[SmolarSystem]:NEEDS[!KOPERNIK]
{
	useOnDemand = false
	Body
	{
	  name = Kerbin
	
	 	cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin
		Template
		{
			name = Kerbin
			removeOcean = True
			removeAllPQSMods = true
		}
	Properties
	{
            description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real.
            radius = 637100
	    displayName = Smearth
            geeASL = 9.7
            rotationPeriod = 8616.40989037
            rotates = true
            tidallyLocked = false 
            initialRotation = 10.01833
            isHomeWorld = true
	    timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000
            ScienceValues
            {
                landedDataValue = 0
                splashedDataValue = 0
                flyingLowDataValue = 0
                flyingHighDataValue = 0
                inSpaceLowDataValue = 0
                inSpaceHighDataValue = 0
                recoveryValue = 10
		flyingAltitudeThreshold = 5000
		spaceAltitudeThreshold = 3578600
            }    
        }
		Orbit
		{
			referenceBody = Sun
			inclination = 0
			eccentricity = 0.016711
			semiMajorAxis = 12559826100.0
			longitudeOfAscendingNode = 359.9
			argumentOfPeriapsis = 1.993303
			meanAnomalyAtEpoch = -3.013170
			epoch = -3.013170
			color = 0.403,0.615,1,1
		}

		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 100000
			fadeEnd = 102000
			Material
			{
				texture = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
				normals = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/Flat_NRM.dds
				color = 1.4,1.4,1.4,1

				shininess = 0.2
				specular = 0.5,0.5,0.5,1

				// Atmosphere settings
				rimPower = 2.4
				rimBlend = 1.1

				Gradient
				{
					0.0 = 0.45, 0.55, 0.7, 1.0
					0.3 = 0.2,0.15,0.05,1.0
					0.6 = 0.0,0.0,0.0,1.0
					1.0 = 0.0,0.0,0.0,1.0
				}
			}
		}
		Atmosphere
		{
			// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
			ambientColor = 0.05,0.05,0.05,1

			//
			// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
			//
			lightColor = 0.65, 0.58, 0.5, 1.0

			// General atmosphere settings
			enabled = true
			oxygen = true
			maxAltitude = 140000.0

			// constants
			adiabaticIndex = 1.4
			atmosphereMolarMass = 0.0289644

			// Atmosphere Pressure
			pressureCurve
			{
				key = 0 101.325 0 -0.0119729
				key = 1000 89.9537 -0.0107923 -0.0107923
				key = 2000 79.7013 -0.00972759 -0.00972759
				key = 3000 70.4691 -0.00875313 -0.00875313
				key = 4000 62.1620 -0.00787633 -0.00787633
				key = 5000 54.6886 -0.00708329 -0.00708329
				key = 6000 47.9719 -0.00636074 -0.00636074
				key = 7000 41.9470 -0.00569867 -0.00569867
				key = 8000 36.5555 -0.00509376 -0.00509376
				key = 9000 31.7428 -0.00453892 -0.00453892
				key = 10000 27.4635 -0.00402664 -0.00402664
				key = 12000 20.3407 -0.00312205 -0.00312205
				key = 14000 14.8739 -0.00236992 -0.00236992
				key = 16000 10.7657 -0.00175875 -0.00175875
				key = 18000 7.76098 -0.00126703 -0.00126703
				key = 20000 5.61289 -0.000901159 -0.000901159
				key = 22000 4.08419 -0.000643110 -0.000643110
				key = 24000 2.98894 -0.000462653 -0.000462653
				key = 26000 2.19866 -0.000334849 -0.000334849
				key = 28000 1.62536 -0.000243495 -0.000243495
				key = 30000 1.20769 -0.000177736 -0.000177736
				key = 35000 0.588602 -8.25983E-05 -8.25983E-05
				key = 40000 0.296819 -3.96388E-05 -3.96388E-05
				key = 45000 0.154692 -1.97099E-05 -1.97099E-05
				key = 50000 0.0825035 -1.03082E-05 -1.03082E-05
				key = 55000 0.0438832 -5.63677E-06 -5.63677E-06
				key = 60000 0.0227005 -3.07935E-06 -3.07935E-06
				key = 65000 0.0112807 -1.62592E-06 -1.62592E-06
				key = 70000 0.00536204 -8.22892E-07 -8.22892E-07
				key = 75000 0.00243557 -3.94225E-07 -3.94225E-07
				key = 80000 0.00106710 -1.78982E-07 -1.78982E-07
				key = 85000 0.000456872 -7.82929E-08 -7.82929E-08
				key = 90000 0.000192739 -3.34218E-08 -3.34218E-08
				key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08
				key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09
				key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09
				key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09
				key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10
				key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10
				key = 140000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 288
			temperatureCurve
			{
				key = 0 282.5 0 -0.0025
				key = 8000 240.5 -0.006 -0.006
				key = 15000 212 -0.0025 -0.0025
				key = 21000 214 0.0015 0.0015
				key = 30000 228 0.002 0.002
				key = 42000 255.5 0.0025 0.0025
				key = 49750 268 0 0
				key = 60000 247.5 -0.003 -0.003
				key = 75000 209 -0.002 -0.002
				key = 91000 191.75 0 0
				key = 100000 206 0.003 0.003
				key = 110000 256 0.009 0.009
				key = 120000 375 0.011 0.011
				key = 140000 560 0.007 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 -0.0002
				key = 2250 0.65 0 0
				key = 7000 0.65 0 0
				key = 12500 0 -0.000135 -0.000135
				key = 16500 -0.335 0 0
				key = 22000 0 6.5E-05 6.5E-05
				key = 33000 0.315 0 0
				key = 40500 0.315 0 0
				key = 52000 0.12 -3.5E-05 -3.5E-05
				key = 54750 0.0215 -1.4E-05 -1.4E-05
				key = 64500 -0.115 -1.4E-05 -1.4E-05
				key = 73000 -0.43 0 0
				key = 74750 -0.43 0 0
				key = 85750 -0.035 0 0
				key = 88750 -0.035 0 0
				key = 96250 -0.13 0 0
				key = 97500 -0.13 0 0
				key = 110000 0.275 6E-05 -3E-06
				key = 140000 0.185 -2E-06 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 11.5 0 0
				key = 20 9 -0.22 -0.22
				key = 38 0 -0.9 -0.9
				key = 59 -15 -0.7 -0.7
				key = 75 -27.5 -0.7 -0.7
				key = 90 -35 -0.5 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 9.75 0 0
				key = 23 15.75 0 0
				key = 40 12.7 -0.25 -0.25
				key = 70 6.7 -0.085 -0.085
				key = 90 5 -0.085 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 -16.5691 0 -0.122752
				key = 23 -18 0 0
				key = 113 0 0.314159 0.314159
				key = 203 18 0 0
				key = 293 0 -0.314159 -0.314159
				key = 360 -16.5691 -0.122752 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
				key = 15 0.085 0.014 0.014
				key = 30 0.39 0.018 0.018
				key = 45 0.615 0.015 0.015
				key = 62 0.845 0 0
				key = 73 0.78 -0.007 -0.007
				key = 80 0.825 0.0175 0.0175
				key = 90 1 0.0175 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}
			AtmosphereFromGround
			{
				innerRadius = 6357290 // 0.99
				outerRadius = 6560275 // 1.025
				waveLength = 0.65, 0.58, 0.5, 1.0
			}
		}

		PQS
		{

			Mods
			{
				VertexSimplexHeightAbsolute
				{
					seed = 39080948
					octaves = 2
					persistence = 0.2
					deformity = 4
					frequency = 10
					order = 12
					enabled = true
				}
				VertexColorMapBlend
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
					order = 11
					blend = 1
					enabled = true
				}
				VertexHeightMap
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/height.png
					offset = -215.0
					deformity = 17300.0
					scaleDeformityByRadius = false
					enabled = true
					order = 10
				}
				VertexColorMap
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
					order = 9
					enabled = true
				}
		}
}
		SpaceCenter
		{
			//PQSCity
			latitude = 28.608389
			longitude = -80.604333
			lodvisibleRangeMult = 6
			repositionRadiusOffset = 53
			reorientFinalAngle = -9.4

			// MapDecal
			decalLatitude = 28.608389
			decalLongitude = -80.604333
			heightMapDeformity = 80
			absoluteOffset = 0
			absolute = true
			radius = 10000

			groundColor = 0.15, 0.26, 0.04, 0.2
			groundTexture = BUILTIN/terrain_grass00_new

			}
	    }
}

Here's a slice of my log file where the error occurs:

[EXC 21:29:51.836] NullReferenceException: Object reference not set to an instance of an object

My version of KSP is 1.4.2.

I think what caused the error from a coding bug or a string that wasn't in the version of Kopernicus.

Here is my mods:

  • CTTP
  • OPM
  • JupiteryJoolRecolor
  • Jupiter_Style (jool rings)
  • Kopernicus
  • ModularFlightIntegrator
  • Scansat
  • SmolarSystem (the one that im working from)
  • ModuleManager (only .dll)

 

I have a .cfg file from the After Kerbin mod, but I deleted the .zip for saving storage.

