I once made a small space station named "Kerbal XX" around Kerbin.  

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  1. 1. If you got to see it, what would you think of it?



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The task is to add modules to the Kerbal XX space station in low orbit around Kerbin. Note that certain modules will already be added, such as the crew module and cupola. But other than that, start building!

 

(Lucida Sans Unicode for LIFE)

My module: Life support module (You obviously need that to survive!)

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module module module

a module that builds modules that build modules

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Posted (edited)

Thinking a little more, I would suggest make the casino module as a rotating ring. 
It spins, producing an artifial gravity. Then it stops on a random sector.

Edited by kerbiloid

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A second ring rotating the opposite direction and starting and stopping with the first. If it’s going to stop a lot, might as well make it easier to keep the station from spinning

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Update. A scurry of squirrels is running along the second wheel, rotating it.
It's a powerplant. It spends biofuel - nuts.

P.S.
Btw, this means that you can't bribe the croupier. The roulette stops when the squirrels get out of nuts.
(Oops, or vice versa, when they get a load.)

Edited by kerbiloid

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an elevator-that-goes-to-nowhere module

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Probability altering module...to evade unwanted odds.

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A lighthouse.
To show to other satellites that here is a space station, and they should avoid collision.

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Magnetic field module, to repel objects that went to close.

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Large blades attached to the centrifuges, to fillet asteroids that decide they want to damage the space station.

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A server room, with communication so I We can get the internet and keep a stable connection to Kerbin.

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Interdimensional module to warp absolutely anywhere in no time.

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Planet Killer Module.

To kill asteroids and Impactor planets.

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Volumetric Printer module.

3d-prints football-sized mini-planets to launch them as projectiles from the previous one.

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