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Island Airfield Terrain... altered? Uhhm no...


Mikki

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So, @SQUAD

What is going on here?

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Spoiler warning, seriously...

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Don`t look really...

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... It`s not about the plane...
 

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...The hill on the left has disappeared... look at the picture, or don`t...

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cnzLo4v.png


 

 

 



 

I see serious things going on. :0.0:

Edited by Mikki
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Old pic from around 1.3, sadly slightly higher angle... The island airfield was in a ravine like situation, i remember a much steeper crest on the sea side:

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usl7s5r.png

 

Edited by Mikki
airfield instead island
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@klesh thanks for your pics, i have updated to 1.6 all stock and maybe the settings went to low detail... gonna check.

"Case closed" Uhhh :blush:

Edit:

I just screwed up myself. Compare medium and high terrain detail... :confused:

cnzLo4v.png

U7lIdMu.png

@klesh, you have been right, omg

Edited by Mikki
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2 hours ago, Mikki said:

Compare medium and high terrain detail... 

I play on low settings, and I thought the mere existence of that hill was the problem.   In my game, the runway is up above the terrain to the north, with the mountain continuing to rise to the south. 

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The terrain is controlled by a heightmap, not a mesh. The quality of the bitmap literally is the granularity of the terrain. So there will always be the risk of this kind of thing happening between LOD bitmaps, especially when features are close together, and depending on how the different LOD are created.

I’m kind of surprised it took us this long to notice, though. This probably happens all over the place, but we wouldn’t really notice most places since there are few static features to help us determine that yes, we’re looking at the same place. But the airfield sure is one!

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