@Kopernicus:FOR[BK]:NEEDS[!GPP]
{
	useOnDemand = false
	Body
	{
		name = Kerbin
		finalizeOrbit = false
		Debug
		{
			exportMesh = true
			update = true
		}
		cacheFile = BeforeKerbin/Cache/Eden.bin
		Template
		{
			name = Kerbin
			removeOcean = True
			removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids], PQSLandControl, VertexSimplexHeightAbsolute, VertexHeightNoiseVertHeightCurve2, VertexRidgedAltitudeCurve, VertexHeightMap
		}
		Properties
		{
			description = Eden is the home of your space program. It is a temperate world capable of supporting life. Its planetary properties match those of the planet prophesied in the ancient scriptures - Kerbin. 
			radius = 600000
			geeASL = 1
			tidallyLocked = false
			initialRotation = 1
			rotates = true
			displayName = Eden
			rotationperiod = 21600
			albedo = 0.35
			emissivity = 0.9
			isHomeWorld = True
			timewarpAltitudeLimits = 0 70000 70500 72000 75000 80000 90000 100000
			//             ----->               biomeMap = BUILTIN/moho_biome
			ScienceValues
			{

				landedDataValue = 0.3
				splashedDataValue = 0.4
				flyingLowDataValue = 0.7
				flyingHighDataValue = 0.9
				inSpaceLowDataValue = 1
				inSpaceHighDataValue = 1.5
				recoveryValue = 1
				flyingAltitudeThreshold = 18000
				spaceAltitudeThreshold = 300000

			}
			biomeMap = BeforeKerbin/Textures/Kerbin_Biome.dds
			
			Biomes
			{
				Biome
				{
					name = Cool Seas
					value = 1
					color = #121A28
				}
				Biome
				{
					name = Sandy Shores
					value = 1
					color = #898470
				}
				Biome
				{
					name = Grassy Lowlands
					value = 1
					color = #4C563C
				}
				Biome
				{
					name = Grassy Uplands
					value = 1
					color = #3C452B
				}
				Biome
				{
					name = Rocky Highlands
					value = 1
					color = #898989
				}
				Biome
				{
					name = Polar Regions
					value = 1
					color = #BFE9FF
				}
				Biome
				{
					name = KSC Island
					value = 1
					color = #45602E
				}
			}
		}
		Orbit
		{
			referenceBody = Sun
			color = 0.75,0.3,0.7,1
			inclination = 0 //If I set this to 90? Heh.
			semiMajorAxis = 10000000000
			eccentricity = 0
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 0.4690319936
			epoch = 0
		}
		
		Atmosphere
		{
			enabled = True
			oxygen = True
			staticDensityASL = 1.22497705725583
			adiabaticIndex = 1.39999997615814
			maxAltitude = 70000
			altitude = 70000
			atmosphereDepth = 70000
			gasMassLapseRate = 8.33518264702189
			atmosphereMolarMass = 0.0289644002914429
			pressureCurveIsNormalized = False
			staticPressureASL = 101.324996948242
			temperatureCurveIsNormalized = False
			temperatureLapseRate = 0.0041
			temperatureSeaLevel = 287
			ambientColor = 0.243137255,0.250980407,0.254901975,1
			lightColor = 0.649999976,0.569999993,0.474999994,0.25
			addAFG = True
			pressureCurve
			{
				key = 0 101.325 0 -0.01501631
				key = 1241.025 84.02916 -0.01289846 -0.01289826
				key = 2439.593 69.68138 -0.01107876 -0.01107859
				key = 3597.11 57.78001 -0.009515483 -0.009515338
				key = 4714.942 47.90862 -0.00817254 -0.008172415
				key = 5794.409 39.72148 -0.00701892 -0.007018813
				key = 6836.791 32.93169 -0.006027969 -0.006027877
				key = 7843.328 27.30109 -0.005176778 -0.0051767
				key = 8815.22 22.63206 -0.004445662 -0.004445578
				key = 10786.42 15.3684 -0.003016528 -0.00301646
				key = 12101.4 11.87313 -0.002329273 -0.00232922
				key = 13417.05 9.172798 -0.001798594 -0.001798554
				key = 16678.47 4.842261 -0.0009448537 -0.0009448319
				key = 21143.1 2.050097 -0.0003894095 -0.0003894005
				key = 26977.92 0.6905929 -0.0001252565 -0.0001252534
				key = 33593.82 0.2201734 -3.626878E-05 -3.626788E-05
				key = 42081.87 0.05768469 -9.063159E-06 -9.062975E-06
				key = 49312.13 0.01753794 -3.029397E-06 -3.029335E-06
				key = 56669.95 0.004591824 -8.827175E-07 -8.826996E-07
				key = 62300.84 0.001497072 -3.077091E-07 -3.077031E-07
				key = 70000 0 0 0
			}
			temperatureCurve
			{
				key = 0 288.15 0 -0.008125
				key = 8815.22 216.65 -0.008096968 0
				key = 16050.39 216.65 0 0.001242164
				key = 25729.23 228.65 0.001237475 0.003464929
				key = 37879.44 270.65 0.00344855 0
				key = 41129.24 270.65 0 -0.003444189
				key = 57440.13 214.65 -0.003422425 -0.002444589
				key = 68797.88 186.946 -0.002433851 0
				key = 70000 186.946 0 0
			}
			temperatureSunMultCurve //magic
			{
				key = 0 1 0 0
				key = 8815.22 0.3 -5.91316E-05 -5.91316E-05
				key = 16050.39 0 0 0
				key = 25729.23 0 0 0
				key = 37879.44 0.2 0 0
				key = 57440.13 0.2 0 0
				key = 63902.72 1 0.0001012837 0.0001012837
				key = 70000 1.2 0 0
			}
			temperatureLatitudeBiasCurve //more magic
			{
				key = 0 17 0 -0.3316494
				key = 10 12 -0.65 -0.65
				key = 18 6.36371 -0.4502313 -0.4502313
				key = 30 0 -1.3 -1.3
				key = 35 -10 -1.65 -1.65
				key = 45 -23 -1.05 -1.05
				key = 55 -31 -0.6 -0.6
				key = 70 -37 -0.6689383 -0.6689383
				key = 90 -50 -0.02418368 0
			}
			temperatureLatitudeSunMultCurve //even more magic
			{
				key = 0 9 0 0.1554984
				key = 40 14.2 0.08154097 0.08154097
				key = 55 14.9 -0.006055089 -0.006055089
				key = 68 12.16518 -0.2710912 -0.2710912
				key = 76 8.582909 -0.6021729 -0.6021729
				key = 90 5 0 0
			}
			temperatureAxialSunBiasCurve //some sort of voodoo
			{
				key = 0 0 0 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
			}
			temperatureEccentricityBiasCurve //ugh
			{
				key = 0 0 0 0
			}
		}
		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 55000
			fadeEnd = 60000

			Material
			{
				color = 1,1,1,1
				specColor = 0.164705887,0.164705887,0.164705887,1
				shininess = 0.1085012
				texture = BeforeKerbin/Textures/Eden_Color.dds
				normals = BeforeKerbin/Textures/Eden_Normal.dds
				//shininess = 1
				//specular = 0.0,0.0,0.0,1
			}
		}
		PQS
		{
			fadeStart = 60000
			fadeEnd = 120000
			deactivateAltitude = 160000 //ocean and terrain unloads at 160,000
			minLevel = 2
			maxLevel = 8
			minDetailDistance = 6
			materialType = AtmosphericExtra	//it's like 'atmospheric', but... extra
			maxQuadLengthsPerFrame = 0.03	//stops stuff from lagging		
					
			Material
			{
				saturation = 0.6
				contrast = 0.7
				powerNear = 0.6
				powerFar = 0.82
				groundTexStart = 0
				groundTexEnd = 1750
				steepPower = 4
				steepTexStart = 500
				steepTexEnd = 100000
				steepTex = BUILTIN/terrain_rock00
				steepTexScale = 1,1
				steepTexOffset = 0,0
				steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM
				steepBumpMapScale = 1,1
				steepBumpMapOffset = 0,0
				steepNearTiling = 1000
				steepTiling = 200
				lowTex = CTTP/Textures/sand.dds
				lowBumpMap = CTTP/Textures/sand_normal.dds
				lowNearTiling = 2000
				lowMultiFactor = 2000
				lowBumpNearTiling = 2000
				lowBumpFarTiling = 2000
				midTex = CTTP/Textures/sand.dds
				midBumpMap = CTTP/Textures/sand_normal.dds
				midNearTiling = 2000
				midMultiFactor = 2000
				midBumpNearTiling = 2000
				midBumpFarTiling = 2000
				highTex = CTTP/Textures/sand.dds
				highBumpMap = CTTP/Textures/sand_normal.dds
				highNearTiling = 5000
				highMultiFactor = 50
				highBumpNearTiling = 5000
				highBumpFarTiling = 50
				lowStart = 0
				lowEnd = 0.3
	
				highStart = 0.6
				highEnd = 2
			}
			//FallbackMaterial
			//{
			//	saturation = 1
			//	contrast = 2
			//	tintColor = 0.172549024,0.172549024,0.172549024,0.482352942
			//	texTiling = 4000
			//	texPower = 0.75
			//	multiPower = 0.75
			//	groundTexStart = 0
			//	groundTexEnd = 10000
			//	multiFactor = 100
			//	mainTex = BUILTIN/terrain_sand00
			//	mainTexScale = 1,1
			//	mainTexOffset = 0,0
			//	//planetOpacity = 0
			//}	
			
