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jkeller098

In menu mod mannager

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the tittle basically says it all but it would effectively allow someone to enable and disable mods and download mods without messing with the game files.

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I second. My KSP takes like 15 minutes to reload when I have to delete a mod.

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I wouldn't say dragging files into GameData is really 'messing with the game files' but I can see the usefulness of this.

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7 minutes ago, jkeller098 said:

yes but i would prefer it to be in the base game instead of as a mod.

You can't change your mods without restarting the game, nothing is going to change that. The game essentially has to re-build itself. Every single game that has mods I've ever played works exactly the same way.

So how would having it as part of the base game benefit anyone?

(Also keep in mind that CKAN, while great; is not all inclusive. Lo'ts of mods aren't even available on CKAN.)

Edited by Rocket In My Pocket

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it would make it so that i dont have to open the game files to add a mod first off to install a mod like CKAN

also they could make it whare you just download the zip file from it- ok i am basically describing a feature from cosmotear. just its easyer

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1 minute ago, jkeller098 said:

it would make it so that i dont have to open the game files to add a mod first off to install a mod like CKAN

Hmm?

CKAN isn't installed like a mod, it's an .exe like any program.

Maybe you should actually try it before assuming things?

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ok well excuse me but i just figured is all ok? 

but it would be nice if it was part of the base game is all i am trying to say.

 

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5 minutes ago, jkeller098 said:

ok well excuse me but i just figured is all ok? 

but it would be nice if it was part of the base game is all i am trying to say.

My advice; Don't hold your breath.

Get CKAN.

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