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What are some really nice mods you've come across?


WillWam

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Konstruction! for welding ships together.

KER for all the info you'll ever need and more.

AGX for more action groups than you'll ever need.

KJR to keep the floppy away.

TAC LS to keep your kerbals alive (or not)

Universal Storage to scratch that modular itch.

Literally everything by @Angel-125...

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Oooh it's been a while since I could pull this out. Long enough I needed to change a mod or two.

KSP MOD BINGO
B I N G O
Contract
Configurator
Konstruction Kerbal Joint
Reinforcement
Waypoint
Manager
Visual
Enhancements
(Any)

Any Kopernicus Packs
(inc. Realism
Overhaul)

Any Fuel
Balance /
Pump
Real
Solar
System
Extraplanetary
Launchpads
Precise
Node /
Maneuver
Kerbal Attachment /
Inventory System
Docking Port
Alignment
Indicator

FREE
SPACE
(ModuleManager)

Strategia RCS
Build
Aid

Kerbal
Engineer
Redux

Transfer
Window
Planner
MechJeb Kerbal
Alarm
Clock
Procedural
Anything
Distant
Object
Enhancement
Life
Support
(Any)
Editor
Extensions
Anything
ending in
-atterer
Better
Burn Time

Use this card any time anybody asks any question about anybody's opinions on mods in general.

Edited by 5thHorseman
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7 minutes ago, 5thHorseman said:

Oooh it's been a while since I could pull this out. Long enough I needed to change a mod or two.

KSP MOD BINGO
B I N G O
Contract
Configurator
Konstruction Kerbal Joint
Reinforcement
Waypoint
Manager
Visual
Enhancements
(Any)
Realism
Overhaul
Any Fuel
Balance /
Pump
Real
Solar
System
Extraplanetary
Launchpads
Precise
Node /
Maneuver
Kerbal Attachment /
Inventory System
Docking Port
Alignment
Indicator

FREE
SPACE
(ModuleManager)

Strategia RCS
Build
Aid

Kerbal
Engineer
Redux

Transfer
Window
Planner
MechJeb Kerbal
Alarm
Clock
Procedural
Anything
Distant
Object
Enhancement
Life
Support
(Any)
Editor
Extensions
Anything
ending in
-atterer
Better
Burn Time

Use this card any time anybody asks any question about anybody's opinions on mods in general.

Ooooh I forgot about that... I wonder where mine went...

 

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4 hours ago, 5thHorseman said:

Oooh it's been a while since I could pull this out. Long enough I needed to change a mod or two.

KSP MOD BINGO
B I N G O
Contract
Configurator
Konstruction Kerbal Joint
Reinforcement
Waypoint
Manager
Visual
Enhancements
(Any)
Realism
Overhaul
Any Fuel
Balance /
Pump
Real
Solar
System
Extraplanetary
Launchpads
Precise
Node /
Maneuver
Kerbal Attachment /
Inventory System
Docking Port
Alignment
Indicator

FREE
SPACE
(ModuleManager)

Strategia RCS
Build
Aid

Kerbal
Engineer
Redux

Transfer
Window
Planner
MechJeb Kerbal
Alarm
Clock
Procedural
Anything
Distant
Object
Enhancement
Life
Support
(Any)
Editor
Extensions
Anything
ending in
-atterer
Better
Burn Time

Use this card any time anybody asks any question about anybody's opinions on mods in general.

I'll be sure to put that somewhere safe :o

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KRE - for those Falcon9 landing legs

I second Konstruction, for the weldable ports. They are super handy.

All of Nerteas part mods. The station one is just too nice to pass up.

GPP - simply amazing. And very well done mod in general.

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