			Mods
			{
				VertexHeightMap
				{
					map = BeforeKerbin/Textures/Eden_Height.png
					offset = -250
					deformity = 8000
					scaleDeformityByRadius = False //nobody uses this
					order = 10
					enabled = True
					name = HeightMap
					
				}
				VertexHeightNoiseVertHeightCurve2
				{
					deformity = 4000
					ridgedAddFrequency = 48
					ridgedAddLacunarity = 4
					ridgedAddOctaves = 6
					ridgedAddSeed = 138404
					ridgedMode = Low
					ridgedSubFrequency = 32
					ridgedSubLacunarity = 4
					ridgedSubOctaves = 6
					ridgedSubSeed = 21133
					simplexFrequency = 32
					simplexHeightEnd = 4600
					simplexHeightStart = 800
					simplexOctaves = 4
					simplexPersistence = 0.60
					simplexSeed = 248775
					order = 32
					enabled = True
					name = HeightNoise1
					index = 0
					simplexCurve
					{
						key = 0 0 0 0
						key = 0.2 0.2 0.1 0.1
						key = 0.85 0.6 0.5 0.5
						key = 1 1.1 1.005844 1.005844
					}
				}
				VertexRidgedAltitudeCurve
				{
					deformity = 500
					ridgedAddFrequency = 120
					ridgedAddLacunarity = 2.5
					ridgedAddOctaves = 3
					ridgedAddSeed = 138404
					ridgedMinimum = -0.7
					ridgedMode = Low
					simplexFrequency = 50
					simplexHeightEnd = 6000
					simplexHeightStart = 0
					simplexOctaves = 2
					simplexPersistence = 0.1
					simplexSeed = 248775
					order = 16
					enabled = True
					name = HeightNoise
					index = 0
					simplexCurve
					{
						key = 0.00724 0.00070 0
						key = 0.075  -0.0007 0.03 0.03
						key = 0.3     0.4 11.27714 11.27714
						key = 0.31    0.2 -17.29987 -17.29987
						key = 0.4     0.0015 -0.02 -0.02
						key = 0.42    0.1432 4.5596 4.5596
						key = 0.5     0.640 0.03 0.03
						key = 1.0     0.6552 -0.02 -0.02
					}
				}
				VoronoiCraters //large craters
				{
					colorOpacity = 0.9
					DebugColorMapping = False
					deformation = 800
					jitter = 0.08
					jitterHeight = 0.1
					rFactor = 1
					rOffset = 1
					simplexFrequency = 18
					simplexOctaves = 8
					simplexPersistence = 0.5
					simplexSeed = 652
					voronoiDisplacement = 0
					voronoiFrequency = 40
					voronoiSeed = 1463568
					order = 40
					enabled = True
				}
				VoronoiCraters //small craters
				{
					colorOpacity = 0.8
					DebugColorMapping = False
					deformation = 249
					jitter = 0.03
					jitterHeight = 0.1
					rFactor = 1
					rOffset = 1
					simplexFrequency = 48
					simplexOctaves = 8
					simplexPersistence = 0.5
					simplexSeed = 652
					voronoiDisplacement = 0
					voronoiFrequency = 40
					voronoiSeed = 1463568
					order = 40
					enabled = True
				}
				
				VertexColorMap
				{
					map = BeforeKerbin/Textures/Eden_Color_Surface.dds
					order = 80
					enabled = true
				}
				
