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[SOLVED] How to make IVA's ? (with RPM)


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2 hours ago, JoaquinJAR said:

Can somebody give me a link on how to make IVA's? 

the only thing i found is just too old.

Have you checked out here and its pretty much the same you have unity installed and what ever mod or part your doing and RPM , ASET and there are more modders that have add IVA parts

 

Edited by Mecripp
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Its best if you make a install of KSP that's just stock and RPM ASET any IVA Props mod that your using start UNITY and give you do have part tools installed goto tools you will see ksp part tools in the menu click it and point the path to you KSP install your working with you will load up all the assets and you pick what IVA or pod  you want to spawn in click on it then on the part tools menu you used to spawn in pod you will also see a prop tab click on it and pick what prop you want to add in and place it and over to the far right of screen you will see internal space  ( script ) where you see space name , I would add to the name some like RPM or ASET what ever if you are sharing it with others and below that you will see save config BOOM done deal you did it have fun :)

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ok thanks! i searched but most links didnt work, i didnt understand some or it was too old. but i knew 2 things: it is very easy, and needs unity (i have it)
 

i may try to start with The cupola part as it seems more easy.<

Thanks for Helping me!

EDIT: so right now i am unistalling the original install of KSP so i have a clean, fresh steam install to use with RPM.

Edited by JoaquinJAR
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On 12/5/2018 at 11:17 PM, Mecripp said:

Its best if you make a install of KSP that's just stock and RPM ASET any IVA Props mod that your using start UNITY and give you do have part tools installed goto tools you will see ksp part tools in the menu click it and point the path to you KSP install your working with you will load up all the assets and you pick what IVA or pod  you want to spawn in click on it then on the part tools menu you used to spawn in pod you will also see a prop tab click on it and pick what prop you want to add in and place it and over to the far right of screen you will see internal space  ( script ) where you see space name , I would add to the name some like RPM or ASET what ever if you are sharing it with others and below that you will see save config BOOM done deal you did it have fun :)

Hey, i deleted the old props an added the ones i wanted, then saved the config, but it still has the same stock IVA. (it should have replaced the stock iva, also i deleted the original RPM patched IVa, cuz i didnt like it)

soo, what ido know?

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23 minutes ago, JoaquinJAR said:

Hey, i deleted the old props an added the ones i wanted, then saved the config, but it still has the same stock IVA. (it should have replaced the stock iva, also i deleted the original RPM patched IVa, cuz i didnt like it)

soo, what ido know?

What did you name the save config ? and did you load the same ksp you was testing in ?

EDIT- You didn't just delete the whole RPMPodPatches folder did you ? 

EDIT_2- see how the patches are wrote 

@PART[*]:HAS[@INTERNAL[cupolaInternal]]{
	MODULE 
	{
		name = RasterPropMonitorComputer
	}
	
