• 0
NewtSoup

Science Game Broken :( CTD when Kerbals EVA

Question

I am playing a game with 10% science rewards and I've hit an issue.  This suddenly started happening last night and I have no idea why.  I am running KSP 1.45

The below save game has a ship in orbit ( of which Dr Evil would be proud! ) It has 2 Crew, A Pilot and a Scientist.

When I EVA the Pilot everything is fine and works as normal.

When I EVA the Scientist the game has a tendency, on pressing R to activate the RCS on her thruster pack,  to crash to desktop or make the universe vanish at which point the game crashes on loading a save game.

I made it to the Mün and set down on the surface.

I sent Devis the Scientist on an EVA - if she bangs her head she falls to the floor VERY fast and her EVA pack is suddenly empty.  Zelfrid the the Pilot is fine and everything behaves normally.

I went back to a previous save game prior to launch and reloaded the ship and began the mission anew but the same thing is happening.

This does not happen in my sandbox save using a similar ship and the exact same mods so I don't think it's mod related.

Has anyone encountered this before and is there a way to fix it?



My Save Game:
https://drive.google.com/open?id=14xgDpkKj4cigwdm2u04DnIiif2ek6bS9

CKAN of my mods:

https://drive.google.com/open?id=1FYGAQSqI2W4V70w3Zig54fikMptamwGy

Tail of ksp.log - appears to have pertinent information: 

 

 

 


[LOG 19:32:01.672] Game State Saved to saves/10% Science Rewards/persistent
[LOG 19:32:01.673] [AutoSave]: Game Backed Up and Saved
[LOG 19:32:10.642] [FLIGHT GLOBALS]: Switching To Vessel Devis Kerman ---------------------- 
[LOG 19:32:10.643] [PlanetariumCamera]: Focus: Devis Kerman
[LOG 19:32:10.647] [12/12/2018 7:32:10 PM [x] Science!]: <Trace> (ShipStateWindow) - MapObjectSelected
[LOG 19:32:10.647] [12/12/2018 7:32:10 PM [x] Science!]: <Trace> (ShipStateWindow) - Vessel
[WRN 19:32:10.648] [Part]: kerbalEVAfemale (Devis Kerman) holds crew but has no interior model defined!
[LOG 19:32:10.650] [BetterBurnTime] Vessel changed to Devis Kerman
[LOG 19:32:10.651] 12/12/2018 7:32:10 PM,KerbalAlarmClock,Vessel Change from 'Science Ship I' to 'Devis Kerman'
[LOG 19:32:10.665] 12/12/2018 7:32:10 PM,KerbalAlarmClock,Active Vessel changed - resetting inqueue flag
[LOG 19:32:10.671] 12/12/2018 7:32:10 PM,KerbalAlarmClock,Removing DrawGUI from PostRender Queue
[LOG 19:32:10.679] 12/12/2018 7:32:10 PM,KerbalAlarmClock,Adding DrawGUI to PostRender Queue
[LOG 19:32:10.679] 12/12/2018 7:32:10 PM,KerbalAlarmClock,Skipping version check
[LOG 19:32:14.474] recalculating orbit for mk1pod (Science Ship I): Kerbin ( Update mode TRACK_Phys )
rPos: [672734.476872271, -29569.5377114697, -49764.6901030479]   rVel: [156.950279030908, -84.0198264608665, 2283.54463787945] |2290.47349570223|
[LOG 19:32:14.474] recalculated orbit for mk1pod (Science Ship I): Sun ( UT: 306424.499399264 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 19:32:14.475] [Progress Node Reached]: Flyby
[LOG 19:32:14.475] [Progress Node Reached]: Sun
[LOG 19:32:14.475] [Progress Node Complete]: Flyby
[LOG 19:32:14.477] recalculating orbit for kerbalEVAfemale (Devis Kerman): Kerbin ( Update mode TRACK_Phys )
rPos: [672734.559721796, -29564.5115633922, -49763.6845585864]   rVel: [157.251455719811, -84.0084336822492, 2283.42669197626] |2290.3761470303|
[LOG 19:32:14.477] recalculated orbit for kerbalEVAfemale (Devis Kerman): Sun ( UT: 306424.499399264 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 19:32:14.477] Look rotation viewing vector is zero
[LOG 19:32:14.478] Look rotation viewing vector is zero
[LOG 19:32:14.478] Look rotation viewing vector is zero
[LOG 19:32:14.479] Kerbin: Resetting
[ERR 19:32:14.487] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "kerbalEVAfemale (Devis Kerman)/model01/female01/helmet01/helmetCollider"