				LandControl
				{
					altitudeBlend = 0.01
					altitudeFrequency = 12
					altitudeOctaves = 2
					altitudePersistance = 0.6
					altitudeSeed = 212121
					createColors = False
					createScatter = True
					heightMap = BUILTIN/kerbin_height_new
					latitudeBlend = 0.05
					latitudeFrequency = 4
					latitudeOctaves = 4
					latitudePersistance = 0.6
					latitudeSeed = 47373
					longitudeBlend = 0.05
					longitudeFrequency = 4
					longitudeOctaves = 4
					longitudePersistance = 0.6
					longitudeSeed = 768453
					useHeightMap = False
					vHeightMax = 3500
					order = 9999991
					enabled = True
					name = _LandClassOcean
					index = 0
					altitudeSimplex
					{
						frequency = 12
						octaves = 2
						persistence = 0.600000023841858
					}
					latitudeSimplex
					{
						frequency = 4
						octaves = 4
						persistence = 0.600000023841858
					}
					longitudeSimplex
					{
						frequency = 4
						octaves = 4
						persistence = 0.600000023841858
					}
					landClasses
					{
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.694029808,0.631407022,0.473202139,1
							coverageBlend = 1
							coverageFrequency = 0.8
							coverageOctaves = 4
							coveragePersistance = 0.5
							coverageSeed = 121214
							name = BaseBeach
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.5
							noiseColor = 0.604477644,0.582080245,0.454414994,1
							noiseFrequency = 8
							noiseOctaves = 4
							noisePersistance = 0.5
							noiseSeed = 453737
							delete = False
							altitudeRange
							{
								endEnd = 0.0199999995529652
								endStart = 0.00499999988824129
								startEnd = 0
								startStart = -0.0500000007450581
							}
							coverageSimplex
							{
								frequency = 2
								octaves = 4
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 0.909999996423721
								endStart = 0.909999996423721
								startEnd = 0.399999976158142
								startStart = 0.399999976158142
							}
							latitudeRange
							{
								endEnd = 0.600000023841858
								endStart = 0.600000023841858
								startEnd = 0.0900000035762787
								startStart = 0.0900000035762787
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 8
								octaves = 4
								persistence = 0.5
							}
							scatters
							{
								Scatter
								{
									density = -0.3
									scatterName = Tree00
								}
								Scatter
								{
									density = -0.3
									scatterName = Grass00
								}
								Scatter
								{
									density = 0.25
									scatterName = Rock00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.235080481,0.276119411,0.19019413,1
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 8
							coveragePersistance = 0.5
							coverageSeed = 14554
							name = BaseLand
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.75
							noiseColor = 0.151177242,0.201492548,0.0852468461,1
							noiseFrequency = 14
							noiseOctaves = 3
							noisePersistance = 0.9
							noiseSeed = 44445
							delete = False
							altitudeRange
							{
								endEnd = 0.800000011920929
								endStart = 0.699999988079071
								startEnd = 0.00999999977648258
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 6
								octaves = 8
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 0.909999996423721
								endStart = 0.909999996423721
								startEnd = 0.399999976158142
								startStart = 0.399999976158142
							}
							latitudeRange
							{
								endEnd = 0.600000023841858
								endStart = 0.600000023841858
								startEnd = 0.0900000035762787
								startStart = 0.0900000035762787
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 14
								octaves = 3
								persistence = 0.899999976158142
							}
							scatters
							{
								Scatter
								{
									density = 0.3
									scatterName = Grass00
								}
								Scatter
								{
									density = 0.05
									scatterName = Tree00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.141791046,0.141791046,0.141791046,1
							coverageBlend = 0.7
							coverageFrequency = 2
							coverageOctaves = 4
							coveragePersistance = 0.6
							coverageSeed = 454545
							name = BaseMountains
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.149253726,0.141269952,0.127857208,1
							noiseFrequency = 12
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 1
							delete = False
							altitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = 0.400000005960464
								startStart = 0.200000002980232
							}
							coverageSimplex
							{
								frequency = 2
								octaves = 4
								persistence = 0.600000023841858
							}
							latitudeDoubleRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							latitudeRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0
								startStart = 0
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 12
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = 0.1
									scatterName = Grass00
								}
								Scatter
								{
									density = 0.1
									scatterName = Tree00
								}
								Scatter
								{
									density = 1
									scatterName = Rock00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.417910457,0.417910457,0.417910457,1
							coverageBlend = 0
							coverageFrequency = 1
							coverageOctaves = 4
							coveragePersistance = 0.5
							coverageSeed = 1247389
							name = BaseSnow
							latDelta = 0
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.25
							noiseColor = 0.477611959,0.474074066,0.474074066,1
							noiseFrequency = 18
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 973572
							delete = False
							altitudeRange
							{
								endEnd = 25
								endStart = 25
								startEnd = 0.800000011920929
								startStart = 0.600000023841858
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 4
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 1
								endStart = 1
								startEnd = 0.599999994039536
								startStart = 0.550000011920929
							}
							latitudeRange
							{
								endEnd = 0.449999988079071
								endStart = 0.400000005960464
								startEnd = 0
								startStart = 0
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 18
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = -0.3
									scatterName = Tree00
								}
								Scatter
								{
									density = -0.3
									scatterName = Grass00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.333452225,0.440298498,0.297124505,1
							coverageBlend = 1
							coverageFrequency = 6
							coverageOctaves = 4
							coveragePersistance = 0.5
							coverageSeed = 121221
							name = Tundra
							latDelta = 0
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.349675268,0.425373137,0.34357059,1
							noiseFrequency = 34
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 8687
							delete = False
							altitudeRange
							{
								endEnd = 1
								endStart = 0.800000011920929
								startEnd = 0.0500000007450581
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 6
								octaves = 4
								persistence = 0.5
							}
							latitudeDoubleRange
							{
								endEnd = 2
								endStart = 2
								startEnd = 0.849999994039536
								startStart = 0.699999988079071
							}
							latitudeRange
							{
								endEnd = 0.300000011920929
								endStart = 0.150000005960464
								startEnd = -1
								startStart = -1
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 34
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = -0.201492548
									scatterName = Grass00
								}
								Scatter
								{
									density = -0.23
									scatterName = Tree00
								}
								Scatter
								{
									density = 0.01
									scatterName = Pine00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.641791046,0.534848213,0.410656542,1
							coverageBlend = 0.1
							coverageFrequency = 3
							coverageOctaves = 4
							coveragePersistance = 0.6
							coverageSeed = 44473
							name = DesertGround
							latDelta = 1
							latitudeDouble = False
							lonDelta = 0
							minimumRealHeight = 0
							noiseBlend = 0.8
							noiseColor = 0.582089543,0.491048872,0.417232007,1
							noiseFrequency = 14
							noiseOctaves = 2
							noisePersistance = 0.6
							noiseSeed = 6858
							delete = False
							altitudeRange
							{
								endEnd = 0.800000011920929
								endStart = 0.600000023841858
								startEnd = 0.00999999977648258
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 3
								octaves = 4
								persistence = 0.600000023841858
							}
							latitudeDoubleRange
							{
								endEnd = 0.599999994039536
								endStart = 0.550000011920929
								startEnd = 0.449999988079071
								startStart = 0.399999976158142
							}
							latitudeRange
							{
								endEnd = 0.600000023841858
								endStart = 0.550000011920929
								startEnd = 0.449999988079071
								startStart = 0.400000005960464
							}
							longitudeRange
							{
								endEnd = 0.699999988079071
								endStart = 0.649999976158142
								startEnd = 0.550000011920929
								startStart = 0.479999989271164
							}
							noiseSimplex
							{
								frequency = 14
								octaves = 2
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = 0.1
									scatterName = Rock00
								}
								Scatter
								{
									density = 0.1
									scatterName = cactus
								}
								Scatter
								{
									density = -0.3
									scatterName = Tree00
								}
								Scatter
								{
									density = -0.4
									scatterName = Grass00
								}
							}
						}
						Class
						{
							alterApparentHeight = -0.8
							alterRealHeight = 0
							color = 0.328358233,0.298953027,0.290470749,1
							coverageBlend = 0.5
							coverageFrequency = 1
							coverageOctaves = 4
							coveragePersistance = 0.6
							coverageSeed = 44473
							name = DesertMountains
							latDelta = 1
							latitudeDouble = False
							lonDelta = 0.476008917228375
							minimumRealHeight = 0
							noiseBlend = 0.5
							noiseColor = 0.24626863,0.228674337,0.214408696,1
							noiseFrequency = 28
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 6858
							delete = False
							altitudeRange
							{
								endEnd = 25
								endStart = 25
								startEnd = 0.800000011920929
								startStart = 0.600000023841858
							}
							coverageSimplex
							{
								frequency = 1
								octaves = 4
								persistence = 0.600000023841858
							}
							latitudeDoubleRange
							{
								endEnd = 0.599999994039536
								endStart = 0.550000011920929
								startEnd = 0.449999988079071
								startStart = 0.399999976158142
							}
							latitudeRange
							{
								endEnd = 0.600000023841858
								endStart = 0.550000011920929
								startEnd = 0.449999988079071
								startStart = 0.400000005960464
							}
							longitudeRange
							{
								endEnd = 0.75
								endStart = 0.649999976158142
								startEnd = 0.5
								startStart = 0.449999988079071
							}
							noiseSimplex
							{
								frequency = 28
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = 0.2
									scatterName = Grass00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.283582091,0.241034418,0.169554323,1
							coverageBlend = 1
							coverageFrequency = 2
							coverageOctaves = 4
							coveragePersistance = 0.6
							coverageSeed = 44473
							name = RockyGround
							latDelta = 1
							latitudeDouble = False
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.5
							noiseColor = 0.321568638,0.301960796,0.274509817,1
							noiseFrequency = 32
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 17857
							delete = False
							altitudeRange
							{
								endEnd = 0.800000011920929
								endStart = 0.75
								startEnd = 0.5
								startStart = 0.300000011920929
							}
							coverageSimplex
							{
								frequency = 2
								octaves = 4
								persistence = 0.600000023841858
							}
							latitudeDoubleRange
							{
								endEnd = 0.909999996423721
								endStart = 0.909999996423721
								startEnd = 0.0899999737739563
								startStart = 0.0899999737739563
							}
							latitudeRange
							{
								endEnd = 0.910000026226044
								endStart = 0.910000026226044
								startEnd = 0.0900000035762787
								startStart = 0.0900000035762787
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 32
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = 0.2
									scatterName = Tree00
								}
								Scatter
								{
									density = 0.1
									scatterName = Grass00
								}
								Scatter
								{
									density = 1
									scatterName = Rock00
								}
							}
						}
						Class
						{
							alterApparentHeight = 100
							alterRealHeight = 10
							color = 0.947761178,0.947761178,0.947761178,1
							coverageBlend = 0
							coverageFrequency = 5
							coverageOctaves = 4
							coveragePersistance = 0.7
							coverageSeed = 44473
							name = IceCaps
							latDelta = 0
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 20
							noiseBlend = 1
							noiseColor = 0.540288091,0.68206352,0.76119405,1
							noiseFrequency = 4
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 17857
							delete = False
							altitudeRange
							{
								endEnd = 10
								endStart = 10
								startEnd = -10
								startStart = -10
							}
							coverageSimplex
							{
								frequency = 5
								octaves = 4
								persistence = 0.699999988079071
							}
							latitudeDoubleRange
							{
								endEnd = 2
								endStart = 2
								startEnd = 0.909999996423721
								startStart = 0.909999996423721
							}
							latitudeRange
							{
								endEnd = 0.0900000035762787
								endStart = 0.0900000035762787
								startEnd = -1
								startStart = -1
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 4
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = -1
									scatterName = Grass00
								}
								Scatter
								{
									density = -0.7
									scatterName = Tree00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.106928043,0.178412944,0.298507452,1
							coverageBlend = 0
							coverageFrequency = 5
							coverageOctaves = 4
							coveragePersistance = 0.7
							coverageSeed = 44473
							name = Ocean Bottom
							latDelta = 1
							latitudeDouble = True
							lonDelta = 1
							minimumRealHeight = 0
							noiseBlend = 0.5
							noiseColor = 0.146580532,0.296419472,0.417910457,1
							noiseFrequency = 16
							noiseOctaves = 4
							noisePersistance = 0.6
							noiseSeed = 17857
							delete = False
							altitudeRange
							{
								endEnd = 0
								endStart = -0.0500000007450581
								startEnd = -1
								startStart = -1
							}
							coverageSimplex
							{
								frequency = 5
								octaves = 4
								persistence = 0.699999988079071
							}
							latitudeDoubleRange
							{
								endEnd = 0.909999996423721
								endStart = 0.909999996423721
								startEnd = 0.399999976158142
								startStart = 0.399999976158142
							}
							latitudeRange
							{
								endEnd = 0.600000023841858
								endStart = 0.600000023841858
								startEnd = 0.0900000035762787
								startStart = 0.0900000035762787
							}
							longitudeRange
							{
								endEnd = 2
								endStart = 2
								startEnd = -1
								startStart = -1
							}
							noiseSimplex
							{
								frequency = 16
								octaves = 4
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = -1
									scatterName = Grass00
								}
								Scatter
								{
									density = -0.3
									scatterName = Tree00
								}
								Scatter
								{
									density = -0.2
									scatterName = cactus
								}
								Scatter
								{
									density = -0.3
									scatterName = Pine00
								}
							}
						}
						Class
						{
							alterApparentHeight = 0
							alterRealHeight = 0
							color = 0.278664112,0.328358233,0.161882892,1
							coverageBlend = 0.2
							coverageFrequency = 5
							coverageOctaves = 4
							coveragePersistance = 0.7
							coverageSeed = 4563456
							name = Savannah
							latDelta = 0.505546780473614
							latitudeDouble = False
							lonDelta = 0
							minimumRealHeight = 0
							noiseBlend = 1
							noiseColor = 0.5,0.464594871,0.262785673,1
							noiseFrequency = 16
							noiseOctaves = 2
							noisePersistance = 0.6
							noiseSeed = 435345
							delete = False
							altitudeRange
							{
								endEnd = 0.800000011920929
								endStart = 0.699999988079071
								startEnd = 0.00999999977648258
								startStart = 0
							}
							coverageSimplex
							{
								frequency = 5
								octaves = 4
								persistence = 0.699999988079071
							}
							latitudeDoubleRange
							{
								endEnd = 0.699999988079071
								endStart = 0.599999994039536
								startEnd = 0.599999994039536
								startStart = 0.449999988079071
							}
							latitudeRange
							{
								endEnd = 0.550000011920929
								endStart = 0.400000005960464
								startEnd = 0.400000005960464
								startStart = 0.300000011920929
							}
							longitudeRange
							{
								endEnd = 0.25
								endStart = 0.100000001490116
								startEnd = 0.0750000029802322
								startStart = 0
							}
							noiseSimplex
							{
								frequency = 16
								octaves = 2
								persistence = 0.600000023841858
							}
							scatters
							{
								Scatter
								{
									density = 1
									scatterName = Grass00
								}
								Scatter
								{
									density = -0.3
									scatterName = Tree00
								}
								Scatter
								{
									density = -0.2
									scatterName = cactus
								}
								Scatter
								{
									density = -0.1
									scatterName = Pine00
								}
							}
						}
					}
					scatters
					{
						Scatter
						{
							materialType = AerialCutout
							mesh = BUILTIN/mapletree
							castShadows = True
							densityFactor = 0.1
							maxCache = 512
							maxCacheDelta = 64
							maxLevelOffset = 0
							maxScale = 2
							maxScatter = 50
							maxSpeed = 500
							minScale = 0.5
							recieveShadows = False
							name = Tree00
							seed = 48
							verticalOffset = -1
							delete = False
							collide = False
							science = False
							Material
							{
								color = 0.132352948,0.132352948,0.132352948,0.433999985
								mainTex = BUILTIN/mapletree
								mainTexScale = 1,1
								mainTexOffset = 0,0
								texCutoff = 0.5
								fogColor = 0.882352948,0.882352948,1,1
								heightFallOff = 0.2
								globalDensity = -1.5E-05
								atmosphereDepth = 5000
							}
							Experiment
							{
							}
						}
						Scatter
						{
							materialType = AerialCutout
							castShadows = False
							densityFactor = 0.07
							maxCache = 512
							maxCacheDelta = 64
							maxLevelOffset = 0
							maxScale = 2
							maxScatter = 200
							maxSpeed = 200
							minScale = 1
							recieveShadows = False
							name = Grass00
							seed = 44444
							verticalOffset = -0.25
							delete = False
							collide = False
							science = False
							Material
							{
								color = 0.147633612,0.335820913,0.107763417,0.254901975
								mainTex = BUILTIN/Grass2
								mainTexScale = 1,1
								mainTexOffset = 0,0
								texCutoff = 0.5
								fogColor = 0.894117653,0.894117653,1,1
								heightFallOff = 0.2
								globalDensity = -1.5E-05
								atmosphereDepth = 5000
							}
							Experiment
							{
							}
						}
						Scatter
						{
							materialType = DiffuseWrapped
							mesh = BUILTIN/boulder
							castShadows = True
							densityFactor = 0.25
							maxCache = 512
							maxCacheDelta = 64
							maxLevelOffset = 0
							maxScale = 1.5
							maxScatter = 10
							maxSpeed = 200
							minScale = 0.15
							recieveShadows = True
							name = boulder
							seed = 123887
							verticalOffset = -0.25
							delete = False
							collide = False
							science = False
							Material
							{
								mainTex = BUILTIN/rock00
								mainTexScale = 1,1
								mainTexOffset = 0,0
								color = 1,1,1,0.621999979
								diff = 0.2
							}
							Experiment
							{
							}
						}
						Scatter
						{
							materialType = CutoutDiffuse
							mesh = BUILTIN/pine
							castShadows = True
							densityFactor = 0.5
							maxCache = 512
							maxCacheDelta = 64
							maxLevelOffset = 0
							maxScale = 4
							maxScatter = 50
							maxSpeed = 200
							minScale = 2
							recieveShadows = False
							name = Pine00
							seed = 5767645
							verticalOffset = -0.1
							delete = False
							collide = False
							science = False
							Material
							{
								color = 0.891608417,0.93205303,1,1
								mainTex = BUILTIN/pinetree
								mainTexScale = 1,1
								mainTexOffset = 0,0
								cutoff = 0.9626865
							}
							Experiment
							{
							}
						}
						Scatter
						{
							materialType = Diffuse
							mesh = BUILTIN/cactus
							castShadows = True
							densityFactor = 0.0500000007450581
							maxCache = 512
							maxCacheDelta = 64
							maxLevelOffset = 0
							maxScale = 1.5
							maxScatter = 50
							maxSpeed = 200
							minScale = 0.5
							recieveShadows = True
							name = cactus
							seed = 5767645
							verticalOffset = -0.1
							delete = False
							collide = False
							science = False
							Material
							{
								color = 0.798507452,0.798507452,0.798507452,1
								mainTex = BUILTIN/cactus
								mainTexScale = 1,1
								mainTexOffset = 0,0
							}
							Experiment
							{
							}
						}
					}
				}
				MapDecalTangent 
				{
					absolute = True
					absoluteOffset = 600
					angle = 300
					cullBlack = False
					DEBUG_HighlightInclusion = False
					heightMap = BUILTIN/ksc_decal_heightMap
					heightMapDeformity = 0
					position = -281215.3,-3665.169,530004.3
					removeScatter = True
					radius = 4500
					smoothColor = 0
					smoothHeight = 0
					useAlphaHeightSmoothing = True
					order = 800
					enabled = True
					name = ESC
				}
			}
		}
		Ocean //As kerbin-like as possible
		{
			maxQuadLengthsPerFrame = 0.03
			minLevel = 2
			maxLevel = 16
			minDetailDistance = 4
			oceanColor = RGBA(18, 26, 40, 255)
			Material
			{
				color = 0.450980395,0.525490224,0.525490224,1
				colorFromSpace = 0.0695908442,0.10210041,0.156716406,1
			}
			FallbackMaterial
			{
				color = 0.494117647,0.552941203,0.627451003,1
				colorFromSpace = 0.0509803928,0.164705887,0.215686277,1
			}
			Mods
			{
				AerialPerspectiveMaterial
				{
					atmosphereDepth = 5000
					DEBUG_SetEveryFrame = False
					globalDensity = -7.5E-06
					heightFalloff = 0.2
					oceanDepth = 0
					order = 100
					enabled = True
					name = _Material_AerialPerspective
					index = 0
				}
				OceanFX
				{
					angle = -0.5109142
					blendA = 0
					blendB = 0
					framesPerSecond = 10
					oceanOpacity = 0
					spaceAltitude = 0
					spaceSurfaceBlend = 1
					specColor = 1,1,1,1
					texBlend = 0.2509193
					txIndex = 5
					order = 100
					enabled = True
					name = OceanFX
					index = 0
					Watermain
					{
						waterTex-0 = BUILTIN/sea-water1
						waterTex-1 = BUILTIN/sea-water2
						waterTex-2 = BUILTIN/sea-water3
						waterTex-3 = BUILTIN/sea-water4
						waterTex-4 = BUILTIN/sea-water5
						waterTex-5 = BUILTIN/sea-water6
						waterTex-6 = BUILTIN/sea-water7
						waterTex-7 = BUILTIN/sea-water8
						waterTex-0 = BUILTIN/sea-water1
					}
				}
			}
		}
		SpaceCenter //Here's where all the jebs will die. I should create a scatter for 'graves' here, if only I knew how
		{
			//PQSCity
			latitude = -0.35
			longitude = 118.082
			lodvisibleRangeMult = 6
			repositionRadiusOffset = 578
			reorientFinalAngle = 152.65
			