	@INTERNAL {
		@name = cupolaInternalRPM
	}
}

Then the internal config you saved would be something like this

INTERNAL
{
	name = cupolaInternalRPM
	MODEL
	{
		model = Squad/Spaces/cupolaInternal/model
	}
	MODULE
	{
		name = InternalCameraTargetHelper
	}
	MODULE
	{
		name = InternalSeat
		seatTransformName = pilot_seat
		portraitCameraName = pilot_camera
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_center
		cameraTransformName = transform_window_center
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_n
		cameraTransformName = transform_window_n
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_ne
		cameraTransformName = transform_window_ne
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_nw
		cameraTransformName = transform_window_nw
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_se
		cameraTransformName = transform_window_se
	}
	MODULE
	{
		name = InternalCameraSwitch
		colliderTransformName = collider_window_sw
		cameraTransformName = transform_window_sw
	}
	PROP
	{
		name = AtmosphereDepth
		position = 0.5476023,-0.2028794,-0.2078271
		rotation = 0,0,0.7071068,0.7071068
		scale = 1.1,1,1.3
	}
	PROP
	{
		name = AxisIndicatorPitch
		position = 0.05345012,-0.3794507,-0.4843036
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = AxisIndicatorRoll
		position = -0.1237296,-0.151666,-0.4800003
		rotation = 0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = AxisIndicatorYaw
		position = 0.1227971,-0.1516262,-0.4800003
		rotation = 0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = ButtonSquare
		position = -0.5350576,-0.274754,-0.1997484
		rotation = -0.002419838,0.003057017,0.7071028,-0.7071001
		scale = 0.9,0.9999998,1
	}
	PROP
	{
		name = ButtonSquare
		position = -0.5350577,-0.3119523,-0.1997147
		rotation = -0.002419838,0.003057017,0.7071028,-0.7071001
		scale = 0.9,0.9999998,1
	}
	PROP
	{
		name = ButtonSquare
		position = 0.5675811,0.3381009,-0.2398425
		rotation = -0.7071068,0.7071068,3.090862E-08,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = ButtonSquare
		position = 0.5675807,0.3381009,-0.1656069
		rotation = -0.7071068,0.7071068,3.090862E-08,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = ButtonSquare
		position = -0.535058,-0.3491441,-0.199681
		rotation = -0.002419838,0.003057017,0.7071028,-0.7071001
		scale = 0.9,0.9999998,1
	}
	PROP
	{
		name = ButtonSquare
		position = 0.5675811,0.3381009,-0.202287
		rotation = -0.7071068,0.7071068,3.090862E-08,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = circularButton
		position = 0.304621,-0.3813593,-0.09994683
		rotation = -3.684595E-15,1,-8.42937E-08,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = Compass
		position = 0.5516301,-0.1127155,-0.2093803
		rotation = 0.7052097,-0.7086257,0.01809378,-0.01419537
		scale = 0.3,0.3,0.3
	}
	PROP
	{
		name = directionalKnob
		position = 0.544847,-0.053803,-0.05585346
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = directionalKnob
		position = 0.5448467,-0.05380317,0.01373252
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = IndicatorPanelRPM
		position = -0.01025254,-0.3841241,-0.4701873
		rotation = -0.6887822,-3.168937E-08,3.010762E-08,-0.7249684
		scale = 1.2,1.2,1.2
	}
	PROP
	{
		name = JSIEvaHatch
		position = 0.005957335,0.7254281,-0.08474118
		rotation = 0,0,0,1
		scale = 0.1079931,0.006470937,0.122667
	}
	PROP
	{
		name = JSIInternalFlagPlate
		position = -0.5530515,0.160676,-0.2056317
		rotation = 0.4993469,0.4993468,-0.5006524,0.5006523
		scale = 1.4,1.4,1.4
	}
	PROP
	{
		name = JSIStockSquareBlinkenlichten
		position = 0.324955,-0.3800003,-0.1413539
		rotation = 0,1,0,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = JSIStockSquareBlinkenlichten
		position = 0.283816,-0.3800003,-0.1413539
		rotation = 0,1,0,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = JSIStockSquareButtonGear
		position = 0.3249548,-0.3800003,-0.1837041
		rotation = 0,1,0,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = JSIStockSquareButtonLight
		position = 0.2838163,-0.3800003,-0.1837041
		rotation = -3.684595E-15,1,-8.42937E-08,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = JSIStockSquareButtonRCS
		position = 0.3249548,-0.3800003,-0.2237041
		rotation = 0,1,0,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = JSIStockSquareButtonSAS
		position = 0.2838162,-0.3800003,-0.2237041
		rotation = 0,1,0,-4.371139E-08
		scale = 1,1,1
	}
	PROP
	{
		name = ledPanelSpeed
		position = -9.313226E-10,-0.2443351,-0.4445909
		rotation = -0.7071068,-3.090862E-08,3.090862E-08,-0.7071068
		scale = 1,1,1
	}
	PROP
	{
		name = NavBall
		position = 0.5541568,-0.06904186,-0.2074492
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = 0.1161671,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = 0.1631563,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = 0.2101703,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = -0.1146095,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = -0.1616234,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = pullSwitch
		position = -0.2086125,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = RasterPropMonitorBasicMFD
		position = 0,-0.16023,-0.4372241
		rotation = 0,0,0,1
		scale = 0.41,0.41,0.41
	}
	PROP
	{
		name = RasterPropMonitorBasicMFD
		position = 0.1422772,-0.2488646,-0.4775014
		rotation = 0,0,0,1
		scale = 0.51,0.51,0.51
	}
	PROP
	{
		name = RasterPropMonitorBasicMFD
		position = -0.1419179,-0.2488644,-0.4775011
		rotation = 0,0,0,1
		scale = 0.51,0.51,0.51
	}
	PROP
	{
		name = standingSwitch
		position = 0.5670769,0.08873919,0.009802967
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = standingSwitch
		position = 0.567077,0.08873902,-0.08584943
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = standingSwitch
		position = 0.567077,0.08873902,-0.03652668
		rotation = 0.5,-0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.5667698,0.3376798,0.009949833
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.5470535,-0.1556602,-0.1694855
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.5667701,0.2362801,0.02008948
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.547054,-0.15566,-0.2074492
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.547054,-0.15566,-0.2456088
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switch
		position = 0.5667701,0.2367173,-0.02070355
		rotation = -0.5,0.5,0.5,0.5
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = 0.139644,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = 0.233644,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = 0.186644,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = 0.092644,-0.3649464,-0.4750004
		rotation = 3.090862E-08,0.7071068,0.7071068,-3.090862E-08
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = -0.2321355,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = -0.1381354,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = -0.09113543,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = switchGuard
		position = -0.1851355,-0.364946,-0.475
		rotation = 0,0.7071068,0.7071068,0
		scale = 1,1,1
	}
	PROP
	{
		name = switchWithGuards
		position = 0.2367784,-0.2361132,-0.4808934
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = switchWithGuards
		position = 0.236778,-0.2592885,-0.480893
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = switchWithGuards
		position = 0.236778,-0.2830229,-0.480893
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = switchWithGuards
		position = -0.2388429,-0.283023,-0.480893
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = switchWithGuards
		position = -0.2388429,-0.259288,-0.480893
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = switchWithGuards
		position = -0.2388429,-0.236113,-0.480893
		rotation = 0.7071068,0,0,0.7071068
		scale = 0.7,0.7,0.7
	}
	PROP
	{
		name = throttle
		position = -0.3052907,-0.4100003,-0.1650002
		rotation = -1.887379E-15,-4.371139E-08,-4.371139E-08,-1
		scale = 1,1,1
	}
}

