Jump to content

Bug with the new Mk2 Lander Can


Recommended Posts

So if I rightclick the Mk2 Landercan theres a window over the whole screen with only sliders with "Variant name" Then it vanishes and I can't right click other parts. Does anyone know if this is a bug of a mod or is this stock? I haven't tried it in flight now, gonna do that. Another small bug I have is, that if I go to sorting by diameter in the editor I can't change the category of the parts until I reenter the editor. If you know if this is a Mod bug please tell it then I will uninstall it.

Link to comment
Share on other sites

1 minute ago, Salticus said:

So if I rightclick the Mk2 Landercan theres a window over the whole screen with only sliders with "Variant name" Then it vanishes and I can't right click other parts. Does anyone know if this is a bug of a mod or is this stock? I haven't tried it in flight now, gonna do that. Another small bug I have is, that if I go to sorting by diameter in the editor I can't change the category of the parts until I reenter the editor. If you know if this is a Mod bug please tell it then I will uninstall it.

I just posted a workaround on the same question asked by vandarren

yes I am having the issue, It only happens with the Mk.2 lander can, and mostly after you update/install a mod.  Here is the workaround that I have used successfully on two computers multiple times.  It doesn't require you to uninstall any mods, nor reinstall KSP.

On KSP go to your save game folder, pick the save you are using for your current game, go to ships folder and select the VABfolder. Delete files that have the "Craft name.loadmeta" (loadmetafile under type). Do not delete anything that have the .Craft extension. 

Example

base mini.craft Do Not Delete

Base mini.loadmeta Delete

Repeat on SPH folder

Restart KSP, since you did not delete your .craft files all your saved ships will be there and the right click on the mk2 can functionality is restored.

 Note: if you know the name of the ships you used the mk2 can on you only need to delete the .loadmeta for those.

hope this helps

 Merry christmas

It has happened with any new mod instaled

I just posted a workaround on the same question asked by vandarren

yes I am having the issue, It only happens with the Mk.2 lander can, and mostly after you update/install a mod.  Here is the workaround that I have used successfully on two computers multiple times.  It doesn't require you to uninstall any mods, nor reinstall KSP.

On KSP go to your save game folder, pick the save you are using for your current game, go to ships folder and select the VABfolder. Delete files that have the "Craft name.loadmeta" (loadmetafile under type). Do not delete anything that have the .Craft extension. 

Example

base mini.craft Do Not Delete

Base mini.loadmeta Delete

Repeat on SPH folder

Restart KSP, since you did not delete your .craft files all your saved ships will be there and the right click on the mk2 can functionality is restored.

 Note: if you know the name of the ships you used the mk2 can on you only need to delete the .loadmeta for those.

hope this helps

 Merry christmas

It has happened with any new mod instaled

Link to comment
Share on other sites

6 minutes ago, Rafael acevedo said:

I just posted a workaround on the same question asked by vandarren

yes I am having the issue, It only happens with the Mk.2 lander can, and mostly after you update/install a mod.  Here is the workaround that I have used successfully on two computers multiple times.  It doesn't require you to uninstall any mods, nor reinstall KSP.

On KSP go to your save game folder, pick the save you are using for your current game, go to ships folder and select the VABfolder. Delete files that have the "Craft name.loadmeta" (loadmetafile under type). Do not delete anything that have the .Craft extension.  

Example

base mini.craft Do Not Delete

Base mini.loadmeta Delete

Repeat on SPH folder 

Restart KSP, since you did not delete your .craft files all your saved ships will be there and the right click on the mk2 can functionality is restored.

 Note: if you know the name of the ships you used the mk2 can on you only need to delete the .loadmeta for those.

hope this helps

 Merry christmas

It has happened with any new mod instaled

Thanks for the fast answer. This seems much work, I will try the other thing with loading KSP to the menu and then quitting from the menu cause I have got many saves and many mod updates etc. Thanks either way:)

Link to comment
Share on other sites

1 minute ago, Salticus said:

Thanks for the fast answer. This seems much work, I will try the other thing with loading KSP to the menu and then quitting from the menu cause I have got many saves and many mod updates etc. Thanks either way:)

it should take you about two minutes on windows. Do a search for all .loadmeta and delete 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...