			// MapDecal
			//decalLatitude = -0.35
			//decalLongitude = 117.95
			//heightMapDeformity = 0
			//absoluteOffset = 600
			//absolute = true
			//radius = 4200
			//angle = 300
			
			groundColor = 0.22, 0.24, 0.156, 0.145
			groundTexture = CTTP/Textures/gravel
		}
	}
}

I tried the method but it didn't work for me.

So, how do I exactly change the homeworld in Kopernicus for the version 1.4.2?

 

Note: the Smolar System is inspired from SimpleRockets.

Edited by iLikeSarnus
Link to comment
Share on other sites

Here is my actual script (same method as on beforekerbin mod), but failed.

@Kopernicus:FOR[SmolarSystem]
{
	Body
	{
	  	name = Kerbin
		finalizeOrbit = false
		Debug
		{
			exportMesh = true
			update = true
		}
	 	cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin
		Template
		{
			name = Kerbin
			removeOcean = True
			removeAllPQSMods = true
		}
	Properties
	{
            description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real.
            radius = 637100
	    displayName = Smearth
            geeASL = 9.7
            rotationPeriod = 8616.40989037
            rotates = true
            tidallyLocked = false 
            initialRotation = 10.01833
            isHomeWorld = false
	    timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000
            ScienceValues
            {
                landedDataValue = 0
                splashedDataValue = 0
                flyingLowDataValue = 0
                flyingHighDataValue = 0
                inSpaceLowDataValue = 0
                inSpaceHighDataValue = 0
                recoveryValue = 10
		flyingAltitudeThreshold = 5000
		spaceAltitudeThreshold = 3578600
            }    
        }
		Orbit
		{
			referenceBody = Sun
			inclination = 0
			eccentricity = 0.016711
			semiMajorAxis = 12559826100.0
			longitudeOfAscendingNode = 359.9
			argumentOfPeriapsis = 1.993303
			meanAnomalyAtEpoch = -3.013170
			epoch = -3.013170
			color = 0.403,0.615,1,1
		}

		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 100000
			fadeEnd = 102000
			Material
			{
				texture = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
				normals = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/Flat_NRM.dds
				color = 1.4,1.4,1.4,1

				shininess = 0.2
				specular = 0.5,0.5,0.5,1

				// Atmosphere settings
				rimPower = 2.4
				rimBlend = 1.1

				Gradient
				{
					0.0 = 0.45, 0.55, 0.7, 1.0
					0.3 = 0.2,0.15,0.05,1.0
					0.6 = 0.0,0.0,0.0,1.0
					1.0 = 0.0,0.0,0.0,1.0
				}
			}
		}
		Atmosphere
		{
			// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
			ambientColor = 0.05,0.05,0.05,1