 

Edited by Mecripp
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11 minutes ago, JoaquinJAR said:

@Mecripp   Ok i will try.

i named it "cupolaInternal2RPM"

no, i didnt deleted the whole folder, just the ones with the word "Cupola".

 

also Thanks!

 

@JoaquinJAR so your would look like 

@PART[*]:HAS[@INTERNAL[cupolaInternal]]{
	MODULE 
	{
		name = RasterPropMonitorComputer
	}
	
	@INTERNAL {
		@name = cupolaInternal2RPM
	}
}

and the internal cfg you saved 

INTERNAL
{
	name = cupolaInternal2RPM               // <----------- name to match
	MODEL
	{
		model = Squad/Spaces/cupolaInternal/model
	}

 

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i didnt had a patch like the RPM patch, instead i was saving the cupolaInternal2RPM direclty on the Internal File of the original cupolaInternal.

also, do you know how Modular switches work on ASET props pack? i asked in the ASET props Post but i didnt get an answer.

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4 minutes ago, JoaquinJAR said:

i didnt had a patch like the RPM patch, instead i was saving the cupolaInternal2RPM direclty on the Internal File of the original cupolaInternal.

Guessing you did change the cfg for the cupola ?

PART
{
	name = cupola
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 1.0
	node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_top = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, 1
	TechRequired = commandModules
	entryCost = 10200
	cost = 3200
	category = Pods
	subcategory = 0
	title = #autoLOC_500289 //#autoLOC_500289 = PPD-12 Cupola Module
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500290 //#autoLOC_500290 = The PPD-12 was developed to provide a high visibility control room for orbital stations, and a place for thoughtful Kerbals to contemplate the beauty of the cosmos.
	attachRules = 1,0,1,1,0
	mass = 1.76
	dragModelType = default
	maximum_drag = 0.20
	minimum_drag = 0.20
	angularDrag = 4
	crashTolerance = 8
	maxTemp = 1000
	skinMaxTemp = 2000
	vesselType = Lander
	CrewCapacity = 1
	bulkheadProfiles = size2, size1
	tags = #autoLOC_500291 //#autoLOC_500291 = base capsule cmg command control ?eva fly gyro ?iva moment outpost pilot pod react rocket space stab statio steer torque view
	INTERNAL
	{
		name = cupolaInternal2RPM              //  <-----------------   here to match your save internal ?
	}
    MODULE 
	{
		name = RasterPropMonitorComputer       // < ------------  And added this line
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 200
		maxAmount = 200
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 9
		YawTorque = 9
		RollTorque = 9
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.9
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report
		resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.6
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 10
		maxAmount = 10
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleColorChanger
		shaderProperty = _EmissiveColor
		animRate = 0.8
		animState = false
		useRate = true
		toggleInEditor = true
		toggleInFlight = true
		toggleInFlight = true
		unfocusedRange = 5
		toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
		eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
		eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
		toggleAction = True
		defaultActionGroup = Light
		redCurve
		{
			key = 0 0 0 3
			key = 1 1 0 0
		}
		greenCurve
		{
			key = 0 0 0 1
			key = 1 1 1 0
		}
		blueCurve
		{
			key = 0 0 0 0
			key = 1 0.7 1.5 0
		}
		alphaCurve
		{
			key = 0 1
		}
	}
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}
	
}

 

Edited by Mecripp
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1 minute ago, Mecripp said:

Guessing you did change the cfg for the cupola ?