[ERR 19:32:14.487] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "kerbalEVAfemale (Devis Kerman)/model01/female01/helmet01/helmetCollider"

[ERR 19:32:14.487] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "kerbalEVAfemale (Devis Kerman)/model01/jetpack01/jetpackCollider"

[ERR 19:32:14.487] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "kerbalEVAfemale (Devis Kerman)/model01/jetpack01/jetpackCollider"

[LOG 19:32:14.498] Look rotation viewing vector is zero
[LOG 19:32:14.498] Look rotation viewing vector is zero
[LOG 19:32:14.498] Look rotation viewing vector is zero
[LOG 19:32:14.500] setting new dominant body: Sun
FlightGlobals.mainBody: Sun
[LOG 19:32:14.500] Vessel mk1pod (Science Ship I) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel kerbalEVAfemale (Devis Kerman) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel parachuteRadial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel parachuteRadial velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel mk1pod velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel ServiceBay.125 velocity resumed. Reference body: Kerbin vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel Decoupler.1 velocity resumed. Reference body: Kerbin vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel fuelTankSmallFlat velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.500] Vessel fuelTankSmall velocity resumed. Reference body: Sun vel: [180732223815680, 268899312467968, 10170482556928]
[LOG 19:32:14.500] Vessel Decoupler.1 velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]
[LOG 19:32:14.504] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into mk1pod (Science Ship I) - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.504] kerbalEVAfemale (Devis Kerman) Exploded!! - blast awesomeness: 0
[LOG 19:32:14.506] [kerbalEVAfemale (Devis Kerman)]: Deactivated
[LOG 19:32:14.519] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into mk1pod - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.519] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into mk1pod - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.519] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.520] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.521] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.521] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into fuelTankSmallFlat - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.521] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into fuelTankSmallFlat - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.521] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into liquidEngine2 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.521] [F: 58179]: kerbalEVAfemale (Devis Kerman) collided into liquidEngine2 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.522] [F: 58179]: Decoupler.1 collided into ServiceBay.125 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.522] Decoupler.1 Exploded!! - blast awesomeness: 0.5
[LOG 19:32:14.522] [Decoupler.1]: Deactivated
[LOG 19:32:14.538] recalculating orbit for ServiceBay.125: Kerbin ( Update mode TRACK_Phys )
rPos: [672737.518461446, -29572.8806462069, -49723.3500106012]   rVel: [NaN, NaN, NaN] |NaN|
[LOG 19:32:14.538] recalculated orbit for ServiceBay.125: Sun ( UT: 306424.539399264 )
rPos: [NaN, NaN, NaN]   rVel: [NaN, NaN, NaN] |NaN|
Delta: [NaN, NaN, NaN] / [NaN, NaN, NaN]
[LOG 19:32:14.538] Look rotation viewing vector is zero
[LOG 19:32:14.538] Look rotation viewing vector is zero
[LOG 19:32:14.538] Look rotation viewing vector is zero
[LOG 19:32:14.539] Look rotation viewing vector is zero
[LOG 19:32:14.539] Look rotation viewing vector is zero
[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/leg/leg_collider"

[ERR 19:32:14.540] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "miniLandingLeg/model/miniLeg/PistonCap/PistonCapCollider"

[LOG 19:32:14.542] [F: 58179]: miniLandingLeg collided into fuelTankSmall - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.542] miniLandingLeg Exploded!! - blast awesomeness: 0
[LOG 19:32:14.542] [miniLandingLeg]: Deactivated
[LOG 19:32:14.544] [F: 58179]: mk1pod collided into miniLandingLeg - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.544] mk1pod Exploded!! - blast awesomeness: 0.5
[LOG 19:32:14.544] [mk1pod]: Deactivated
[LOG 19:32:14.544] [F: 58179]: miniLandingLeg collided into fuelTankSmallFlat - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.544] miniLandingLeg Exploded!! - blast awesomeness: 0
[LOG 19:32:14.544] [miniLandingLeg]: Deactivated
[LOG 19:32:14.545] [F: 58179]: miniLandingLeg collided into Decoupler.1 - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.545] miniLandingLeg Exploded!! - blast awesomeness: 0
[LOG 19:32:14.545] [miniLandingLeg]: Deactivated
[LOG 19:32:14.546] [F: 58179]: GooExperiment collided into mk1pod (Science Ship I) - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.546] GooExperiment Exploded!! - blast awesomeness: 0.5
[LOG 19:32:14.546] [GooExperiment]: Deactivated
[LOG 19:32:14.546] [F: 58179]: miniLandingLeg collided into mk1pod (Science Ship I) - relative velocity: NaN - impact momentum: NaN
[LOG 19:32:14.546] miniLandingLeg Exploded!! - blast awesomeness: 0
[LOG 19:32:14.546] [miniLandingLeg]: Deactivated
[LOG 19:32:14.552] Look rotation viewing vector is zero
[LOG 19:32:14.552] Look rotation viewing vector is zero
[LOG 19:32:14.552] Look rotation viewing vector is zero
[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door01/Cylinder_003"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door01/Cylinder_004"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door2/Cylinder_009"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door2/Cylinder_010"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door3/Cylinder_011"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door3/Cylinder_012"