			//
			// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
			//
			lightColor = 0.65, 0.58, 0.5, 1.0

			// General atmosphere settings
			enabled = true
			oxygen = true
			maxAltitude = 140000.0

			// constants
			adiabaticIndex = 1.4
			atmosphereMolarMass = 0.0289644

			// Atmosphere Pressure
			pressureCurve
			{
				key = 0 101.325 0 -0.0119729
				key = 1000 89.9537 -0.0107923 -0.0107923
				key = 2000 79.7013 -0.00972759 -0.00972759
				key = 3000 70.4691 -0.00875313 -0.00875313
				key = 4000 62.1620 -0.00787633 -0.00787633
				key = 5000 54.6886 -0.00708329 -0.00708329
				key = 6000 47.9719 -0.00636074 -0.00636074
				key = 7000 41.9470 -0.00569867 -0.00569867
				key = 8000 36.5555 -0.00509376 -0.00509376
				key = 9000 31.7428 -0.00453892 -0.00453892
				key = 10000 27.4635 -0.00402664 -0.00402664
				key = 12000 20.3407 -0.00312205 -0.00312205
				key = 14000 14.8739 -0.00236992 -0.00236992
				key = 16000 10.7657 -0.00175875 -0.00175875
				key = 18000 7.76098 -0.00126703 -0.00126703
				key = 20000 5.61289 -0.000901159 -0.000901159
				key = 22000 4.08419 -0.000643110 -0.000643110
				key = 24000 2.98894 -0.000462653 -0.000462653
				key = 26000 2.19866 -0.000334849 -0.000334849
				key = 28000 1.62536 -0.000243495 -0.000243495
				key = 30000 1.20769 -0.000177736 -0.000177736
				key = 35000 0.588602 -8.25983E-05 -8.25983E-05
				key = 40000 0.296819 -3.96388E-05 -3.96388E-05
				key = 45000 0.154692 -1.97099E-05 -1.97099E-05
				key = 50000 0.0825035 -1.03082E-05 -1.03082E-05
				key = 55000 0.0438832 -5.63677E-06 -5.63677E-06
				key = 60000 0.0227005 -3.07935E-06 -3.07935E-06
				key = 65000 0.0112807 -1.62592E-06 -1.62592E-06
				key = 70000 0.00536204 -8.22892E-07 -8.22892E-07
				key = 75000 0.00243557 -3.94225E-07 -3.94225E-07
				key = 80000 0.00106710 -1.78982E-07 -1.78982E-07
				key = 85000 0.000456872 -7.82929E-08 -7.82929E-08
				key = 90000 0.000192739 -3.34218E-08 -3.34218E-08
				key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08
				key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09
				key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09
				key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09
				key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10
				key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10
				key = 140000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 288
			temperatureCurve
			{
				key = 0 282.5 0 -0.0025
				key = 8000 240.5 -0.006 -0.006
				key = 15000 212 -0.0025 -0.0025
				key = 21000 214 0.0015 0.0015
				key = 30000 228 0.002 0.002
				key = 42000 255.5 0.0025 0.0025
				key = 49750 268 0 0
				key = 60000 247.5 -0.003 -0.003
				key = 75000 209 -0.002 -0.002
				key = 91000 191.75 0 0
				key = 100000 206 0.003 0.003
				key = 110000 256 0.009 0.009
				key = 120000 375 0.011 0.011
				key = 140000 560 0.007 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 -0.0002
				key = 2250 0.65 0 0
				key = 7000 0.65 0 0
				key = 12500 0 -0.000135 -0.000135
				key = 16500 -0.335 0 0
				key = 22000 0 6.5E-05 6.5E-05
				key = 33000 0.315 0 0
				key = 40500 0.315 0 0
				key = 52000 0.12 -3.5E-05 -3.5E-05
				key = 54750 0.0215 -1.4E-05 -1.4E-05
				key = 64500 -0.115 -1.4E-05 -1.4E-05
				key = 73000 -0.43 0 0
				key = 74750 -0.43 0 0
				key = 85750 -0.035 0 0
				key = 88750 -0.035 0 0
				key = 96250 -0.13 0 0
				key = 97500 -0.13 0 0
				key = 110000 0.275 6E-05 -3E-06
				key = 140000 0.185 -2E-06 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 11.5 0 0
				key = 20 9 -0.22 -0.22
				key = 38 0 -0.9 -0.9
				key = 59 -15 -0.7 -0.7
				key = 75 -27.5 -0.7 -0.7
				key = 90 -35 -0.5 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 9.75 0 0
				key = 23 15.75 0 0
				key = 40 12.7 -0.25 -0.25
				key = 70 6.7 -0.085 -0.085
				key = 90 5 -0.085 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 -16.5691 0 -0.122752
				key = 23 -18 0 0
				key = 113 0 0.314159 0.314159
				key = 203 18 0 0
				key = 293 0 -0.314159 -0.314159
				key = 360 -16.5691 -0.122752 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
				key = 15 0.085 0.014 0.014
				key = 30 0.39 0.018 0.018
				key = 45 0.615 0.015 0.015
				key = 62 0.845 0 0
				key = 73 0.78 -0.007 -0.007
				key = 80 0.825 0.0175 0.0175
				key = 90 1 0.0175 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}
			AtmosphereFromGround
			{
				innerRadius = 6357290 // 0.99
				outerRadius = 6560275 // 1.025
				waveLength = 0.65, 0.58, 0.5, 1.0
			}
		}

		PQS
		{

			Mods
			{
				VertexSimplexHeightAbsolute
				{
					seed = 39080948
					octaves = 2
					persistence = 0.2
					deformity = 4
					frequency = 10
					order = 12
					enabled = true
				}
				VertexColorMapBlend
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
					order = 11
					blend = 1
					enabled = true
				}
				VertexHeightMap
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/height.png
					offset = -215.0
					deformity = 17300.0
					scaleDeformityByRadius = false
					enabled = true
					order = 10
				}
				VertexColorMap
				{
					map = SmolarSystem/KopernicusConfigs/Planets/Smearth/PluginData/earth.png
					order = 9
					enabled = true
				}
		}
}
		SpaceCenter
		{
			//PQSCity
			latitude = 28.608389
			longitude = -80.604333
			lodvisibleRangeMult = 6
			repositionRadiusOffset = 53
			reorientFinalAngle = -9.4

			groundColor = 0.15, 0.26, 0.04, 0.2
			groundTexture = BUILTIN/terrain_grass00_new

			}
	    }
}

 

Link to comment
Share on other sites

GPP and GEP both delete and replace Kerbin and they work fine.  I did GEP myself.  It might be because you're deleting all PQSmods.  I don't remember for sure, but I think that might have caused a problem for me when I did that.  Instead I had to selectively delete just specific mods.  The other cfg you posted is also selectively deleting just certain mods.  Try removing "removeAllPQSMods = true" and see what happens.  If you want to look at another example that I know works, download GEP and look at, OptionalMods/GEP_Primary/GameData/GEP_Primary/Nodens.cfg.
 

Edited by OhioBob
Link to comment
Share on other sites

No, it didn't work for me. Here's the cfg file:

@Kopernicus:FOR[SmolarSystem]
{
	Body
	{
	  	name = Kerbin
		finalizeOrbit = false
		Debug
		{
			exportMesh = true
			update = true
		}
	 	cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin
		Template
		{
			name = Kerbin
			removeOcean = True
			removePQSMods = PQSCity[IslandAirfield], MapDecalTangent[IslandAirfield], PQSCity[UFO], PQSCity[Pyramids], FlattenArea[Pyramids], PQSLandControl, VertexSimplexHeightAbsolute, VertexHeightNoiseVertHeightCurve2, VertexRidgedAltitudeCurve, VertexHeightMap
		}
	Properties
	{
            description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real.
            radius = 637100
	    displayName = Smearth
            geeASL = 9.7
            rotationPeriod = 8616.40989037
            rotates = true
            tidallyLocked = false 
            initialRotation = 10.01833
            isHomeWorld = false
	    timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000
            ScienceValues
            {
                landedDataValue = 0
                splashedDataValue = 0
                flyingLowDataValue = 0
                flyingHighDataValue = 0
                inSpaceLowDataValue = 0
                inSpaceHighDataValue = 0
                recoveryValue = 10
		flyingAltitudeThreshold = 5000
		spaceAltitudeThreshold = 3578600
            }    
        }
		Orbit
		{
			referenceBody = Sun
			inclination = 0
			eccentricity = 0.016711
			semiMajorAxis = 12559826100.0
			longitudeOfAscendingNode = 359.9
			argumentOfPeriapsis = 1.993303
			meanAnomalyAtEpoch = -3.013170
			epoch = -3.013170
			color = 0.403,0.615,1,1
		}

		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 100000
			fadeEnd = 102000
			Material
			{
				texture = SmolarSystem/Textures/PlanetTextures/earth.png
				normals = SmolarSystem/Textures/PlanetTextures/flat.dds
				color = 1.4,1.4,1.4,1

				shininess = 0.2
				specular = 0.5,0.5,0.5,1

				// Atmosphere settings
				rimPower = 2.4
				rimBlend = 1.1

				Gradient
				{
					0.0 = 0.45, 0.55, 0.7, 1.0
					0.3 = 0.2,0.15,0.05,1.0
					0.6 = 0.0,0.0,0.0,1.0
					1.0 = 0.0,0.0,0.0,1.0
				}
			}
		}
		Atmosphere
		{
			// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
			ambientColor = 0.05,0.05,0.05,1