PART
{
	name = cupola
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 1.0
	node_stack_bottom = 0.0, -0.4, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_top = 0.0, 0.83, 0.0, 0.0, 1.0, 0.0, 1
	TechRequired = commandModules
	entryCost = 10200
	cost = 3200
	category = Pods
	subcategory = 0
	title = #autoLOC_500289 //#autoLOC_500289 = PPD-12 Cupola Module
	manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = #autoLOC_500290 //#autoLOC_500290 = The PPD-12 was developed to provide a high visibility control room for orbital stations, and a place for thoughtful Kerbals to contemplate the beauty of the cosmos.
	attachRules = 1,0,1,1,0
	mass = 1.76
	dragModelType = default
	maximum_drag = 0.20
	minimum_drag = 0.20
	angularDrag = 4
	crashTolerance = 8
	maxTemp = 1000
	skinMaxTemp = 2000
	vesselType = Lander
	CrewCapacity = 1
	bulkheadProfiles = size2, size1
	tags = #autoLOC_500291 //#autoLOC_500291 = base capsule cmg command control ?eva fly gyro ?iva moment outpost pilot pod react rocket space stab statio steer torque view
	INTERNAL
	{
		name = cupolaInternal2RPM              //  <-----------------   here to match your save internal ?
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 200
		maxAmount = 200
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 9
		YawTorque = 9
		RollTorque = 9
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.9
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = #autoLOC_502009 //#autoLOC_502009 = Crew Report
		resetActionName = #autoLOC_502010 //#autoLOC_502010 = Discard Crew Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
		storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.6
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 10
		maxAmount = 10
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flagTransform
	}
	MODULE
	{
		name = ModuleColorChanger
		shaderProperty = _EmissiveColor
		animRate = 0.8
		animState = false
		useRate = true
		toggleInEditor = true
		toggleInFlight = true
		toggleInFlight = true
		unfocusedRange = 5
		toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
		eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
		eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
		toggleAction = True
		defaultActionGroup = Light
		redCurve
		{
			key = 0 0 0 3
			key = 1 1 0 0
		}
		greenCurve
		{
			key = 0 0 0 1
			key = 1 1 1 0
		}
		blueCurve
		{
			key = 0 0 0 0
			key = 1 0.7 1.5 0
		}
		alphaCurve
		{
			key = 0 1
		}
	}
	MODULE
	{
		name = ModuleDataTransmitter
		antennaType = INTERNAL
		packetInterval = 1.0
		packetSize = 2
		packetResourceCost = 12.0
		requiredResource = ElectricCharge
		antennaPower = 5000
		optimumRange = 2500
		packetFloor = .1
		packetCeiling = 5
	}
	
}

 

no, i never made a patch or modified the cupola.cfg, i just saved the internal.cfg file of my cupola2RPM in the same folder where the original internal.cfg (the cupolaInternal, the stock one) , so the internal of the cupola2rpm replaced the internal of the cupolaInternal of the stock game. Lol

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3 minutes ago, JoaquinJAR said:

no, i never made a patch or modified the cupola.cfg, i just saved the internal.cfg file of my cupola2RPM in the same folder where the original internal.cfg (the cupolaInternal, the stock one) , so the internal of the cupola2rpm replaced the internal of the cupolaInternal of the stock game. Lol

That part was my bad, I left it out when I first replied :) I was guessing you already know you had to edit the part cfg to point to your new internal.cfg sorry 

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i didnt know i had to make a patch, but i knew i had to do something to replace the internal.

so instead of somethings that loads my internal, i just replaced the original one on SQUAD folder and that didnt worked.

also, i need to place my internal on RPMpod patches? or i can just make my own folder on Gamedata with my cupolaInternal2RPM patch and internal?

EDIT 2: I will test it! i used my security copy of SQUAD folder just in case, and made a new internal called CupolaInternalTEST and a new patch. time to try!

IT WORKED! IT WORKED! YES YES YES!!! THANKS YOU DUDE YOURE THE BEST! 

Edited by JoaquinJAR
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