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What is the basic programming code for engine


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1 minute ago, HebaruSan said:

The body of a post is meant to be used to explain what its title means and expand upon it. Ideally it would give the reader a clear sense of what sorts of responses answer the question and what sort don't, so they can formulate appropriate responses.

This is especially useful when a title is vague or meaningless, like this one.

ooof..... sorry with no other explanation..... uh So basically a code  for part Liquid Engine and basically like that if you want more explanation

So a code for Kerbal Space Program/Gamedata/Squad/Part/Engine

A code that always use in the Part/Engine ....

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35 minutes ago, Mukita12 said:

ooof..... sorry with no other explanation..... uh So basically a code  for part Liquid Engine and basically like that if you want more explanation

So a code for Kerbal Space Program/Gamedata/Squad/Part/Engine

A code that always use in the Part/Engine ....

What are you trying to accomplish?

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[MOD - Moved to General Mod Development Help and Support subforums]

Strictly speaking, one does not "program code" for a liquid fuel engine in KSP, as you're technically not compiling anything. Instead, you define the behaviour of the engine part using CFG text files.

The best way to figure out how to define your own liquid fuel engine is to examine the vanilla engine part CFGs, to see how they were done. If you go into your KSP installation directory and look inside GameData\Squad\Parts\Engine\liquidEngineMainsail, you'll find a file called liquidEngineMainsail.cfg.

Have a look through that, and refer to the following wiki page for what each of the parameters and PartModules mean:

https://wiki.kerbalspaceprogram.com/wiki/CFG_File_Documentation

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