[ERR 19:32:14.553] Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "ServiceBay.125/model/Squad/Parts/Utility/ServiceBay/ServiceBay_125(Clone)/untitled/Service01/cargo/TrussMount/Door4/Cylinder_005"

 

Edited by NewtSoup

Share this post


Link to post
Share on other sites

7 answers to this question

Recommended Posts

  • 0
11 minutes ago, NewtSoup said:

[WRN 19:32:10.648] [Part]: kerbalEVAfemale (Devis Kerman) holds crew but has no interior model defined!

I don't know the problem but Devis appears to be pregnant. Congratulations.

This sounds like a Kraken attack. As it re-occurs I'd guess it's the ship. I don't have the time now to look, but one idea is to remake the ship that's now in space from scratch, put it on the launch pad, alt-f12 it to rendezvous with the bad ship, Eva transfer the crew, and hope that fixes it.

Share this post


Link to post
Share on other sites
  • 0

I had also noticed that she was a crew container.  A puzzlement indeed as all my Kerbals are female.  Spontaneous parthenogenesis FTW!

Share this post


Link to post
Share on other sites
  • 0

I have a save just before launch.  I could EVA the kerbals but for the issue I'm experiencing.  It all goes horribly wrong when I press R to enable the RCS for her thruster pack.

Share this post


Link to post
Share on other sites
  • 0

I have rebuilt the ship from the ground up.

Added 2  more parachutes and coaxed it into orbit with a little extra dV for over engineering's sake.

Same Krew - Devis and Zelfrid.

I think EVA Devis as a test..  Hit R - she gets pinged off the ship and her RCS fuel is empty!  Pretty much the same bug as before just without a crash.

It must be Devis.  It's not the ship, it's not the game it's not the mods I apparently have a corrupt scientist.   I am going to try this in the same save file with a different Krew.

Share this post


Link to post
Share on other sites
  • 0

Nope it's my save file.  Happens any time I press R to activate the thruster pack on a scientist.

BUT... Having just Reloadsd I activated the thruster pack on a scientist and it was fine.  

What was different?  SAS was turned off.  I got the scientist back inside.  Turned SAS ON then EVA the scientist

Presss Space to let go.  Press R and KRAKEN!

So new theory - this is an SAS related bug and the reason it appeared to be just scientists was because when you EVA a pilot SAS turns off.

New test - Reload and launch the ship with 2 pilots.

 

Oh and it seems to have also bumped the Science Vessel into a solar orbit!

New Theory confirmed

Hacked Ship into Orbit with 2 Pilots

EVA a pilot with SAS on the ship OFF.

No Kraken

EVA a pilot with SAS on the ship ON

Kraken Present ( but hiding.  did not present until I touched the ship )

Share this post


Link to post
Share on other sites
  • 0

New Test - build the same ship in sandbox hack into orbit

And KRAKEN!  Any time SAS is on  Kerbals on EVA go really weird!.

This must be mod related then and it must be because I updated a couple of mods to 1.5 when I'm on 1.45.

I will update my game to 1.5 and retest  ( I actually have a 1.5 game ready in steam - I just kept a copy of 1.45 as that's where I was playing and modded for at the time )

Share this post


Link to post
Share on other sites
  • 0

1.5 Game - New Sandbox with my suite of mods installed - no Kraken

Will copy my science game across and see what happens.

No Kraken!

Sorry guys for the fuss

It must have been one of two mods that I updated and are not backwardly compatible to 1.45


 

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.