			//
			// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
			//
			lightColor = 0.65, 0.58, 0.5, 1.0

			// General atmosphere settings
			enabled = true
			oxygen = true
			maxAltitude = 140000.0

			// constants
			adiabaticIndex = 1.4
			atmosphereMolarMass = 0.0289644

			// Atmosphere Pressure
			pressureCurve
			{
				key = 0 101.325 0 -0.0119729
				key = 1000 89.9537 -0.0107923 -0.0107923
				key = 2000 79.7013 -0.00972759 -0.00972759
				key = 3000 70.4691 -0.00875313 -0.00875313
				key = 4000 62.1620 -0.00787633 -0.00787633
				key = 5000 54.6886 -0.00708329 -0.00708329
				key = 6000 47.9719 -0.00636074 -0.00636074
				key = 7000 41.9470 -0.00569867 -0.00569867
				key = 8000 36.5555 -0.00509376 -0.00509376
				key = 9000 31.7428 -0.00453892 -0.00453892
				key = 10000 27.4635 -0.00402664 -0.00402664
				key = 12000 20.3407 -0.00312205 -0.00312205
				key = 14000 14.8739 -0.00236992 -0.00236992
				key = 16000 10.7657 -0.00175875 -0.00175875
				key = 18000 7.76098 -0.00126703 -0.00126703
				key = 20000 5.61289 -0.000901159 -0.000901159
				key = 22000 4.08419 -0.000643110 -0.000643110
				key = 24000 2.98894 -0.000462653 -0.000462653
				key = 26000 2.19866 -0.000334849 -0.000334849
				key = 28000 1.62536 -0.000243495 -0.000243495
				key = 30000 1.20769 -0.000177736 -0.000177736
				key = 35000 0.588602 -8.25983E-05 -8.25983E-05
				key = 40000 0.296819 -3.96388E-05 -3.96388E-05
				key = 45000 0.154692 -1.97099E-05 -1.97099E-05
				key = 50000 0.0825035 -1.03082E-05 -1.03082E-05
				key = 55000 0.0438832 -5.63677E-06 -5.63677E-06
				key = 60000 0.0227005 -3.07935E-06 -3.07935E-06
				key = 65000 0.0112807 -1.62592E-06 -1.62592E-06
				key = 70000 0.00536204 -8.22892E-07 -8.22892E-07
				key = 75000 0.00243557 -3.94225E-07 -3.94225E-07
				key = 80000 0.00106710 -1.78982E-07 -1.78982E-07
				key = 85000 0.000456872 -7.82929E-08 -7.82929E-08
				key = 90000 0.000192739 -3.34218E-08 -3.34218E-08
				key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08
				key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09
				key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09
				key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09
				key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10
				key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10
				key = 140000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 288
			temperatureCurve
			{
				key = 0 282.5 0 -0.0025
				key = 8000 240.5 -0.006 -0.006
				key = 15000 212 -0.0025 -0.0025
				key = 21000 214 0.0015 0.0015
				key = 30000 228 0.002 0.002
				key = 42000 255.5 0.0025 0.0025
				key = 49750 268 0 0
				key = 60000 247.5 -0.003 -0.003
				key = 75000 209 -0.002 -0.002
				key = 91000 191.75 0 0
				key = 100000 206 0.003 0.003
				key = 110000 256 0.009 0.009
				key = 120000 375 0.011 0.011
				key = 140000 560 0.007 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 -0.0002
				key = 2250 0.65 0 0
				key = 7000 0.65 0 0
				key = 12500 0 -0.000135 -0.000135
				key = 16500 -0.335 0 0
				key = 22000 0 6.5E-05 6.5E-05
				key = 33000 0.315 0 0
				key = 40500 0.315 0 0
				key = 52000 0.12 -3.5E-05 -3.5E-05
				key = 54750 0.0215 -1.4E-05 -1.4E-05
				key = 64500 -0.115 -1.4E-05 -1.4E-05
				key = 73000 -0.43 0 0
				key = 74750 -0.43 0 0
				key = 85750 -0.035 0 0
				key = 88750 -0.035 0 0
				key = 96250 -0.13 0 0
				key = 97500 -0.13 0 0
				key = 110000 0.275 6E-05 -3E-06
				key = 140000 0.185 -2E-06 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 11.5 0 0
				key = 20 9 -0.22 -0.22
				key = 38 0 -0.9 -0.9
				key = 59 -15 -0.7 -0.7
				key = 75 -27.5 -0.7 -0.7
				key = 90 -35 -0.5 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 9.75 0 0
				key = 23 15.75 0 0
				key = 40 12.7 -0.25 -0.25
				key = 70 6.7 -0.085 -0.085
				key = 90 5 -0.085 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 -16.5691 0 -0.122752
				key = 23 -18 0 0
				key = 113 0 0.314159 0.314159
				key = 203 18 0 0
				key = 293 0 -0.314159 -0.314159
				key = 360 -16.5691 -0.122752 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
				key = 15 0.085 0.014 0.014
				key = 30 0.39 0.018 0.018
				key = 45 0.615 0.015 0.015
				key = 62 0.845 0 0
				key = 73 0.78 -0.007 -0.007
				key = 80 0.825 0.0175 0.0175
				key = 90 1 0.0175 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}
			AtmosphereFromGround
			{
				innerRadius = 6357290 // 0.99
				outerRadius = 6560275 // 1.025
				waveLength = 0.65, 0.58, 0.5, 1.0
			}
		}

		PQS
		{
			deactivateAltitude = 
			fadeStart = 10200
			fadeEnd = 12700
			Material
			{
				saturation = 0.8
				contrast = 2.5
			}

			Mods
			{
				VertexSimplexHeightAbsolute
				{
					seed = 79654760
					octaves = 1
					persistence = 0.1
					deformity = 2
					frequency = 5
					order = 12
					enabled = true
				}
				VertexColorMapBlend
				{
					map = SmolarSystem/Textures/PlanetTextures/earth.png
					order = 11
					blend = 1
					enabled = true
				}
				VertexHeightMap
				{
					map = SmolarSystem/Textures/PlanetTextures/earthheight.png
					offset = -100
					deformity = 2902.9
					scaleDeformityByRadius = false
					enabled = true
					order = 10
				}
				VertexColorMap
				{
					map = SmolarSystem/Textures/PlanetTextures/earth.png
					order = 9
					enabled = true
				}
		}
}
		SpaceCenter
		{
			//PQSCity
			latitude = 28.608389
			longitude = -80.604333
			lodvisibleRangeMult = 6
			repositionRadiusOffset = 53
			reorientFinalAngle = -9.4

			groundColor = 0.15, 0.26, 0.04, 0.2
			groundTexture = BUILTIN/terrain_grass00_new

			}
	    }
}

 

Link to comment
Share on other sites

Why is isHomeWorld set to false?  If this is a Kerbin replacement, why is that not set to true?

And this has nothing to do with your problem, but if this planet is suppose to have the same gravity as Earth, then geeASL should equal 1.

Link to comment
Share on other sites

I enabled isHomeWorld to true, added a script that deletes Kerbin, and it still showed me the warning. Here is the exception that I found in the log file.

[EXC 20:39:49.256] NullReferenceException: Object reference not set to an instance of an object

So, what is causing these weird errors? I've tried deleting Kerbin then replacing it with another .cfg script that has the same name as kerbin but it still doesn't work. It is a coding mistake?

Also, here is 2 of my cfg scripts:

smearth.cfg:

@Kopernicus:FOR[SmolarSystem]
{
	Body
	{
	  	name = Kerbin
	 	cacheFile = SmolarSystem/KopernicusConfigs/Planets/Smearth/cache/smearth.bin
		Template
		{
			name = Kerbin
			removePQSMods = PQSCity[Monolith00], PQSCity[Monolith01], MapDecal, PQSMod_MapDecalTangent, PQSMod_FlattenArea, PQSLandControl, PQSMod_VertexSimplexHeightAbsolute, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_VertexRidgedAltitudeCurve, VertexHeightMap, VertexColorMap
			removeOcean = true
		}
	Properties
	{
            description = A smaller version of Earth. It is 10% the size of Earth, but it has the same surface gravity and atmospheric pressure. Note: the creator is too lazy to make oceans, hence the heightmap is applied to make it look like the oceans are real.
            radius = 637100
	    displayName = Smearth
            geeASL = 9.7
            rotationPeriod = 8616.40989037
            rotates = true
            tidallyLocked = false 
            initialRotation = 10.01833
            isHomeWorld = true
	    timewarpAltitudeLimits = 0 14000 14000 14000 14000 200000 3500000 3500000
            ScienceValues
            {
                landedDataValue = 0
                splashedDataValue = 0
                flyingLowDataValue = 0
                flyingHighDataValue = 0
                inSpaceLowDataValue = 0
                inSpaceHighDataValue = 0
                recoveryValue = 10
		flyingAltitudeThreshold = 5000
		spaceAltitudeThreshold = 3578600
            }    
        }
		Orbit
		{
			referenceBody = Sun
			inclination = 0
			eccentricity = 0.016711
			semiMajorAxis = 12559826100.0
			longitudeOfAscendingNode = 359.9
			argumentOfPeriapsis = 1.993303
			meanAnomalyAtEpoch = -3.013170
			epoch = -3.013170
			color = 0.403,0.615,1,1
		}

