Sign in to follow this  

Better fire effects for rockets

Recommended Posts

The rocket engine fire effects in ksp are all very unrealistic; except for the solid boosters and ion thruster, the rocket fire affects are all basically the same as each other but different sizes.

But if you look at real-life rockets, the exhaust shapes, sizes and even color change drastically with the engine type and air pressure. In most cases, at launch (usually at sea level) the rocket fire is huge, often as long as the rocket itself, and as it ascends into lower pressure the flame spreads out and gets shorter (and seemingly redder). In outer space, rocket fire is hardly even flamelike anymore; it spreads out very rapidly and is often almost invisible.

Maybe something could be added that makes the rocket fire spread and length inversely proportional to the local atmospheric pressure or altitude;

that alone would make a huge difference to the realism of the game.

Below are pictures of rocket exhaust at low altitude, vacuum, and in ksp for comparison


Share this post

Link to post
Share on other sites

I'm not sure if Squad is pursuing realistic plumes much, but I would recommend RealPlume:

It's listed 1.4, but it works with 1.5 no problem.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this