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JMBuilder

Physics Feature - Ground Effect

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Aside from airship parts (hint hint), ground effect physics are my second most desired feature for KSP. I'd like to be able to build proper hovercrafts and ekranoplans instead of stubby pseudo-aircraft.

To expand on this, the effects could also apply to part surfaces instead of just the surfaces of celestial bodies. This would allow the construction of even more realistic hovercrafts and could even enable the construction of custom ramjets via air compression structures built around engines.

Edited by JMBuilder

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6 hours ago, Rocket In My Pocket said:

It's not that it's a bad idea, just maybe not the highest priority in a game primarily about space travel.

This, and making changes to the physics engine over here, might have catastrophic effects over there.  

Side question though.... do hover craft really employ the ground effect? 

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1 hour ago, Gargamel said:

This, and making changes to the physics engine over here, might have catastrophic effects over there.  

Side question though.... do hover craft really employ the ground effect? 

Well, sort of. Riding on a pocket of air uses ground effect to a degree.

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