		ScaledVersion
		{
			type = Atmospheric
			fadeStart = 100000
			fadeEnd = 102000
			Material
			{
				texture = SmolarSystem/Textures/PlanetTextures/earth.png
				normals = SmolarSystem/Textures/PlanetTextures/flat.dds
				color = 1.4,1.4,1.4,1

				shininess = 0.2
				specular = 0.5,0.5,0.5,1

				// Atmosphere settings
				rimPower = 2.4
				rimBlend = 1.1

				Gradient
				{
					0.0 = 0.45, 0.55, 0.7, 1.0
					0.3 = 0.2,0.15,0.05,1.0
					0.6 = 0.0,0.0,0.0,1.0
					1.0 = 0.0,0.0,0.0,1.0
				}
			}
		}
		Atmosphere
		{
			// effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint)
			ambientColor = 0.05,0.05,0.05,1

			//
			// shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5);
			//
			lightColor = 0.65, 0.58, 0.5, 1.0

			// General atmosphere settings
			enabled = true
			oxygen = true
			maxAltitude = 140000.0

			// constants
			adiabaticIndex = 1.4
			atmosphereMolarMass = 0.0289644

			// Atmosphere Pressure
			pressureCurve
			{
				key = 0 101.325 0 -0.0119729
				key = 1000 89.9537 -0.0107923 -0.0107923
				key = 2000 79.7013 -0.00972759 -0.00972759
				key = 3000 70.4691 -0.00875313 -0.00875313
				key = 4000 62.1620 -0.00787633 -0.00787633
				key = 5000 54.6886 -0.00708329 -0.00708329
				key = 6000 47.9719 -0.00636074 -0.00636074
				key = 7000 41.9470 -0.00569867 -0.00569867
				key = 8000 36.5555 -0.00509376 -0.00509376
				key = 9000 31.7428 -0.00453892 -0.00453892
				key = 10000 27.4635 -0.00402664 -0.00402664
				key = 12000 20.3407 -0.00312205 -0.00312205
				key = 14000 14.8739 -0.00236992 -0.00236992
				key = 16000 10.7657 -0.00175875 -0.00175875
				key = 18000 7.76098 -0.00126703 -0.00126703
				key = 20000 5.61289 -0.000901159 -0.000901159
				key = 22000 4.08419 -0.000643110 -0.000643110
				key = 24000 2.98894 -0.000462653 -0.000462653
				key = 26000 2.19866 -0.000334849 -0.000334849
				key = 28000 1.62536 -0.000243495 -0.000243495
				key = 30000 1.20769 -0.000177736 -0.000177736
				key = 35000 0.588602 -8.25983E-05 -8.25983E-05
				key = 40000 0.296819 -3.96388E-05 -3.96388E-05
				key = 45000 0.154692 -1.97099E-05 -1.97099E-05
				key = 50000 0.0825035 -1.03082E-05 -1.03082E-05
				key = 55000 0.0438832 -5.63677E-06 -5.63677E-06
				key = 60000 0.0227005 -3.07935E-06 -3.07935E-06
				key = 65000 0.0112807 -1.62592E-06 -1.62592E-06
				key = 70000 0.00536204 -8.22892E-07 -8.22892E-07
				key = 75000 0.00243557 -3.94225E-07 -3.94225E-07
				key = 80000 0.00106710 -1.78982E-07 -1.78982E-07
				key = 85000 0.000456872 -7.82929E-08 -7.82929E-08
				key = 90000 0.000192739 -3.34218E-08 -3.34218E-08
				key = 95000 8.12137E-05 -1.38889E-08 -1.38889E-08
				key = 100000 3.52962E-05 -5.69392E-09 -5.69392E-09
				key = 105000 1.62730E-05 -2.40474E-09 -2.40474E-09
				key = 110000 8.14091E-06 -1.04206E-09 -1.04206E-09
				key = 115000 4.55287E-06 -4.76718E-10 -4.76718E-10
				key = 121920 2.40103E-06 -1.98682E-10 -1.98682E-10
				key = 140000 0 0 0
			}
			// Atmosphere Temperature
			temperatureSeaLevel = 288
			temperatureCurve
			{
				key = 0 282.5 0 -0.0025
				key = 8000 240.5 -0.006 -0.006
				key = 15000 212 -0.0025 -0.0025
				key = 21000 214 0.0015 0.0015
				key = 30000 228 0.002 0.002
				key = 42000 255.5 0.0025 0.0025
				key = 49750 268 0 0
				key = 60000 247.5 -0.003 -0.003
				key = 75000 209 -0.002 -0.002
				key = 91000 191.75 0 0
				key = 100000 206 0.003 0.003
				key = 110000 256 0.009 0.009
				key = 120000 375 0.011 0.011
				key = 140000 560 0.007 0
			}
			temperatureSunMultCurve
			{
				key = 0 1 0 -0.0002
				key = 2250 0.65 0 0
				key = 7000 0.65 0 0
				key = 12500 0 -0.000135 -0.000135
				key = 16500 -0.335 0 0
				key = 22000 0 6.5E-05 6.5E-05
				key = 33000 0.315 0 0
				key = 40500 0.315 0 0
				key = 52000 0.12 -3.5E-05 -3.5E-05
				key = 54750 0.0215 -1.4E-05 -1.4E-05
				key = 64500 -0.115 -1.4E-05 -1.4E-05
				key = 73000 -0.43 0 0
				key = 74750 -0.43 0 0
				key = 85750 -0.035 0 0
				key = 88750 -0.035 0 0
				key = 96250 -0.13 0 0
				key = 97500 -0.13 0 0
				key = 110000 0.275 6E-05 -3E-06
				key = 140000 0.185 -2E-06 0
			}
			temperatureLatitudeBiasCurve
			{
				key = 0 11.5 0 0
				key = 20 9 -0.22 -0.22
				key = 38 0 -0.9 -0.9
				key = 59 -15 -0.7 -0.7
				key = 75 -27.5 -0.7 -0.7
				key = 90 -35 -0.5 0
			}
			temperatureLatitudeSunMultCurve
			{
				key = 0 9.75 0 0
				key = 23 15.75 0 0
				key = 40 12.7 -0.25 -0.25
				key = 70 6.7 -0.085 -0.085
				key = 90 5 -0.085 0
			}
			temperatureAxialSunBiasCurve
			{
				key = 0 -16.5691 0 -0.122752
				key = 23 -18 0 0
				key = 113 0 0.314159 0.314159
				key = 203 18 0 0
				key = 293 0 -0.314159 -0.314159
				key = 360 -16.5691 -0.122752 0
			}
			temperatureAxialSunMultCurve
			{
				key = 0 0 0 0
				key = 15 0.085 0.014 0.014
				key = 30 0.39 0.018 0.018
				key = 45 0.615 0.015 0.015
				key = 62 0.845 0 0
				key = 73 0.78 -0.007 -0.007
				key = 80 0.825 0.0175 0.0175
				key = 90 1 0.0175 0
			}
			temperatureEccentricityBiasCurve
			{
				key = 0 0 0 0
				key = 1 0 0 0
			}
			AtmosphereFromGround
			{
				innerRadius = 6357290 // 0.99
				outerRadius = 6560275 // 1.025
				waveLength = 0.65, 0.58, 0.5, 1.0
			}
		}

		PQS
		{
			deactivateAltitude = 
			fadeStart = 10200
			fadeEnd = 12700
			Material
			{
				saturation = 0.8
				contrast = 2.5
			}

			Mods
			{
				VertexSimplexHeightAbsolute
				{
					seed = 79654760
					octaves = 1
					persistence = 0.1
					deformity = 2
					frequency = 5
					order = 12
					enabled = true
				}
				VertexColorMapBlend
				{
					map = SmolarSystem/Textures/PlanetTextures/earth.png
					order = 11
					blend = 1
					enabled = true
				}
				VertexHeightMap
				{
					map = SmolarSystem/Textures/PlanetTextures/earthheight.png
					offset = -100
					deformity = 2902.9
					scaleDeformityByRadius = false
					enabled = true
					order = 10
				}
				VertexColorMap
				{
					map = SmolarSystem/Textures/PlanetTextures/earth.png
					order = 9
					enabled = true
				}
		}
}
		SpaceCenter
		{
			//PQSCity
			latitude = 28.608389
			longitude = -80.604333
			lodvisibleRangeMult = 6
			repositionRadiusOffset = 53
			reorientFinalAngle = -9.4

			groundColor = 0.15, 0.26, 0.04, 0.2
			groundTexture = BUILTIN/terrain_grass00_new

			}
	    	}
	}

deletekerbin.cfg:

@Kopernicus:FOR[SmolarSystem]
{
	!Body[Kerbin] {}
}

 

Link to comment
Share on other sites

I don't know what the cause of the problem is, but I notice you don't have a map decal for the space center.  Probably should add that in.  There is also no deactivateAltitude value given for the PQS.  Also the fadeStart/End values for the ScaledVersion and PQS are inconsistent.  The AtmosphereFromGround inner/outerRadius are also wrong; they should probably be divided by 10 to fit the new scale.

Link to comment
Share on other sites

  • 2 months later...
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...